Lime3DS/src/citra/emu_window/emu_window_glfw.h

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/**
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* Copyright (C) 2013 Citra Emulator
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*
* @file emu_window_glfw.h
* @author ShizZy <shizzy@6bit.net>
* @date 2013-09-04
* @brief Implementation implementation of EmuWindow class for GLFW
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#pragma once
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "common/emu_window.h"
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class EmuWindow_GLFW : public EmuWindow {
public:
EmuWindow_GLFW();
~EmuWindow_GLFW();
/// Swap buffers to display the next frame
void SwapBuffers();
/// Polls window events
void PollEvents();
/// Makes the graphics context current for the caller thread
void MakeCurrent();
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent();
GLFWwindow* render_window_; ///< Internal GLFW render window
private:
};