Lime3DS/src/core/hle/service/gsp_gpu.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include "common/bit_field.h"
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace GSP_GPU
namespace GSP_GPU {
/// GSP interrupt ID
enum class InterruptId : u8 {
PSC0 = 0x00,
PSC1 = 0x01,
PDC0 = 0x02, // Seems called every vertical screen line
PDC1 = 0x03, // Seems called every frame
PPF = 0x04,
P3D = 0x05,
DMA = 0x06,
};
/// GSP command ID
enum class CommandId : u32 {
REQUEST_DMA = 0x00,
SET_COMMAND_LIST_LAST = 0x01,
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// Fills a given memory range with a particular value
SET_MEMORY_FILL = 0x02,
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// Copies an image and optionally performs color-conversion or scaling.
// This is highly similar to the GameCube's EFB copy feature
SET_DISPLAY_TRANSFER = 0x03,
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// Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path
SET_TEXTURE_COPY = 0x04,
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SET_COMMAND_LIST_FIRST = 0x05,
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};
/// GSP thread interrupt relay queue
struct InterruptRelayQueue {
// Index of last interrupt in the queue
u8 index;
// Number of interrupts remaining to be processed by the userland code
u8 number_interrupts;
// Error code - zero on success, otherwise an error has occurred
u8 error_code;
u8 padding1;
u32 missed_PDC0;
u32 missed_PDC1;
InterruptId slot[0x34]; ///< Interrupt ID slots
};
static_assert(sizeof(InterruptRelayQueue) == 0x40,
"InterruptRelayQueue struct has incorrect size");
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struct FrameBufferInfo {
BitField<0, 1, u32> active_fb; // 0 = first, 1 = second
u32 address_left;
u32 address_right;
u32 stride; // maps to 0x1EF00X90 ?
u32 format; // maps to 0x1EF00X70 ?
u32 shown_fb; // maps to 0x1EF00X78 ?
u32 unknown;
};
static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size");
struct FrameBufferUpdate {
BitField<0, 1, u8> index; // Index used for GSP::SetBufferSwap
BitField<0, 1, u8> is_dirty; // true if GSP should update GPU framebuffer registers
u16 pad1;
FrameBufferInfo framebuffer_info[2];
u32 pad2;
};
static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size");
// TODO: Not sure if this padding is correct.
// Chances are the second block is stored at offset 0x24 rather than 0x20.
#ifndef _MSC_VER
static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20, "FrameBufferInfo element has incorrect alignment");
#endif
/// GSP command
struct Command {
BitField<0, 8, CommandId> id;
union {
struct {
u32 source_address;
u32 dest_address;
u32 size;
} dma_request;
struct {
u32 address;
u32 size;
} set_command_list_last;
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struct {
u32 start1;
u32 value1;
u32 end1;
u32 start2;
u32 value2;
u32 end2;
} memory_fill;
struct {
u32 in_buffer_address;
u32 out_buffer_address;
u32 in_buffer_size;
u32 out_buffer_size;
u32 flags;
} image_copy;
u8 raw_data[0x1C];
};
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};
static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
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/// GSP shared memory GX command buffer header
struct CommandBuffer {
union {
u32 hex;
// Current command index. This index is updated by GSP module after loading the command
// data, right before the command is processed. When this index is updated by GSP module,
// the total commands field is decreased by one as well.
BitField<0,8,u32> index;
// Total commands to process, must not be value 0 when GSP module handles commands. This
// must be <=15 when writing a command to shared memory. This is incremented by the
// application when writing a command to shared memory, after increasing this value
// TriggerCmdReqQueue is only used if this field is value 1.
BitField<8,8,u32> number_commands;
};
u32 unk[7];
Command commands[0xF];
};
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
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/// Interface to "srv:" service
class Interface : public Service::Interface {
public:
Interface();
std::string GetPortName() const override {
return "gsp::Gpu";
}
};
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(InterruptId interrupt_id);
} // namespace