Lime3DS/src/audio_core/hle/hle.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <boost/serialization/array.hpp>
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/weak_ptr.hpp>
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#include "audio_core/audio_types.h"
#ifdef HAVE_MF
#include "audio_core/hle/wmf_decoder.h"
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#elif HAVE_FFMPEG
#include "audio_core/hle/ffmpeg_decoder.h"
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#elif ANDROID
#include "audio_core/hle/mediandk_decoder.h"
#elif HAVE_FDK
#include "audio_core/hle/fdk_decoder.h"
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#endif
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/decoder.h"
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#include "audio_core/hle/hle.h"
#include "audio_core/hle/mixers.h"
#include "audio_core/hle/shared_memory.h"
#include "audio_core/hle/source.h"
#include "audio_core/sink.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/hash.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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SERIALIZE_EXPORT_IMPL(AudioCore::DspHle)
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using InterruptType = Service::DSP::DSP_DSP::InterruptType;
using Service::DSP::DSP_DSP;
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namespace AudioCore {
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DspHle::DspHle() : DspHle(Core::System::GetInstance().Memory()) {}
template <class Archive>
void DspHle::serialize(Archive& ar, const unsigned int) {
ar& boost::serialization::base_object<DspInterface>(*this);
ar&* impl.get();
}
SERIALIZE_IMPL(DspHle)
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// TODO(xperia64): The value below is the "perfect" mathematical ratio
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// of ARM11 cycles per audio frame, as per merry's suggestion
// samples per frame * teaklite cycles per sample * 2 ARM11 cycles/teaklite cycle
// (160 * 4096 * 2) = (1310720)
//
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// As per merry, it may be useful to verify this on hardware with the more recently
// discovered "correct" ARM11 frequency of 268111856 as opposed to 268123480
static constexpr u64 audio_frame_ticks = 160 * 4096 * 2ull; ///< Units: ARM11 cycles
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struct DspHle::Impl final {
public:
explicit Impl(DspHle& parent, Memory::MemorySystem& memory);
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~Impl();
DspState GetDspState() const;
u16 RecvData(u32 register_number);
bool RecvDataIsReady(u32 register_number) const;
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std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
std::size_t GetPipeReadableSize(DspPipe pipe_number) const;
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void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
void SetServiceToInterrupt(std::weak_ptr<DSP_DSP> dsp);
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private:
void ResetPipes();
void WriteU16(DspPipe pipe_number, u16 value);
void AudioPipeWriteStructAddresses();
std::size_t CurrentRegionIndex() const;
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HLE::SharedMemory& ReadRegion();
HLE::SharedMemory& WriteRegion();
StereoFrame16 GenerateCurrentFrame();
bool Tick();
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void AudioTickCallback(s64 cycles_late);
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DspState dsp_state = DspState::Off;
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std::array<std::vector<u8>, num_dsp_pipe> pipe_data{};
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HLE::DspMemory dsp_memory;
std::array<HLE::Source, HLE::num_sources> sources{{
HLE::Source(0), HLE::Source(1), HLE::Source(2), HLE::Source(3), HLE::Source(4),
HLE::Source(5), HLE::Source(6), HLE::Source(7), HLE::Source(8), HLE::Source(9),
HLE::Source(10), HLE::Source(11), HLE::Source(12), HLE::Source(13), HLE::Source(14),
HLE::Source(15), HLE::Source(16), HLE::Source(17), HLE::Source(18), HLE::Source(19),
HLE::Source(20), HLE::Source(21), HLE::Source(22), HLE::Source(23),
}};
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HLE::Mixers mixers{};
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DspHle& parent;
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Core::TimingEventType* tick_event{};
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std::unique_ptr<HLE::DecoderBase> decoder{};
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std::weak_ptr<DSP_DSP> dsp_dsp{};
template <class Archive>
void serialize(Archive& ar, const unsigned int) {
ar& dsp_state;
ar& pipe_data;
ar& dsp_memory.raw_memory;
ar& sources;
ar& mixers;
ar& dsp_dsp;
}
friend class boost::serialization::access;
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};
DspHle::Impl::Impl(DspHle& parent_, Memory::MemorySystem& memory) : parent(parent_) {
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dsp_memory.raw_memory.fill(0);
for (auto& source : sources) {
source.SetMemory(memory);
}
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#if defined(HAVE_MF) && defined(HAVE_FFMPEG)
decoder = std::make_unique<HLE::WMFDecoder>(memory);
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if (!decoder->IsValid()) {
LOG_WARNING(Audio_DSP, "Unable to load MediaFoundation. Attempting to load FFMPEG instead");
decoder = std::make_unique<HLE::FFMPEGDecoder>(memory);
}
#elif defined(HAVE_MF)
decoder = std::make_unique<HLE::WMFDecoder>(memory);
#elif defined(HAVE_FFMPEG)
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decoder = std::make_unique<HLE::FFMPEGDecoder>(memory);
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#elif ANDROID
decoder = std::make_unique<HLE::MediaNDKDecoder>(memory);
#elif defined(HAVE_FDK)
decoder = std::make_unique<HLE::FDKDecoder>(memory);
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#else
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LOG_WARNING(Audio_DSP, "No decoder found, this could lead to missing audio");
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decoder = std::make_unique<HLE::NullDecoder>();
#endif // HAVE_MF
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if (!decoder->IsValid()) {
LOG_WARNING(Audio_DSP,
"Unable to load any decoders, this could cause missing audio in some games");
decoder = std::make_unique<HLE::NullDecoder>();
}
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Core::Timing& timing = Core::System::GetInstance().CoreTiming();
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tick_event =
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timing.RegisterEvent("AudioCore::DspHle::tick_event", [this](u64, s64 cycles_late) {
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this->AudioTickCallback(cycles_late);
});
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timing.ScheduleEvent(audio_frame_ticks, tick_event);
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}
DspHle::Impl::~Impl() {
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Core::Timing& timing = Core::System::GetInstance().CoreTiming();
timing.UnscheduleEvent(tick_event, 0);
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}
DspState DspHle::Impl::GetDspState() const {
return dsp_state;
}
u16 DspHle::Impl::RecvData(u32 register_number) {
ASSERT_MSG(register_number == 0, "Unknown register_number {}", register_number);
// Application reads this after requesting DSP shutdown, to verify the DSP has indeed shutdown
// or slept.
switch (GetDspState()) {
case AudioCore::DspState::On:
return 0;
case AudioCore::DspState::Off:
case AudioCore::DspState::Sleeping:
return 1;
default:
UNREACHABLE();
break;
}
}
bool DspHle::Impl::RecvDataIsReady(u32 register_number) const {
ASSERT_MSG(register_number == 0, "Unknown register_number {}", register_number);
return true;
}
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std::vector<u8> DspHle::Impl::PipeRead(DspPipe pipe_number, u32 length) {
const std::size_t pipe_index = static_cast<std::size_t>(pipe_number);
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if (pipe_index >= num_dsp_pipe) {
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LOG_ERROR(Audio_DSP, "pipe_number = {} invalid", pipe_index);
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return {};
}
if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
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LOG_ERROR(Audio_DSP, "length of {} greater than max of {}", length, UINT16_MAX);
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return {};
}
std::vector<u8>& data = pipe_data[pipe_index];
if (length > data.size()) {
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LOG_WARNING(
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Audio_DSP,
"pipe_number = {} is out of data, application requested read of {} but {} remain",
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pipe_index, length, data.size());
length = static_cast<u32>(data.size());
}
if (length == 0)
return {};
std::vector<u8> ret(data.begin(), data.begin() + length);
data.erase(data.begin(), data.begin() + length);
return ret;
}
size_t DspHle::Impl::GetPipeReadableSize(DspPipe pipe_number) const {
const std::size_t pipe_index = static_cast<std::size_t>(pipe_number);
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if (pipe_index >= num_dsp_pipe) {
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LOG_ERROR(Audio_DSP, "pipe_number = {} invalid", pipe_index);
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return 0;
}
return pipe_data[pipe_index].size();
}
void DspHle::Impl::PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
switch (pipe_number) {
case DspPipe::Audio: {
if (buffer.size() != 4) {
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LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length {} was written",
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buffer.size());
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return;
}
enum class StateChange {
Initialize = 0,
Shutdown = 1,
Wakeup = 2,
Sleep = 3,
};
// The difference between Initialize and Wakeup is that Input state is maintained
// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
// Waking up from sleep garbles some of the structs in the memory region. (TODO:
// Implement this.) Applications store away the state of these structs before
// sleeping and reset it back after wakeup on behalf of the DSP.
switch (static_cast<StateChange>(buffer[0])) {
case StateChange::Initialize:
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LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
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ResetPipes();
AudioPipeWriteStructAddresses();
dsp_state = DspState::On;
break;
case StateChange::Shutdown:
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LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
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dsp_state = DspState::Off;
break;
case StateChange::Wakeup:
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LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
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ResetPipes();
AudioPipeWriteStructAddresses();
dsp_state = DspState::On;
break;
case StateChange::Sleep:
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LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
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UNIMPLEMENTED();
dsp_state = DspState::Sleeping;
break;
default:
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LOG_ERROR(Audio_DSP,
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"Application has requested unknown state transition of DSP hardware {}",
buffer[0]);
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dsp_state = DspState::Off;
break;
}
return;
}
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case DspPipe::Binary: {
// TODO(B3N30): Make this async, and signal the interrupt
HLE::BinaryRequest request;
if (sizeof(request) != buffer.size()) {
LOG_CRITICAL(Audio_DSP, "got binary pipe with wrong size {}", buffer.size());
UNIMPLEMENTED();
return;
}
std::memcpy(&request, buffer.data(), buffer.size());
if (request.codec != HLE::DecoderCodec::AAC) {
LOG_CRITICAL(Audio_DSP, "got unknown codec {}", static_cast<u16>(request.codec));
UNIMPLEMENTED();
return;
}
std::optional<HLE::BinaryResponse> response = decoder->ProcessRequest(request);
if (response) {
const HLE::BinaryResponse& value = *response;
pipe_data[static_cast<u32>(pipe_number)].resize(sizeof(value));
std::memcpy(pipe_data[static_cast<u32>(pipe_number)].data(), &value, sizeof(value));
}
break;
}
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default:
LOG_CRITICAL(Audio_DSP, "pipe_number = {} unimplemented",
static_cast<std::size_t>(pipe_number));
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UNIMPLEMENTED();
return;
}
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::Impl::GetDspMemory() {
return dsp_memory.raw_memory;
}
void DspHle::Impl::SetServiceToInterrupt(std::weak_ptr<DSP_DSP> dsp) {
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dsp_dsp = std::move(dsp);
}
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void DspHle::Impl::ResetPipes() {
for (auto& data : pipe_data) {
data.clear();
}
dsp_state = DspState::Off;
}
void DspHle::Impl::WriteU16(DspPipe pipe_number, u16 value) {
const std::size_t pipe_index = static_cast<std::size_t>(pipe_number);
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std::vector<u8>& data = pipe_data.at(pipe_index);
// Little endian
data.emplace_back(value & 0xFF);
data.emplace_back(value >> 8);
}
void DspHle::Impl::AudioPipeWriteStructAddresses() {
// These struct addresses are DSP dram addresses.
// See also: DSP_DSP::ConvertProcessAddressFromDspDram
static const std::array<u16, 15> struct_addresses = {
0x8000 + offsetof(HLE::SharedMemory, frame_counter) / 2,
0x8000 + offsetof(HLE::SharedMemory, source_configurations) / 2,
0x8000 + offsetof(HLE::SharedMemory, source_statuses) / 2,
0x8000 + offsetof(HLE::SharedMemory, adpcm_coefficients) / 2,
0x8000 + offsetof(HLE::SharedMemory, dsp_configuration) / 2,
0x8000 + offsetof(HLE::SharedMemory, dsp_status) / 2,
0x8000 + offsetof(HLE::SharedMemory, final_samples) / 2,
0x8000 + offsetof(HLE::SharedMemory, intermediate_mix_samples) / 2,
0x8000 + offsetof(HLE::SharedMemory, compressor) / 2,
0x8000 + offsetof(HLE::SharedMemory, dsp_debug) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown10) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown11) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown12) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown13) / 2,
0x8000 + offsetof(HLE::SharedMemory, unknown14) / 2,
};
// Begin with a u16 denoting the number of structs.
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
// Then write the struct addresses.
for (u16 addr : struct_addresses) {
WriteU16(DspPipe::Audio, addr);
}
// Signal that we have data on this pipe.
if (auto service = dsp_dsp.lock()) {
service->SignalInterrupt(InterruptType::Pipe, DspPipe::Audio);
}
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}
size_t DspHle::Impl::CurrentRegionIndex() const {
// The region with the higher frame counter is chosen unless there is wraparound.
// This function only returns a 0 or 1.
const u16 frame_counter_0 = dsp_memory.region_0.frame_counter;
const u16 frame_counter_1 = dsp_memory.region_1.frame_counter;
if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
// Wraparound has occurred.
return 1;
}
if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) {
// Wraparound has occurred.
return 0;
}
return (frame_counter_0 > frame_counter_1) ? 0 : 1;
}
HLE::SharedMemory& DspHle::Impl::ReadRegion() {
return CurrentRegionIndex() == 0 ? dsp_memory.region_0 : dsp_memory.region_1;
}
HLE::SharedMemory& DspHle::Impl::WriteRegion() {
return CurrentRegionIndex() != 0 ? dsp_memory.region_0 : dsp_memory.region_1;
}
StereoFrame16 DspHle::Impl::GenerateCurrentFrame() {
HLE::SharedMemory& read = ReadRegion();
HLE::SharedMemory& write = WriteRegion();
std::array<QuadFrame32, 3> intermediate_mixes = {};
// Generate intermediate mixes
for (std::size_t i = 0; i < HLE::num_sources; i++) {
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write.source_statuses.status[i] =
sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
for (std::size_t mix = 0; mix < 3; mix++) {
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sources[i].MixInto(intermediate_mixes[mix], mix);
}
}
// Generate final mix
write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
write.intermediate_mix_samples, intermediate_mixes);
StereoFrame16 output_frame = mixers.GetOutput();
// Write current output frame to the shared memory region
for (std::size_t samplei = 0; samplei < output_frame.size(); samplei++) {
for (std::size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
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write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
}
}
return output_frame;
}
bool DspHle::Impl::Tick() {
StereoFrame16 current_frame = {};
// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
// shared memory region)
current_frame = GenerateCurrentFrame();
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parent.OutputFrame(std::move(current_frame));
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return true;
}
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void DspHle::Impl::AudioTickCallback(s64 cycles_late) {
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if (Tick()) {
// TODO(merry): Signal all the other interrupts as appropriate.
if (auto service = dsp_dsp.lock()) {
service->SignalInterrupt(InterruptType::Pipe, DspPipe::Audio);
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// HACK(merry): Added to prevent regressions. Will remove soon.
service->SignalInterrupt(InterruptType::Pipe, DspPipe::Binary);
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}
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}
// Reschedule recurrent event
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Core::Timing& timing = Core::System::GetInstance().CoreTiming();
timing.ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
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}
DspHle::DspHle(Memory::MemorySystem& memory) : impl(std::make_unique<Impl>(*this, memory)) {}
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DspHle::~DspHle() = default;
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u16 DspHle::RecvData(u32 register_number) {
return impl->RecvData(register_number);
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}
bool DspHle::RecvDataIsReady(u32 register_number) const {
return impl->RecvDataIsReady(register_number);
}
void DspHle::SetSemaphore(u16 semaphore_value) {
// Do nothing in HLE
}
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std::vector<u8> DspHle::PipeRead(DspPipe pipe_number, u32 length) {
return impl->PipeRead(pipe_number, length);
}
size_t DspHle::GetPipeReadableSize(DspPipe pipe_number) const {
return impl->GetPipeReadableSize(pipe_number);
}
void DspHle::PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
impl->PipeWrite(pipe_number, buffer);
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::GetDspMemory() {
return impl->GetDspMemory();
}
void DspHle::SetServiceToInterrupt(std::weak_ptr<DSP_DSP> dsp) {
impl->SetServiceToInterrupt(std::move(dsp));
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}
void DspHle::LoadComponent(const std::vector<u8>& component_data) {
// HLE doesn't need DSP program. Only log some info here
LOG_INFO(Service_DSP, "Firmware hash: {:#018x}",
Common::ComputeHash64(component_data.data(), component_data.size()));
// Some versions of the firmware have the location of DSP structures listed here.
if (component_data.size() > 0x37C) {
LOG_INFO(Service_DSP, "Structures hash: {:#018x}",
Common::ComputeHash64(component_data.data() + 0x340, 60));
}
}
void DspHle::UnloadComponent() {
// Do nothing
}
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} // namespace AudioCore