Lime3DS/src/common/common_paths.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _COMMON_PATHS_H_
#define _COMMON_PATHS_H_
// Make sure we pick up USER_DIR if set in config.h
#include "common.h"
// Directory seperators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
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#define MAX_PATH 260
#endif
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// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
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#define USERDATA_DIR "user"
#define EMU_DATA_DIR "emu"
#else
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#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
#define EMU_DATA_DIR ".emu"
#endif
#endif
// Shared data dirs (Sys and shared User for linux)
#ifdef _WIN32
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#define SYSDATA_DIR "sys"
#else
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#ifdef DATA_DIR
#define SYSDATA_DIR DATA_DIR "sys"
#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
#else
#define SYSDATA_DIR "sys"
#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
#endif
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
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#define SYSCONF "SYSCONF"
#endif // _COMMON_PATHS_H_