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//TODO FIND OUT WHY I HAVE TO RESIZE A TEXTBOX AND THEN START USING IT TO AVOID THE 1px WHITE LINE ON LEFT EDGES DURING IMG2IMG
//...lmao did setting min width 200 on info div fix that accidentally? once the canvas is infinite and the menu bar is hideable it'll probably be a problem again
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window . onload = startup ;
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var stableDiffusionData = {
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//includes img2img data but works for txt2img just fine
prompt : "" ,
negative _prompt : "" ,
seed : - 1 ,
cfg _scale : null ,
sampler _index : "DDIM" ,
steps : null ,
denoising _strength : 1 ,
mask _blur : 0 ,
batch _size : null ,
width : 512 ,
height : 512 ,
n _iter : null , // batch count
mask : "" ,
init _images : [ ] ,
inpaint _full _res : false ,
inpainting _fill : 2 ,
enable _hr : false ,
firstphase _width : 0 ,
firstphase _height : 0 ,
// here's some more fields that might be useful
// ---txt2img specific:
// "enable_hr": false, // hires fix
// "denoising_strength": 0, // ok this is in both txt and img2img but txt2img only applies it if enable_hr == true
// "firstphase_width": 0, // hires fp w
// "firstphase_height": 0, // see above s/w/h/
// ---img2img specific
// "init_images": [ // imageS!??!? wtf maybe for batch img2img?? i just dump one base64 in here
// "string"
// ],
// "resize_mode": 0,
// "denoising_strength": 0.75, // yeah see
// "mask": "string", // string is just a base64 image
// "mask_blur": 4,
// "inpainting_fill": 0, // 0- fill, 1- orig, 2- latent noise, 3- latent nothing
// "inpaint_full_res": true,
// "inpaint_full_res_padding": 0, // px
// "inpainting_mask_invert": 0, // bool??????? wtf
// "include_init_images": false // ??????
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} ;
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// stuff things use
var blockNewImages = false ;
var returnedImages ;
var imageIndex = 0 ;
var tmpImgXYWH = { } ;
var host = "" ;
var url = "/sdapi/v1/" ;
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var endpoint = "txt2img" ;
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var frameX = 512 ;
var frameY = 512 ;
var prevMouseX = 0 ;
var prevMouseY = 0 ;
var mouseX = 0 ;
var mouseY = 0 ;
var canvasX = 0 ;
var canvasY = 0 ;
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var heldButton = 0 ;
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var snapX = 0 ;
var snapY = 0 ;
var drawThis = { } ;
const basePixelCount = 64 ; //64 px - ALWAYS 64 PX
var scaleFactor = 8 ; //x64 px
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var snapToGrid = true ;
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var backupMaskPaintCanvas ; //???
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var backupMaskPaintCtx ; //...? look i am bad at this
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var backupMaskChunk = null ;
var backupMaskX = null ;
var backupMaskY = null ;
var totalImagesReturned ;
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var overMaskPx = 0 ;
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var drawTargets = [ ] ; // is this needed? i only draw the last one anyway...
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var dropTargets = [ ] ; // uhhh yeah similar to the above but for arbitrary dropped images
var arbitraryImage ;
var arbitraryImageData ;
var arbitraryImageBitmap ;
var arbitraryImageBase64 ; // seriously js cmon work with me here
var placingArbitraryImage = false ; // for when the user has loaded an existing image from their computer
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var marchOffset = 0 ;
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var stopMarching = null ;
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var inProgress = false ;
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var marchCoords = { } ;
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// info div, sometimes hidden
let mouseXInfo = document . getElementById ( "mouseX" ) ;
let mouseYInfo = document . getElementById ( "mouseY" ) ;
let canvasXInfo = document . getElementById ( "canvasX" ) ;
let canvasYInfo = document . getElementById ( "canvasY" ) ;
let snapXInfo = document . getElementById ( "snapX" ) ;
let snapYInfo = document . getElementById ( "snapY" ) ;
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let heldButtonInfo = document . getElementById ( "heldButton" ) ;
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// canvases and related
const ovCanvas = document . getElementById ( "overlayCanvas" ) ; // where mouse cursor renders
const ovCtx = ovCanvas . getContext ( "2d" ) ;
const tgtCanvas = document . getElementById ( "targetCanvas" ) ; // where "box" gets drawn before dream happens
const tgtCtx = tgtCanvas . getContext ( "2d" ) ;
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const maskPaintCanvas = document . getElementById ( "maskPaintCanvas" ) ; // where masking brush gets painted
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const maskPaintCtx = maskPaintCanvas . getContext ( "2d" ) ;
const tempCanvas = document . getElementById ( "tempCanvas" ) ; // where select/rejects get superimposed temporarily
const tempCtx = tempCanvas . getContext ( "2d" ) ;
const imgCanvas = document . getElementById ( "canvas" ) ; // where dreams go
const imgCtx = imgCanvas . getContext ( "2d" ) ;
const bgCanvas = document . getElementById ( "backgroundCanvas" ) ; // gray bg grid
const bgCtx = bgCanvas . getContext ( "2d" ) ;
function startup ( ) {
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checkIfWebuiIsRunning ( ) ;
loadSettings ( ) ;
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getSamplers ( ) ;
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getUpscalers ( ) ;
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getModels ( ) ;
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drawBackground ( ) ;
changeSampler ( ) ;
changeMaskBlur ( ) ;
changeSeed ( ) ;
changeOverMaskPx ( ) ;
changeHiResFix ( ) ;
document . getElementById ( "overlayCanvas" ) . onmousemove = mouseMove ;
document . getElementById ( "overlayCanvas" ) . onmousedown = mouseDown ;
document . getElementById ( "overlayCanvas" ) . onmouseup = mouseUp ;
document . getElementById ( "scaleFactor" ) . value = scaleFactor ;
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}
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function dream (
x ,
y ,
prompt ,
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extra = {
method : endpoint ,
stopMarching : ( ) => { } ,
bb : { x , y , w : prompt . width , h : prompt . height } ,
}
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) {
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tmpImgXYWH . x = x ;
tmpImgXYWH . y = y ;
tmpImgXYWH . w = prompt . width ;
tmpImgXYWH . h = prompt . height ;
console . log (
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"dreaming to " +
host +
url +
( extra . method || endpoint ) +
":\r\n" +
JSON . stringify ( prompt )
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) ;
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console . info ( ` dreaming " ${ prompt . prompt } " ` ) ;
console . debug ( prompt ) ;
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// Start checking for progress
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const progressCheck = checkProgress ( extra . bb ) ;
postData ( prompt , extra )
. then ( ( data ) => {
returnedImages = data . images ;
totalImagesReturned = data . images . length ;
blockNewImages = true ;
//console.log(data); // JSON data parsed by `data.json()` call
imageAcceptReject ( x , y , data , extra ) ;
} )
. finally ( ( ) => clearInterval ( progressCheck ) ) ;
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}
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async function postData ( promptData , extra = null ) {
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this . host = document . getElementById ( "host" ) . value ;
// Default options are marked with *
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const response = await fetch (
this . host + this . url + extra . method || endpoint ,
{
method : "POST" , // *GET, POST, PUT, DELETE, etc.
mode : "cors" , // no-cors, *cors, same-origin
cache : "default" , // *default, no-cache, reload, force-cache, only-if-cached
credentials : "same-origin" , // include, *same-origin, omit
headers : {
Accept : "application/json" ,
"Content-Type" : "application/json" ,
} ,
redirect : "follow" , // manual, *follow, error
referrerPolicy : "no-referrer" , // no-referrer, *no-referrer-when-downgrade, origin, origin-when-cross-origin, same-origin, strict-origin, strict-origin-when-cross-origin, unsafe-url
body : JSON . stringify ( promptData ) , // body data type must match "Content-Type" header
}
) ;
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return response . json ( ) ; // parses JSON response into native JavaScript objects
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}
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function imageAcceptReject ( x , y , data , extra = null ) {
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inProgress = false ;
document . getElementById ( "progressDiv" ) . remove ( ) ;
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const img = new Image ( ) ;
img . onload = function ( ) {
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backupAndClearMask ( x , y , img . width , img . height ) ;
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tempCtx . drawImage ( img , x , y ) ; //imgCtx for actual image, tmp for... holding?
var div = document . createElement ( "div" ) ;
div . id = "veryTempDiv" ;
div . style . position = "absolute" ;
div . style . left = parseInt ( x ) + "px" ;
div . style . top = parseInt ( y + data . parameters . height ) + "px" ;
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div . style . width = "200px" ;
div . style . height = "70px" ;
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div . innerHTML =
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'<button onclick="prevImg(this)"><</button><button onclick="nextImg(this)">></button><span class="strokeText" id="currentImgIndex"></span><span class="strokeText"> of </span><span class="strokeText" id="totalImgIndex"></span><button onclick="accept(this)">Y</button><button onclick="reject(this)">N</button><button onclick="resource(this)">RES</button><span class="strokeText" id="estRemaining"></span>' ;
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document . getElementById ( "tempDiv" ) . appendChild ( div ) ;
document . getElementById ( "currentImgIndex" ) . innerText = "1" ;
document . getElementById ( "totalImgIndex" ) . innerText = totalImagesReturned ;
} ;
// set the image displayed as the first regardless of batch size/count
imageIndex = 0 ;
// load the image data after defining the closure
img . src = "data:image/png;base64," + returnedImages [ imageIndex ] ;
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}
function accept ( evt ) {
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// write image to imgcanvas
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stopMarching && stopMarching ( ) ;
stopMarching = null ;
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clearBackupMask ( ) ;
placeImage ( ) ;
removeChoiceButtons ( ) ;
clearTargetMask ( ) ;
blockNewImages = false ;
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}
function reject ( evt ) {
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// remove image entirely
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stopMarching && stopMarching ( ) ;
stopMarching = null ;
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restoreBackupMask ( ) ;
clearBackupMask ( ) ;
clearTargetMask ( ) ;
removeChoiceButtons ( ) ;
blockNewImages = false ;
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}
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function resource ( evt ) {
// send image to resources
const img = new Image ( ) ;
// load the image data after defining the closure
img . src = "data:image/png;base64," + returnedImages [ imageIndex ] ;
tools . stamp . state . addResource (
prompt ( "Enter new resource name" , "Dream Resource" ) ,
img
) ;
}
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function newImage ( evt ) {
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clearPaintedMask ( ) ;
clearBackupMask ( ) ;
clearTargetMask ( ) ;
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commands . runCommand ( "eraseImage" , "Clear Canvas" , {
x : 0 ,
y : 0 ,
w : imgCanvas . width ,
h : imgCanvas . height ,
} ) ;
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}
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function prevImg ( evt ) {
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if ( imageIndex == 0 ) {
imageIndex = totalImagesReturned ;
}
changeImg ( false ) ;
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}
function nextImg ( evt ) {
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if ( imageIndex == totalImagesReturned - 1 ) {
imageIndex = - 1 ;
}
changeImg ( true ) ;
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}
function changeImg ( forward ) {
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const img = new Image ( ) ;
tempCtx . clearRect ( 0 , 0 , tempCtx . width , tempCtx . height ) ;
img . onload = function ( ) {
tempCtx . drawImage ( img , tmpImgXYWH . x , tmpImgXYWH . y ) ; //imgCtx for actual image, tmp for... holding?
} ;
var tmpIndex = document . getElementById ( "currentImgIndex" ) ;
if ( forward ) {
imageIndex ++ ;
} else {
imageIndex -- ;
}
tmpIndex . innerText = imageIndex + 1 ;
// load the image data after defining the closure
img . src = "data:image/png;base64," + returnedImages [ imageIndex ] ; //TODO need way to dream batches and select from results
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}
function removeChoiceButtons ( evt ) {
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const element = document . getElementById ( "veryTempDiv" ) ;
element . remove ( ) ;
tempCtx . clearRect ( 0 , 0 , tempCanvas . width , tempCanvas . height ) ;
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}
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function backupAndClearMask ( x , y , w , h ) {
var clearArea = maskPaintCtx . createImageData ( w , h ) ;
backupMaskChunk = maskPaintCtx . getImageData ( x , y , w , h ) ;
backupMaskX = x ;
backupMaskY = y ;
var clearD = clearArea . data ;
for ( i = 0 ; i < clearD . length ; i += 4 ) {
clearD [ i ] = 0 ;
clearD [ i + 1 ] = 0 ;
clearD [ i + 2 ] = 0 ;
clearD [ i + 3 ] = 0 ;
}
maskPaintCtx . putImageData ( clearArea , x , y ) ;
}
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function restoreBackupMask ( ) {
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// reapply mask if exists
if ( backupMaskChunk != null && backupMaskX != null && backupMaskY != null ) {
// backup mask data exists
var iData = new ImageData (
backupMaskChunk . data ,
backupMaskChunk . height ,
backupMaskChunk . width
) ;
maskPaintCtx . putImageData ( iData , backupMaskX , backupMaskY ) ;
}
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}
function clearBackupMask ( ) {
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// clear backupmask
backupMaskChunk = null ;
backupMaskX = null ;
backupMaskY = null ;
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}
function clearTargetMask ( ) {
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tgtCtx . clearRect ( 0 , 0 , tgtCanvas . width , tgtCanvas . height ) ;
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}
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function clearImgMask ( ) {
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imgCtx . clearRect ( 0 , 0 , imgCanvas . width , imgCanvas . height ) ;
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}
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function clearPaintedMask ( ) {
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maskPaintCtx . clearRect ( 0 , 0 , maskPaintCanvas . width , maskPaintCanvas . height ) ;
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}
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function placeImage ( ) {
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const img = new Image ( ) ;
img . onload = function ( ) {
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commands . runCommand ( "drawImage" , "Image Dream" , {
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x : tmpImgXYWH . x ,
y : tmpImgXYWH . y ,
image : img ,
} ) ;
tmpImgXYWH = { } ;
returnedImages = null ;
} ;
// load the image data after defining the closure
img . src = "data:image/png;base64," + returnedImages [ imageIndex ] ;
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}
function sleep ( ms ) {
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// what was this even for, anyway?
return new Promise ( ( resolve ) => setTimeout ( resolve , ms ) ) ;
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}
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function march ( bb ) {
let offset = 0 ;
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const interval = setInterval ( ( ) => {
drawMarchingAnts ( bb , offset ++ ) ;
offset %= 16 ;
} , 20 ) ;
return ( ) => clearInterval ( interval ) ;
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}
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function drawMarchingAnts ( bb , offset ) {
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clearTargetMask ( ) ;
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tgtCtx . strokeStyle = "#FFFFFFFF" ; //"#55000077";
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tgtCtx . setLineDash ( [ 4 , 2 ] ) ;
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tgtCtx . lineDashOffset = - offset ;
tgtCtx . strokeRect ( bb . x , bb . y , bb . w , bb . h ) ;
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}
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function checkProgress ( bb ) {
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document . getElementById ( "progressDiv" ) &&
document . getElementById ( "progressDiv" ) . remove ( ) ;
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// Skip image to stop using a ton of networking resources
endpoint = "progress?skip_current_image=true" ;
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var div = document . createElement ( "div" ) ;
div . id = "progressDiv" ;
div . style . position = "absolute" ;
div . style . width = "200px" ;
div . style . height = "70px" ;
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div . style . left = parseInt ( bb . x + bb . w - 100 ) + "px" ;
div . style . top = parseInt ( bb . y + bb . h ) + "px" ;
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div . innerHTML = '<span class="strokeText" id="estRemaining"></span>' ;
document . getElementById ( "tempDiv" ) . appendChild ( div ) ;
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return setInterval ( ( ) => {
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fetch ( host + url + endpoint )
. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
var estimate =
Math . round ( data . progress * 100 ) +
"% :: " +
Math . floor ( data . eta _relative ) +
" sec." ;
document . getElementById ( "estRemaining" ) . innerText = estimate ;
} ) ;
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} , 1000 ) ;
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}
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function mouseMove ( evt ) {
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const rect = ovCanvas . getBoundingClientRect ( ) ; // not-quite pixel offset was driving me insane
const canvasOffsetX = rect . left ;
const canvasOffsetY = rect . top ;
heldButton = evt . buttons ;
mouseXInfo . innerText = mouseX = evt . clientX ;
mouseYInfo . innerText = mouseY = evt . clientY ;
canvasXInfo . innerText = canvasX = parseInt ( evt . clientX - rect . left ) ;
canvasYInfo . innerText = canvasY = parseInt ( evt . clientY - rect . top ) ;
snapXInfo . innerText = canvasX + snap ( canvasX ) ;
snapYInfo . innerText = canvasY + snap ( canvasY ) ;
heldButtonInfo . innerText = heldButton ;
ovCtx . clearRect ( 0 , 0 , ovCanvas . width , ovCanvas . height ) ; // clear out the previous mouse cursor
if ( placingArbitraryImage ) {
// ugh refactor so this isn't duplicated between arbitrary image and dream reticle modes
snapOffsetX = 0 ;
snapOffsetY = 0 ;
if ( snapToGrid ) {
snapOffsetX = snap ( canvasX , false ) ;
snapOffsetY = snap ( canvasY , false ) ;
}
finalX = snapOffsetX + canvasX ;
finalY = snapOffsetY + canvasY ;
ovCtx . drawImage ( arbitraryImage , finalX , finalY ) ;
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}
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}
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function mouseDown ( evt ) {
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const rect = ovCanvas . getBoundingClientRect ( ) ;
var oddOffset = 0 ;
if ( scaleFactor % 2 != 0 ) {
oddOffset = basePixelCount / 2 ;
}
if ( evt . button == 0 ) {
// left click
if ( placingArbitraryImage ) {
var nextBox = { } ;
nextBox . x = evt . offsetX ;
nextBox . y = evt . offsetY ;
nextBox . w = arbitraryImageData . width ;
nextBox . h = arbitraryImageData . height ;
dropTargets . push ( nextBox ) ;
}
}
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}
function mouseUp ( evt ) {
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if ( evt . button == 0 ) {
// left click
if ( placingArbitraryImage ) {
// jeez i REALLY need to refactor tons of this to not be duplicated all over, that's definitely my next chore after figuring out that razza frazza overmask fade
var target = dropTargets [ dropTargets . length - 1 ] ; //get the last one... why am i storing all of them?
snapOffsetX = 0 ;
snapOffsetY = 0 ;
if ( snapToGrid ) {
snapOffsetX = snap ( target . x , false ) ;
snapOffsetY = snap ( target . y , false ) ;
}
finalX = snapOffsetX + target . x ;
finalY = snapOffsetY + target . y ;
drawThis . x = finalX ;
drawThis . y = finalY ;
drawThis . w = target . w ;
drawThis . h = target . h ;
drawIt = drawThis ; // i still think this is really stupid and redundant and unnecessary and redundant
drop ( drawIt ) ;
}
}
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}
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function changeSampler ( ) {
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if ( ! document . getElementById ( "samplerSelect" ) . value == "" ) {
// must be done, since before getSamplers is done, the options are empty
console . log ( document . getElementById ( "samplerSelect" ) . value == "" ) ;
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stableDiffusionData . sampler _index =
document . getElementById ( "samplerSelect" ) . value ;
localStorage . setItem ( "sampler" , stableDiffusionData . sampler _index ) ;
}
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}
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const makeSlider = (
label ,
el ,
lsKey ,
min ,
max ,
step ,
defaultValue ,
valuecb = null
) => {
const local = localStorage . getItem ( lsKey ) ;
const def = parseFloat ( local === null ? defaultValue : local ) ;
return createSlider ( label , el , {
valuecb :
valuecb ||
( ( v ) => {
stableDiffusionData [ lsKey ] = v ;
localStorage . setItem ( lsKey , v ) ;
} ) ,
min ,
max ,
step ,
defaultValue : def ,
} ) ;
} ;
makeSlider (
"CFG Scale" ,
document . getElementById ( "cfgScale" ) ,
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"cfg_scale" ,
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- 1 ,
25 ,
0.5 ,
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7.0
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) ;
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makeSlider (
"Batch Size" ,
document . getElementById ( "batchSize" ) ,
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"batch_size" ,
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1 ,
8 ,
1 ,
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2
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) ;
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makeSlider (
"Iterations" ,
document . getElementById ( "batchCount" ) ,
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"n_iter" ,
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1 ,
8 ,
1 ,
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2
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) ;
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makeSlider (
"Scale Factor" ,
document . getElementById ( "scaleFactor" ) ,
"scale_factor" ,
1 ,
16 ,
1 ,
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8 ,
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( v ) => {
scaleFactor = v ;
}
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) ;
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makeSlider ( "Steps" , document . getElementById ( "steps" ) , "steps" , 1 , 70 , 1 , 30 ) ;
function changeSnapMode ( ) {
snapToGrid = document . getElementById ( "cbxSnap" ) . checked ;
}
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function changeMaskBlur ( ) {
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stableDiffusionData . mask _blur = document . getElementById ( "maskBlur" ) . value ;
localStorage . setItem ( "mask_blur" , stableDiffusionData . mask _blur ) ;
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}
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function changeSeed ( ) {
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stableDiffusionData . seed = document . getElementById ( "seed" ) . value ;
localStorage . setItem ( "seed" , stableDiffusionData . seed ) ;
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}
function changeOverMaskPx ( ) {
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// overMaskPx = document.getElementById("overMaskPx").value;
// localStorage.setItem("overmask_px", overMaskPx);
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}
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function changeHiResFix ( ) {
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stableDiffusionData . enable _hr = Boolean (
document . getElementById ( "cbxHRFix" ) . checked
) ;
localStorage . setItem ( "enable_hr" , stableDiffusionData . enable _hr ) ;
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}
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function isCanvasBlank ( x , y , w , h , specifiedCanvas ) {
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var canvas = document . getElementById ( specifiedCanvas . id ) ;
return ! canvas
. getContext ( "2d" )
. getImageData ( x , y , w , h )
. data . some ( ( channel ) => channel !== 0 ) ;
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}
function drawBackground ( ) {
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// Checkerboard
let darkTileColor = "#333" ;
let lightTileColor = "#555" ;
for ( var x = 0 ; x < bgCanvas . width ; x += 64 ) {
for ( var y = 0 ; y < bgCanvas . height ; y += 64 ) {
bgCtx . fillStyle = ( x + y ) % 128 === 0 ? lightTileColor : darkTileColor ;
bgCtx . fillRect ( x , y , 64 , 64 ) ;
}
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}
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}
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function checkIfWebuiIsRunning ( ) {
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var url = document . getElementById ( "host" ) . value + "/startup-events" ;
fetch ( url )
. then ( ( response ) => {
if ( response . status == 200 ) {
console . log ( "webui is running" ) ;
}
} )
. catch ( ( error ) => {
alert (
"WebUI doesnt seem to be running, please start it and try again\nCheck console for additional info\n" +
error
) ;
} ) ;
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}
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function getUpscalers ( ) {
/ *
so for some reason when upscalers request returns upscalers , the real - esrgan model names are incorrect , and need to be fetched from / sdapi / v1 / realesrgan - models
also the realesrgan models returned are not all correct , extra fun !
LDSR seems to have problems so we dont add that either - > RuntimeError : Number of dimensions of repeat dims can not be smaller than number of dimensions of tensor
need to figure out why that is , if you dont get this error then you can add it back in
Hacky way to get the correct list all in one go is to purposefully make an incorrect request , which then returns
{ detail : "Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x" }
from which we can extract the correct list of upscalers
* /
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// hacky way to get the correct list of upscalers
var upscalerSelect = document . getElementById ( "upscalers" ) ;
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var extras _url =
document . getElementById ( "host" ) . value + "/sdapi/v1/extra-single-image/" ; // endpoint for upscaling, needed for the hacky way to get the correct list of upscalers
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var empty _image = new Image ( 512 , 512 ) ;
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empty _image . src =
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAFCAAAAABCAYAAAChpRsuAAAALklEQVR42u3BAQ0AAAgDoJvc6LeHAybtBgAAAAAAAAAAAAAAAAAAAAAAAAB47QD2wAJ/LnnqGgAAAABJRU5ErkJggg==" ; //transparent pixel
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var purposefully _incorrect _data = {
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"resize-mode" : 0 , // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
upscaling _resize : 2 ,
upscaler _1 : "fake_upscaler" ,
image : empty _image . src ,
} ;
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fetch ( extras _url , {
method : "POST" ,
headers : {
Accept : "application/json" ,
"Content-Type" : "application/json" ,
} ,
body : JSON . stringify ( purposefully _incorrect _data ) ,
} )
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. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
console . log ( "purposefully_incorrect_data response, ignore above error" ) ;
// result = purposefully_incorrect_data response: Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x
let upscalers = data . detail . split ( ": " ) [ 1 ] . trim ( ) . split ( " , " ) ; // converting the result to a list of upscalers
for ( var i = 0 ; i < upscalers . length ; i ++ ) {
// if(upscalers[i] == "LDSR") continue; // Skip LDSR, see reason in the first comment // readded because worksonmymachine.jpg but leaving it here in case of, uh, future disaster?
var option = document . createElement ( "option" ) ;
option . text = upscalers [ i ] ;
option . value = upscalers [ i ] ;
upscalerSelect . add ( option ) ;
}
} ) ;
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/ * T H E N O N H A C K Y W A Y T H A T I S I M P L Y C O U L D N O T G E T T O P R O D U C E A L I S T W I T H O U T N O N W O R K I N G U P S C A L E R S , F E E L F R E E T O T R Y A N D F I G U R E I T O U T
var url = document . getElementById ( "host" ) . value + "/sdapi/v1/upscalers" ;
var realesrgan _url = document . getElementById ( "host" ) . value + "/sdapi/v1/realesrgan-models" ;
// get upscalers
fetch ( url )
. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
console . log ( data ) ;
for ( var i = 0 ; i < data . length ; i ++ ) {
var option = document . createElement ( "option" ) ;
if ( data [ i ] . name . includes ( "ESRGAN" ) || data [ i ] . name . includes ( "LDSR" ) ) {
continue ;
}
option . text = data [ i ] . name ;
upscalerSelect . add ( option ) ;
}
} )
. catch ( ( error ) => {
alert (
"Error getting upscalers, please check console for additional info\n" +
error
) ;
} ) ;
// fetch realesrgan models separately
fetch ( realesrgan _url )
. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
var model = data ;
for ( var i = 0 ; i < model . length ; i ++ ) {
let option = document . createElement ( "option" ) ;
option . text = model [ i ] . name ;
option . value = model [ i ] . name ;
upscalerSelect . add ( option ) ;
}
} )
* /
}
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async function getModels ( ) {
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var modelSelect = document . getElementById ( "models" ) ;
var url = document . getElementById ( "host" ) . value + "/sdapi/v1/sd-models" ;
await fetch ( url )
. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
//console.log(data); All models
for ( var i = 0 ; i < data . length ; i ++ ) {
var option = document . createElement ( "option" ) ;
option . text = data [ i ] . model _name ;
option . value = data [ i ] . title ;
modelSelect . add ( option ) ;
}
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} ) ;
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/ * T o g e t t h e c u r r e n t m o d e l , w e m i g h t n e e d t o c a l l / c o n f i g / w h i c h r e t u r n s a j s o n f i l e w i t h E V E R Y T H I N G f r o m t h e w e b u i , 2 5 k l i n e s o f j s o n . . . i h a v e n t f i g u r e d o u t a n y o t h e r w a y t o g e t t h e m o d e l t h a t s l o a d e d
response >> components >> second component ( quicksettings with checkpoint chooser as default ) >> value = the current model
The current model we get only updates on full restart of WebUI , so if we change the model , and then refresh the page , it will still show the old model .
We could just not show the current model , but i think it would be nice to show it .
* /
await fetch ( document . getElementById ( "host" ) . value + "/config/" )
. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
//console.log(data)
var model = data . components [ 1 ] . props . value ;
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console . log ( "Current model: " + model ) ;
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modelSelect . value = model ;
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} ) ;
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}
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function changeModel ( ) {
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// change the model
console . log ( "changing model to " + document . getElementById ( "models" ) . value ) ;
var model _title = document . getElementById ( "models" ) . value ;
var payload = {
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sd _model _checkpoint : model _title ,
} ;
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var url = document . getElementById ( "host" ) . value + "/sdapi/v1/options/" ;
fetch ( url , {
method : "POST" ,
mode : "cors" , // no-cors, *cors, same-origin
cache : "default" , // *default, no-cache, reload, force-cache, only-if-cached
credentials : "same-origin" , // include, *same-origin, omit
redirect : "follow" , // manual, *follow, error
referrerPolicy : "no-referrer" , // no-referrer, *no-referrer-when-downgrade, origin, origin-when-cross-origin, same-origin, strict-origin, strict-origin-when-cross-origin, unsafe-url
headers : {
Accept : "application/json" ,
"Content-Type" : "application/json" ,
} ,
body : JSON . stringify ( payload ) ,
} )
. then ( ( response ) => response . json ( ) )
. then ( ( ) => {
alert ( "Model changed to " + model _title ) ;
} )
. catch ( ( error ) => {
alert (
"Error changing model, please check console for additional info\n" +
error
) ;
} ) ;
}
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function getSamplers ( ) {
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var samplerSelect = document . getElementById ( "samplerSelect" ) ;
var url = document . getElementById ( "host" ) . value + "/sdapi/v1/samplers" ;
fetch ( url )
. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
//console.log(data); All samplers
for ( var i = 0 ; i < data . length ; i ++ ) {
// PLMS SAMPLER DOES NOT WORK FOR ANY IMAGES BEYOND FOR THE INITIAL IMAGE (for me at least), GIVES ASGI Exception; AttributeError: 'PLMSSampler' object has no attribute 'stochastic_encode'
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var option = document . createElement ( "option" ) ;
option . text = data [ i ] . name ;
option . value = data [ i ] . name ;
samplerSelect . add ( option ) ;
}
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if ( localStorage . getItem ( "sampler" ) != null ) {
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samplerSelect . value = localStorage . getItem ( "sampler" ) ;
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} else {
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// needed now, as hardcoded sampler cant be guaranteed to be in the list
samplerSelect . value = data [ 0 ] . name ;
localStorage . setItem ( "sampler" , samplerSelect . value ) ;
}
} )
. catch ( ( error ) => {
alert (
"Error getting samplers, please check console for additional info\n" +
error
) ;
} ) ;
}
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async function upscaleAndDownload ( ) {
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// Future improvements: some upscalers take a while to upscale, so we should show a loading bar or something, also a slider for the upscale amount
// get cropped canvas, send it to upscaler, download result
var upscale _factor = 2 ; // TODO: make this a user input 1.x - 4.0 or something
var upscaler = document . getElementById ( "upscalers" ) . value ;
var croppedCanvas = cropCanvas ( imgCanvas ) ;
if ( croppedCanvas != null ) {
var upscaler = document . getElementById ( "upscalers" ) . value ;
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var url =
document . getElementById ( "host" ) . value + "/sdapi/v1/extra-single-image/" ;
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var imgdata = croppedCanvas . toDataURL ( "image/png" ) ;
var data = {
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"resize-mode" : 0 , // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
upscaling _resize : upscale _factor ,
upscaler _1 : upscaler ,
image : imgdata ,
} ;
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console . log ( data ) ;
await fetch ( url , {
method : "POST" ,
headers : {
Accept : "application/json" ,
"Content-Type" : "application/json" ,
} ,
body : JSON . stringify ( data ) ,
} )
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. then ( ( response ) => response . json ( ) )
. then ( ( data ) => {
console . log ( data ) ;
var link = document . createElement ( "a" ) ;
link . download =
new Date ( )
. toISOString ( )
. slice ( 0 , 19 )
. replace ( "T" , " " )
. replace ( ":" , " " ) +
" openOutpaint image upscaler_" +
upscaler +
".png" ;
link . href = "data:image/png;base64," + data [ "image" ] ;
link . click ( ) ;
} ) ;
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}
}
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function loadSettings ( ) {
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// set default values if not set
var _sampler =
localStorage . getItem ( "sampler" ) == null
? "DDIM"
: localStorage . getItem ( "sampler" ) ;
var _mask _blur =
localStorage . getItem ( "mask_blur" ) == null
? 0
: localStorage . getItem ( "mask_blur" ) ;
var _seed =
localStorage . getItem ( "seed" ) == null ? - 1 : localStorage . getItem ( "seed" ) ;
var _enable _hr = Boolean (
localStorage . getItem ( "enable_hr" ) == ( null || "false" )
? false
: localStorage . getItem ( "enable_hr" )
) ;
var _enable _erase = Boolean (
localStorage . getItem ( "enable_erase" ) == ( null || "false" )
? false
: localStorage . getItem ( "enable_erase" )
) ;
var _overmask _px =
localStorage . getItem ( "overmask_px" ) == null
? 0
: localStorage . getItem ( "overmask_px" ) ;
// set the values into the UI
document . getElementById ( "samplerSelect" ) . value = String ( _sampler ) ;
document . getElementById ( "maskBlur" ) . value = Number ( _mask _blur ) ;
document . getElementById ( "seed" ) . value = Number ( _seed ) ;
document . getElementById ( "cbxHRFix" ) . checked = Boolean ( _enable _hr ) ;
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// document.getElementById("overMaskPx").value = Number(_overmask_px);
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}