2022-10-13 03:53:17 -05:00
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--!strict
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local Validators: { [string]: (Player, ...any) -> boolean } = {}
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type Echo = () -> ()
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedFirst = game:GetService("ReplicatedFirst")
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local PhysicsService = game:GetService("PhysicsService")
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local Sounds = require(ReplicatedFirst.SM64.Sounds)
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local lazy = Instance.new("RemoteEvent")
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lazy.Parent = ReplicatedStorage
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lazy.Name = "LazyNetwork"
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function Validators.PlaySound(player: Player, name: string)
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local sound: Instance? = Sounds[name]
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if sound and sound:IsA("Sound") then
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return true
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end
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return false
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end
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function Validators.SetParticle(player: Player, name: string, set: boolean?)
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if typeof(name) ~= "string" then
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return false
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end
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local character = player.Character
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2022-12-03 04:30:23 -06:00
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-- stylua: ignore
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local rootPart = if character
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then character.PrimaryPart
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else nil
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2022-10-13 03:53:17 -05:00
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if rootPart then
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local particles = rootPart:FindFirstChild("Particles")
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2022-12-03 04:30:23 -06:00
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-- stylua: ignore
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local particle = if particles
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then particles:FindFirstChild(name)
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else nil
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2022-10-13 03:53:17 -05:00
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if particle then
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return true
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end
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end
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return false
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end
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function Validators.SetAngle(player: Player, angle: Vector3int16)
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return typeof(angle) == "Vector3int16"
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end
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local function onNetworkReceive(player: Player, cmd: string, ...)
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local validate = Validators[cmd]
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if validate and validate(player, ...) then
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lazy:FireAllClients(player, cmd, ...)
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end
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end
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lazy.OnServerEvent:Connect(onNetworkReceive)
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