Lime3DS/src/core/settings.h

169 lines
3.6 KiB
C
Raw Normal View History

// Copyright 2014 Citra Emulator Project
2014-12-17 05:38:14 +00:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
2015-06-20 03:34:45 +00:00
#include <array>
#include <string>
#include "common/common_types.h"
#include "core/hle/service/cam/cam.h"
namespace Settings {
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
Custom,
};
2015-06-20 03:34:45 +00:00
namespace NativeInput {
2015-06-20 03:34:45 +00:00
enum Values {
2016-05-12 10:09:36 +00:00
// directly mapped keys
A,
B,
X,
Y,
L,
R,
ZL,
ZR,
START,
SELECT,
HOME,
DUP,
DDOWN,
DLEFT,
DRIGHT,
CUP,
CDOWN,
CLEFT,
CRIGHT,
2016-05-12 10:09:36 +00:00
// indirectly mapped keys
CIRCLE_UP,
CIRCLE_DOWN,
CIRCLE_LEFT,
CIRCLE_RIGHT,
2016-05-13 15:32:43 +00:00
CIRCLE_MODIFIER,
2016-05-12 10:09:36 +00:00
2015-06-20 03:34:45 +00:00
NUM_INPUTS
};
2016-05-12 10:09:36 +00:00
static const std::array<const char*, NUM_INPUTS> Mapping = {{
2016-05-12 10:09:36 +00:00
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
"pad_cdown", "pad_cleft", "pad_cright",
2016-05-12 10:09:36 +00:00
// indirectly mapped keys
2016-05-13 15:32:43 +00:00
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
"pad_circle_modifier",
}};
static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y, L, R, ZL, ZR,
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
}};
2015-06-20 03:34:45 +00:00
}
2017-01-20 20:46:39 +00:00
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
"button_zr", "button_home",
}};
} // namespace NativeButton
struct Values {
// CheckNew3DS
2016-05-24 21:22:44 +00:00
bool is_new_3ds;
// Controls
2015-06-20 03:34:45 +00:00
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
2016-05-13 15:32:43 +00:00
float pad_circle_modifier_scale;
2017-01-20 20:46:39 +00:00
std::array<std::string, NativeButton::NumButtons> buttons;
// Core
bool use_cpu_jit;
// Data Storage
bool use_virtual_sd;
2015-01-31 23:11:51 +00:00
// System Region
int region_value;
// Renderer
2015-05-03 19:34:48 +00:00
bool use_hw_renderer;
bool use_shader_jit;
float resolution_factor;
bool use_vsync;
bool toggle_framelimit;
2015-05-03 19:34:48 +00:00
LayoutOption layout_option;
bool swap_screen;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
2015-09-02 12:56:38 +00:00
// Audio
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
2015-09-02 12:56:38 +00:00
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
2016-04-11 12:38:42 +00:00
void Apply();
}