resources/phase_4/etc/tt_p_efx_rocketLaunchSmoke.ptf
2019-11-08 19:06:44 -05:00

59 lines
2.1 KiB
Text
Executable file

self.reset()
self.setPos(0.000, 0.000, 16.000)
self.setHpr(0.000, 0.000, 0.000)
self.setScale(2.000, 2.000, 3.000)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("PointParticleFactory")
p0.setRenderer("SpriteParticleRenderer")
p0.setEmitter("DiscEmitter")
p0.setPoolSize(300)
p0.setBirthRate(0.1000)
p0.setLitterSize(1)
p0.setLitterSpread(0)
p0.setSystemLifespan(0.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(4.0000)
p0.factory.setLifespanSpread(0.1000)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(400.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Point factory parameters
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAINOUT)
p0.renderer.setUserAlpha(0.47)
# Sprite parameters
#p0.renderer.addTextureFromFile('../../ttmodels/src/maps/tt_t_efx_smoke.tif')
p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
p0.renderer.setXScaleFlag(1)
p0.renderer.setYScaleFlag(1)
p0.renderer.setAnimAngleFlag(0)
p0.renderer.setInitialXScale(2.0000)
p0.renderer.setFinalXScale(4.0000)
p0.renderer.setInitialYScale(1.0000)
p0.renderer.setFinalYScale(4.0000)
p0.renderer.setNonanimatedTheta(0.0000)
p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
p0.renderer.setAlphaDisable(0)
p0.renderer.getColorInterpolationManager().addLinear(0.0,1.0,Vec4(1.0,1.0,1.0,1.0),Vec4(0.58823531866073608,0.58823531866073608,0.58823531866073608,1.0),1)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
p0.emitter.setAmplitude(0.4000)
p0.emitter.setAmplitudeSpread(2.0000)
p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, -5.0000))
p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000))
# Disc parameters
p0.emitter.setRadius(1.0000)
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('Gravity')
# Force parameters
force0 = LinearVectorForce(Vec3(0.0000, 0.0000, 2.5000), 1.0000, 0)
force0.setVectorMasks(1, 1, 1)
force0.setActive(1)
f0.addForce(force0)
self.addForceGroup(f0)