teeny ui change, egotistical readme update
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@ -53,3 +53,7 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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## pull requests
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**PLEASE SEND PULL REQUESTS**
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i am begging you, yes you personally reading this, please fix my horrible code and feel free to insult it, but i absolutely refuse to budge on no 3rd party libraries or dependencies, not even jquery, nothing. vanilla is a very complex and layered flavor if you give it a chance.
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## sample
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generated using 100% openOutpaint UI defaults except for switching to/from mask mode and changing scale factor to adjust the size of the mask blob, there's some neat stuff down there
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![fishies n stuff](docs/02-sample.png)
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docs/02-sample.png
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@ -120,10 +120,10 @@
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<textarea
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id="negPrompt">people, humans, divers, glitch, error, text, watermark, bad quality, blurry</textarea><br />
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<label for="cbxSnap">snap to grid?</label>
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<input type="checkbox" id="cbxSnap" onchange="changeSnapMode()"><br />
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<input type="checkbox" id="cbxSnap" onchange="changeSnapMode()" checked="checked"><br />
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<label for="cbxPaint">mask mode?</label>
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<input type="checkbox" id="cbxPaint" onchange="changePaintMode()"><br />
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<label for="cbxErase">erase mask?</label>
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<label for="cbxErase"><s>erase mask?</s></label>
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<input type="checkbox" id="cbxErase" onchange="changeEraseMode()" disabled="disabled"><br />
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<label for="samplerSelect">sampler:</label>
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<select id="samplerSelect" onchange="changeSampler()">
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@ -75,12 +75,6 @@ var backupMaskChunk = null;
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var backupMaskX = null;
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var backupMaskY = null;
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var totalImagesReturned;
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// var sampler = "DDIM"; //like i think all of these from here down are probably unnecessary and i can rely on just the stableDiffusionData object?
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// var steps = 30;
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// var cfgScale = 7.5;
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// var batchSize = 2;
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// var batchCount = 2;
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// var maskBlur = 0;
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var drawTargets = []; // is this needed? i only draw the last one anyway...
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