oldschool-toontown/toontown/classicchars/DistributedDonaldDockAI.py

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from otp.ai.AIBaseGlobal import *
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from toontown.classicchars import DistributedCCharBaseAI
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from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
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from toontown.classicchars import CharStateDatasAI
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from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedDonaldDockAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDockAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.DonaldDock)
self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDockAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely', 'TransitionToCostume']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty', 'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely', 'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
return
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
self.lonelyDoneEvent = self.taskName('DonaldDock-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName('DonaldDock-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
def start(self):
self.fsm.request('Lonely')
def __decideNextState(self, doneStatus):
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.notify.debug('Entering Lonely')
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self.__decideNextState)
def exitLonely(self):
self.notify.debug('Exiting Lonely')
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def enterChatty(self):
self.notify.debug('Entering Chatty')
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self.__decideNextState)
def exitChatty(self):
self.notify.debug('Exiting Chatty')
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
self.fsm.request('Lonely')
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass