sm64-roblox-liberty-prime/rbx/LazyNetworking.server.lua
2022-12-03 04:30:23 -06:00

64 lines
1.4 KiB
Lua

--!strict
local Validators: { [string]: (Player, ...any) -> boolean } = {}
type Echo = () -> ()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local PhysicsService = game:GetService("PhysicsService")
local Sounds = require(ReplicatedFirst.SM64.Sounds)
local lazy = Instance.new("RemoteEvent")
lazy.Parent = ReplicatedStorage
lazy.Name = "LazyNetwork"
function Validators.PlaySound(player: Player, name: string)
local sound: Instance? = Sounds[name]
if sound and sound:IsA("Sound") then
return true
end
return false
end
function Validators.SetParticle(player: Player, name: string, set: boolean?)
if typeof(name) ~= "string" then
return false
end
local character = player.Character
-- stylua: ignore
local rootPart = if character
then character.PrimaryPart
else nil
if rootPart then
local particles = rootPart:FindFirstChild("Particles")
-- stylua: ignore
local particle = if particles
then particles:FindFirstChild(name)
else nil
if particle then
return true
end
end
return false
end
function Validators.SetAngle(player: Player, angle: Vector3int16)
return typeof(angle) == "Vector3int16"
end
local function onNetworkReceive(player: Player, cmd: string, ...)
local validate = Validators[cmd]
if validate and validate(player, ...) then
lazy:FireAllClients(player, cmd, ...)
end
end
lazy.OnServerEvent:Connect(onNetworkReceive)