Update README.md
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@ -31,20 +31,23 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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*if it _doesn't_ create an image, check your console output to see if you've got CORS errors
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## todo
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## //todo
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### in order of "priority"/likelihood of me doing it
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- [ ] comment basically everything that isn't self documenting
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- [ ] add error handling for async/XHR POST in case of, yknow, errors
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- [ ] controls for the rest of API-available options (e.g. hires fix, inpaint fill modes, etc)
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- [ ] figure out where that stupid 1-pixel offset is happening between approve/reject state and committing to an image, it doesn't affect output but it's _super_ obnoxious
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- [ ] BUG: make erase mask actually work, enable the control if you dare
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- [ ] infinite canvas
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- [ ] smart crop downloaded image
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- [ ] discrete size control for mask and target reticle, discrete x/y axes for reticle
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- [ ] floating/togglable menu leftnav bar with categorized/sensibly laid-out options
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- [ ] smart crop downloaded image
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- [ ] global undo/redo
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- [ ] render progress spinner/bar
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- [ ] inpainting sketch tools
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- [ ] something actually similar to a "user interface", hopefully actually pleasant
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- [ ] eventually delete the generated mask display canvases at the bottom of the page, but they're useful for debugging canvas pixel offsets sometimes
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- [ ] see if i can use fewer canvases, seems wasteful, canvas isn't free yknow
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- [ ] see if i can use fewer canvases overall; seems wasteful, canvas isn't free yknow
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- [ ] honestly probably refactor literally everything
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## pull requests
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