oldschool-toontown/toontown/coghq/CogHQExterior.py
Little Cat 656a77f857
coghq: Handle viszones via quiet zone transition.
This replicates the behavior from OTP better.
2023-01-10 00:57:57 -04:00

138 lines
6.1 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.battle import BattlePlace
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from toontown.hood import ZoneUtil
from panda3d.core import *
from panda3d.otp import *
from panda3d.toontown import *
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
class CogHQExterior(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('CogHQExterior')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.fsm = ClassicFSM.ClassicFSM('CogHQExterior', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'doorIn']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'tunnelOut',
'DFA',
'doorOut',
'died',
'stopped',
'WaitForBattle',
'battle',
'squished',
'stopped']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'stickerBook']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'DFA',
'WaitForBattle',
'battle',
'tunnelOut',
'doorOut',
'squished',
'died']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']),
State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'WaitForBattle', 'battle']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk', 'WaitForBattle', 'battle']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
def load(self):
self.parentFSM.getStateNamed('cogHQExterior').addChild(self.fsm)
BattlePlace.BattlePlace.load(self)
def unload(self):
self.parentFSM.getStateNamed('cogHQExterior').removeChild(self.fsm)
del self.fsm
BattlePlace.BattlePlace.unload(self)
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
base.playMusic(self.loader.music, looping=1, volume=0.8)
self.loader.geom.reparentTo(render)
self.nodeList = [self.loader.geom]
self._telemLimiter = TLGatherAllAvs('CogHQExterior', RotationLimitToH)
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
NametagGlobals.setMasterArrowsOn(1)
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId)
how = requestStatus['how']
self.fsm.request(how, [requestStatus])
def exit(self):
self.fsm.requestFinalState()
self._telemLimiter.destroy()
del self._telemLimiter
self.loader.music.stop()
for node in self.tunnelOriginList:
node.removeNode()
del self.tunnelOriginList
if self.loader.geom:
self.loader.geom.reparentTo(hidden)
self.ignoreAll()
BattlePlace.BattlePlace.exit(self)
def enterTunnelOut(self, requestStatus):
fromZoneId = self.zoneId - self.zoneId % 100
tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId)
requestStatus['tunnelName'] = tunnelName
BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus)
def enterTeleportIn(self, requestStatus):
x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
base.localAvatar.setPosHpr(render, x, y, z, h, p, r)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus, callback = None):
if 'battle' in requestStatus:
self.__teleportOutDone(requestStatus)
else:
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
return
def exitTeleportOut(self):
BattlePlace.BattlePlace.exitTeleportOut(self)
def enterSquished(self):
base.localAvatar.laffMeter.start()
base.localAvatar.b_setAnimState('Squish')
taskMgr.doMethodLater(2.0, self.handleSquishDone, base.localAvatar.uniqueName('finishSquishTask'))
def handleSquishDone(self, extraArgs = []):
base.cr.playGame.getPlace().setState('walk')
def exitSquished(self):
taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
base.localAvatar.laffMeter.stop()