15 lines
1.3 KiB
Markdown
15 lines
1.3 KiB
Markdown
# sm64-roblox-liberty-prime
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A fork of a port of Super Mario 64's movement code into Roblox Luau (in `--!strict` mode), hosted as a [rojo](https://rojo.space) project. Based on [the SM64 decompilation project](https://github.com/n64decomp/sm64) and [MaximumADHD's Port of movement code to ROBLOX](https://github.com/MaximumADHD/sm64-roblox). This is just a more "ready-to-use" version.
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Original game is hosted here:<br/>
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https://www.roblox.com/games/10238956318/funny-64-bit-platformer
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## Setting Up & Disclaimers
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This project follows standard rojo conventions. You should install vscode and install the rojo extension, as well as the rojo plugin for Roblox Studio.
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Any bugs or behavioral quirks of the physics in this are intentional and will not be fixed. **No help will be provided for anything in here. It is NOT intended to be used as a foundation for new games and you're on your own if you choose to do so.**
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## Terms of Use
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You *may* use this in your game, **but you must provide credit** to this repository, MaximumADHD's repository, and the SM64 Decompilation Project. I would **NOT** advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.
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