Merge branch 'toolbar' into img2img
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com> Former-commit-id: c8b0a3983dd07e64bc67d848814494be0ee8075d
This commit is contained in:
commit
c54a51f8ee
6 changed files with 219 additions and 20 deletions
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@ -1,6 +1,6 @@
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# hello there 🐠
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![openOutpaint creating some undersea wildlife](docs/01-demo-v3-c.gif)
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[openOutpaint creating some undersea wildlife](https://user-images.githubusercontent.com/1765167/203318284-a9f6970f-c9f1-44be-8c61-810aa5ed46be.webm)
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this is a completely vanilla javascript and html canvas outpainting convenience doodad built for the API optionally exposed by [AUTOMATIC1111's stable diffusion webUI](https://github.com/AUTOMATIC1111/stable-diffusion-webui), operating similarly to a few others which certainly have superior functionality. this simply offers an alternative for my following vain desires:
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@ -23,13 +23,14 @@ this is a completely vanilla javascript and html canvas outpainting convenience
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- optional hi-res fix for blank/txt2img dreams which, if enabled, uses image width/height / 2 as firstpass size
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- import arbitrary images and superimpose on the canvas wherever you'd like ([extra fun with transparent .pngs!](#arbitrary_transparent))
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- "temporary" monitors at the bottom to see exactly what mask/image you're feeding img2img, no i'm certainly not using them as actual imagedata sources or anything
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- upscaler support for final output images _(NOTE: LDSR has had reports of not operating correctly when selected - please test and see if it works as expected)_
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- saves your preferences to browser localstorage for maximum convenience
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- undo/redo with ctrl+z/y keyboard shortcuts for additional maximum convenience
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## collaborator credits 👑
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- [@jasonmhead](https://github.com/jasonmhead) - [the most minimal launch script](https://github.com/zero01101/openOutpaint/pull/1)
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- [@Kalekki](https://github.com/Kalekki) - [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17), [checkerboard background and non bonkers canvas borders](https://github.com/zero01101/openOutpaint/pull/24)
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- [@Kalekki](https://github.com/Kalekki) - [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17), [checkerboard background and non bonkers canvas borders](https://github.com/zero01101/openOutpaint/pull/24), [upscaling output image](https://github.com/zero01101/openOutpaint/pull/35)
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- [@seijihariki](https://github.com/seijihariki) - [realtime slider value updates, gracious code cleanup](https://github.com/zero01101/openOutpaint/pull/14), [blessed undo/redo](https://github.com/zero01101/openOutpaint/pull/21), [even more wildly massive rework of loads of my miserable of JS holy crap](https://github.com/zero01101/openOutpaint/pull/22), [undo/redo keyboard shortcuts and keyboard input support](https://github.com/zero01101/openOutpaint/pull/30), [scrumptious photography-shoppe-style history palette](https://github.com/zero01101/openOutpaint/commit/b12fc0d2a02074cb31c0ef35ce56d2bd02244908)
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- [@lifeh2o](https://www.reddit.com/user/lifeh2o/overview) - overmasking concept ~~that is still driving me crazy getting it to work right~~ ([a](https://www.reddit.com/r/StableDiffusion/comments/ywf8np/i_made_a_completely_local_offline_opensource/iwl6s06/),[b](https://www.reddit.com/r/StableDiffusion/comments/ys9lhq/kollai_an_infinite_multiuser_canvas_running_on/ivzygwk/?context=3)) [possible betterness?](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f)
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@ -96,7 +97,8 @@ you'll obviously need A1111's webUI installed before you can use this, thus you'
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- [x] image erase region in case you decide later that you're not too happy with earlier results (technically i guess you could just mask over the entire region you dislike but that's... bad)
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- [ ] controls for the rest of API-available options (e.g. ~~hires fix~~, inpaint fill modes, etc)
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- [x] ~~save user-set option values to browser localstorage to persist your preferred, uh, preferences~~
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- [ ] render progress spinner/bar
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- [x] render progress spinner/bar
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- [ ] make render progress bar prettier
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- [x] ~~smart crop downloaded image~~
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- [x] import external image and ~~scale/~~ superimpose at will on canvas for in/outpainting
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- [ ] scaling of imported arbitrary image before superimposition
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@ -167,6 +169,7 @@ imported a transparent clip of a [relatively famous happy lil kitty](https://com
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- 0.0.6 - absolutely brilliant undo/redo system, logical and straightforward enough to the point where even i can understand what it's doing [25681b3](https://github.com/zero01101/openOutpaint/commit/25681b3a83bbd7a1d1b3e675f26f141692d77c79)
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- 0.0.6.1 - finally think i've got overmasking working better with a bit of "humanization" to the automated masks, please play around with it and see if it's any better or just sucks in general [8002772](https://github.com/zero01101/openOutpaint/commit/8002772ee6aa4b2f5b544af82cb6d545cf81368f)
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- 0.0.6.5 - checkerboard background, far more attractive painted masking, HUGE code cleanup omg [74d5f13](https://github.com/zero01101/openOutpaint/commit/74d5f13aa582695e3e359ad46f7e629a25fb0091)
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- 0.0.6.9 - upscaler support for final output image [3b91a89](https://github.com/zero01101/openOutpaint/commit/3b91a89214e22930ad75fdc2d9e6e79a5f40ee82)
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## what's with the fish?
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@ -1 +0,0 @@
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4b5fbd2adfcf11a8758f18d02ec6295942a3a941
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@ -1 +0,0 @@
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c3f0f5c0a67b0e6052db6d34d48f636fb06259d6
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14
index.html
14
index.html
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@ -155,9 +155,19 @@ people, person, humans, human, divers, diver, glitch, error, text, watermark, ba
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<button type="button" class="collapsible">Save/Load/New image</button>
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<div class="content">
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<label for="preloadImage">Load image:</label>
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<input type="file" id="preloadImage" onchange="preloadImage()"
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accept="image/*" / style="width: 200px;"><br />
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<input
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type="file"
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id="preloadImage"
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onchange="preloadImage()"
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accept="image/*"
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style="width: 200px" /><br />
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<button onclick="downloadCanvas()">Save canvas</button><br />
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<label for="upscalers">Choose upscaler</label>
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<select id="upscalers"></select>
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<button onclick="upscaleAndDownload()">
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Upscale (might take a sec)</button
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><br />
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<button onclick="newImage()">Clear canvas</button>
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</div>
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<!-- Debug info -->
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210
js/index.js
210
js/index.js
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@ -142,6 +142,7 @@ var arbitraryImageBase64; // seriously js cmon work with me here
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var placingArbitraryImage = false; // for when the user has loaded an existing image from their computer
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var marchOffset = 0;
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var stopMarching = null;
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var inProgress = false;
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var marchCoords = {};
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// info div, sometimes hidden
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@ -170,6 +171,7 @@ const bgCtx = bgCanvas.getContext("2d");
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function startup() {
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checkIfWebuiIsRunning();
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loadSettings();
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getUpscalers();
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drawBackground();
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changeScaleFactor();
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changeSampler();
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@ -211,21 +213,38 @@ function dream(
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x,
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y,
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prompt,
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extra = {method: endpoint, stopMarching: () => {}}
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extra = {
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method: endpoint,
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stopMarching: () => {},
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bb: {x, y, w: prompt.width, h: prompt.height},
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}
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) {
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tmpImgXYWH.x = x;
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tmpImgXYWH.y = y;
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tmpImgXYWH.w = prompt.width;
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tmpImgXYWH.h = prompt.height;
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console.log(
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"dreaming to " +
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host +
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url +
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(extra.method || endpoint) +
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":\r\n" +
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JSON.stringify(prompt)
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);
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console.info(`dreaming "${prompt.prompt}"`);
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console.debug(prompt);
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postData(prompt, extra).then((data) => {
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returnedImages = data.images;
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totalImagesReturned = data.images.length;
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blockNewImages = true;
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//console.log(data); // JSON data parsed by `data.json()` call
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imageAcceptReject(x, y, data, extra);
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});
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// Start checking for progress
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const progressCheck = checkProgress(extra.bb);
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postData(prompt, extra)
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.then((data) => {
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returnedImages = data.images;
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totalImagesReturned = data.images.length;
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blockNewImages = true;
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//console.log(data); // JSON data parsed by `data.json()` call
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imageAcceptReject(x, y, data, extra);
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})
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.finally(() => clearInterval(progressCheck));
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}
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async function postData(promptData, extra = null) {
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@ -251,6 +270,8 @@ async function postData(promptData, extra = null) {
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}
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function imageAcceptReject(x, y, data, extra = null) {
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inProgress = false;
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document.getElementById("progressDiv").remove();
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const img = new Image();
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img.onload = function () {
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tempCtx.drawImage(img, x, y); //imgCtx for actual image, tmp for... holding?
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@ -262,7 +283,7 @@ function imageAcceptReject(x, y, data, extra = null) {
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div.style.width = "200px";
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div.style.height = "70px";
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div.innerHTML =
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'<button onclick="prevImg(this)"><</button><button onclick="nextImg(this)">></button><span class="strokeText" id="currentImgIndex"></span><span class="strokeText"> of </span><span class="strokeText" id="totalImgIndex"></span><button onclick="accept(this)">Y</button><button onclick="reject(this)">N</button>';
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'<button onclick="prevImg(this)"><</button><button onclick="nextImg(this)">></button><span class="strokeText" id="currentImgIndex"></span><span class="strokeText"> of </span><span class="strokeText" id="totalImgIndex"></span><button onclick="accept(this)">Y</button><button onclick="reject(this)">N</button><span class="strokeText" id="estRemaining"></span>';
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document.getElementById("tempDiv").appendChild(div);
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document.getElementById("currentImgIndex").innerText = "1";
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document.getElementById("totalImgIndex").innerText = totalImagesReturned;
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|
@ -410,6 +431,35 @@ function drawMarchingAnts(bb, offset) {
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tgtCtx.strokeRect(bb.x, bb.y, bb.w, bb.h);
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}
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function checkProgress(bb) {
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document.getElementById("progressDiv") &&
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document.getElementById("progressDiv").remove();
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// Skip image to stop using a ton of networking resources
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endpoint = "progress?skip_current_image=true";
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var div = document.createElement("div");
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div.id = "progressDiv";
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div.style.position = "absolute";
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div.style.width = "200px";
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div.style.height = "70px";
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div.style.left = parseInt(bb.x + bb.w - 100) + "px";
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div.style.top = parseInt(bb.y + bb.h) + "px";
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div.innerHTML = '<span class="strokeText" id="estRemaining"></span>';
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document.getElementById("tempDiv").appendChild(div);
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return setInterval(() => {
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fetch(host + url + endpoint)
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.then((response) => response.json())
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.then((data) => {
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var estimate =
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Math.round(data.progress * 100) +
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"% :: " +
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Math.floor(data.eta_relative) +
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" sec.";
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document.getElementById("estRemaining").innerText = estimate;
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});
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}, 500);
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}
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function mouseMove(evt) {
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const rect = ovCanvas.getBoundingClientRect(); // not-quite pixel offset was driving me insane
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const canvasOffsetX = rect.left;
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|
@ -643,8 +693,8 @@ function cropCanvas(sourceCanvas) {
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return a - b;
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});
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var n = pix.x.length - 1;
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w = pix.x[n] - pix.x[0];
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h = pix.y[n] - pix.y[0];
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w = pix.x[n] - pix.x[0] + 1;
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h = pix.y[n] - pix.y[0] + 1;
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// yup sure looks like it
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try {
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|
@ -679,6 +729,144 @@ function checkIfWebuiIsRunning() {
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});
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}
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function getUpscalers() {
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/*
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so for some reason when upscalers request returns upscalers, the real-esrgan model names are incorrect, and need to be fetched from /sdapi/v1/realesrgan-models
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also the realesrgan models returned are not all correct, extra fun!
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LDSR seems to have problems so we dont add that either -> RuntimeError: Number of dimensions of repeat dims can not be smaller than number of dimensions of tensor
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need to figure out why that is, if you dont get this error then you can add it back in
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Hacky way to get the correct list all in one go is to purposefully make an incorrect request, which then returns
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{ detail: "Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x" }
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from which we can extract the correct list of upscalers
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*/
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// hacky way to get the correct list of upscalers
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var upscalerSelect = document.getElementById("upscalers");
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var extras_url =
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document.getElementById("host").value + "/sdapi/v1/extra-single-image/"; // endpoint for upscaling, needed for the hacky way to get the correct list of upscalers
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var empty_image = new Image(512, 512);
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empty_image.src =
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"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAFCAAAAABCAYAAAChpRsuAAAALklEQVR42u3BAQ0AAAgDoJvc6LeHAybtBgAAAAAAAAAAAAAAAAAAAAAAAAB47QD2wAJ/LnnqGgAAAABJRU5ErkJggg=="; //transparent pixel
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var purposefully_incorrect_data = {
|
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"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
|
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upscaling_resize: 2,
|
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upscaler_1: "fake_upscaler",
|
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image: empty_image.src,
|
||||
};
|
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|
||||
fetch(extras_url, {
|
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method: "POST",
|
||||
headers: {
|
||||
Accept: "application/json",
|
||||
"Content-Type": "application/json",
|
||||
},
|
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body: JSON.stringify(purposefully_incorrect_data),
|
||||
})
|
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.then((response) => response.json())
|
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.then((data) => {
|
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console.log("purposefully_incorrect_data response, ignore above error");
|
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// result = purposefully_incorrect_data response: Invalid upscaler, needs to be on of these: None , Lanczos , Nearest , LDSR , BSRGAN , R-ESRGAN General 4xV3 , R-ESRGAN 4x+ Anime6B , ScuNET , ScuNET PSNR , SwinIR_4x
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let upscalers = data.detail.split(": ")[1].trim().split(" , "); // converting the result to a list of upscalers
|
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for (var i = 0; i < upscalers.length; i++) {
|
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// if(upscalers[i] == "LDSR") continue; // Skip LDSR, see reason in the first comment // readded because worksonmymachine.jpg but leaving it here in case of, uh, future disaster?
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var option = document.createElement("option");
|
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option.text = upscalers[i];
|
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option.value = upscalers[i];
|
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upscalerSelect.add(option);
|
||||
}
|
||||
});
|
||||
|
||||
/* THE NON HACKY WAY THAT I SIMPLY COULD NOT GET TO PRODUCE A LIST WITHOUT NON WORKING UPSCALERS, FEEL FREE TO TRY AND FIGURE IT OUT
|
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|
||||
var url = document.getElementById("host").value + "/sdapi/v1/upscalers";
|
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var realesrgan_url = document.getElementById("host").value + "/sdapi/v1/realesrgan-models";
|
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|
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// get upscalers
|
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fetch(url)
|
||||
.then((response) => response.json())
|
||||
.then((data) => {
|
||||
console.log(data);
|
||||
|
||||
for (var i = 0; i < data.length; i++) {
|
||||
var option = document.createElement("option");
|
||||
|
||||
if (data[i].name.includes("ESRGAN") || data[i].name.includes("LDSR")) {
|
||||
continue;
|
||||
}
|
||||
option.text = data[i].name;
|
||||
upscalerSelect.add(option);
|
||||
}
|
||||
})
|
||||
.catch((error) => {
|
||||
alert(
|
||||
"Error getting upscalers, please check console for additional info\n" +
|
||||
error
|
||||
);
|
||||
});
|
||||
// fetch realesrgan models separately
|
||||
fetch(realesrgan_url)
|
||||
.then((response) => response.json())
|
||||
.then((data) => {
|
||||
var model = data;
|
||||
for(var i = 0; i < model.length; i++){
|
||||
let option = document.createElement("option");
|
||||
option.text = model[i].name;
|
||||
option.value = model[i].name;
|
||||
upscalerSelect.add(option);
|
||||
|
||||
}
|
||||
|
||||
})
|
||||
*/
|
||||
}
|
||||
|
||||
async function upscaleAndDownload() {
|
||||
// Future improvements: some upscalers take a while to upscale, so we should show a loading bar or something, also a slider for the upscale amount
|
||||
|
||||
// get cropped canvas, send it to upscaler, download result
|
||||
var upscale_factor = 2; // TODO: make this a user input 1.x - 4.0 or something
|
||||
var upscaler = document.getElementById("upscalers").value;
|
||||
var croppedCanvas = cropCanvas(imgCanvas);
|
||||
if (croppedCanvas != null) {
|
||||
var upscaler = document.getElementById("upscalers").value;
|
||||
var url =
|
||||
document.getElementById("host").value + "/sdapi/v1/extra-single-image/";
|
||||
var imgdata = croppedCanvas.toDataURL("image/png");
|
||||
var data = {
|
||||
"resize-mode": 0, // 0 = just resize, 1 = crop and resize, 2 = resize and fill i assume based on theimg2img tabs options
|
||||
upscaling_resize: upscale_factor,
|
||||
upscaler_1: upscaler,
|
||||
image: imgdata,
|
||||
};
|
||||
console.log(data);
|
||||
await fetch(url, {
|
||||
method: "POST",
|
||||
headers: {
|
||||
Accept: "application/json",
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify(data),
|
||||
})
|
||||
.then((response) => response.json())
|
||||
.then((data) => {
|
||||
console.log(data);
|
||||
var link = document.createElement("a");
|
||||
link.download =
|
||||
new Date()
|
||||
.toISOString()
|
||||
.slice(0, 19)
|
||||
.replace("T", " ")
|
||||
.replace(":", " ") +
|
||||
" openOutpaint image upscaler_" +
|
||||
upscaler +
|
||||
".png";
|
||||
link.href = "data:image/png;base64," + data["image"];
|
||||
link.click();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function loadSettings() {
|
||||
// set default values if not set
|
||||
var _sampler =
|
||||
|
|
|
@ -32,7 +32,7 @@ const dream_generate_callback = (evn, state) => {
|
|||
// Use txt2img if canvas is blank
|
||||
if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) {
|
||||
// Dream
|
||||
dream(bb.x, bb.y, request, {method: "txt2img"});
|
||||
dream(bb.x, bb.y, request, {method: "txt2img", stopMarching, bb});
|
||||
} else {
|
||||
// Use img2img if not
|
||||
|
||||
|
@ -71,7 +71,7 @@ const dream_generate_callback = (evn, state) => {
|
|||
request.mask = auxCanvas.toDataURL();
|
||||
|
||||
// Dream
|
||||
dream(bb.x, bb.y, request, {method: "img2img"});
|
||||
dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue