sm64-roblox-liberty-prime/README.md
Max ba0e5364bb Major restructuring and bug fixes.
Moved a lot of things around, fixed a lot of bugs, made the animations and sounds public. Special thanks to CuckyDev for helping me track down all the small problems that were lingering, and for fixing a major issue with the simulation rate. There's still some stuff to fix and improve, but now this should be more portable and useable by the wider community! 🎉

Co-Authored-By: Regan Green <cuckydev@gmail.com>
2023-07-07 22:01:02 -05:00

1.4 KiB

sm64-roblox

A port of Super Mario 64's movement code into Roblox Luau (in --!strict mode), hosted as a rojo project. Based on the SM64 decompilation project hosted at: https://github.com/n64decomp/sm64

I wanted to make this public as a curiousity for anyone who wanted to know how I pulled it off. It does not include any animations, sounds, or assets from Nintendo. I do provide some of the scripts I used when I originally ported animations from the SM64 ROM into R15 Roblox avatars, but they are no longer in use.

Original game is hosted here:
https://www.roblox.com/games/10238956318/funny-64-bit-platformer

Setting Up & Disclaimers

This project follows standard rojo conventions. You should install vscode and install the rojo extension, as well as the rojo plugin for Roblox Studio.

Any bugs or behavioral quirks of the physics in this are intentional and will not be fixed. No help will be provided for anything in here. It is NOT intended to be used as a foundation for new games and you're on your own if you choose to do so.

Terms of Use

You may use this in your game, but you must provide credit to this repository and the SM64 Decompilation Project. I would NOT advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.