Lime3DS/src/core/hw/hw.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include "core/hw/hw.h"
#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hw/gpu.h"
#include "core/hw/lcd.h"
namespace HW {
template <typename T>
inline void Read(T& var, const u32 addr) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
case VADDR_GPU + 0x1000:
case VADDR_GPU + 0x2000:
case VADDR_GPU + 0x3000:
case VADDR_GPU + 0x4000:
case VADDR_GPU + 0x5000:
case VADDR_GPU + 0x6000:
case VADDR_GPU + 0x7000:
case VADDR_GPU + 0x8000:
case VADDR_GPU + 0x9000:
case VADDR_GPU + 0xA000:
case VADDR_GPU + 0xB000:
case VADDR_GPU + 0xC000:
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
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GPU::Read(var, addr);
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break;
case VADDR_LCD:
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LCD::Read(var, addr);
break;
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default:
LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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}
}
template <typename T>
inline void Write(u32 addr, const T data) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
case VADDR_GPU + 0x1000:
case VADDR_GPU + 0x2000:
case VADDR_GPU + 0x3000:
case VADDR_GPU + 0x4000:
case VADDR_GPU + 0x5000:
case VADDR_GPU + 0x6000:
case VADDR_GPU + 0x7000:
case VADDR_GPU + 0x8000:
case VADDR_GPU + 0x9000:
case VADDR_GPU + 0xA000:
case VADDR_GPU + 0xB000:
case VADDR_GPU + 0xC000:
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
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GPU::Write(addr, data);
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break;
case VADDR_LCD:
LCD::Write(addr, data);
break;
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default:
LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64& var, const u32 addr);
template void Read<u32>(u32& var, const u32 addr);
template void Read<u16>(u16& var, const u32 addr);
template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {}
/// Initialize hardware
void Init() {
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GPU::Init();
LCD::Init();
LOG_DEBUG(HW, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
GPU::Shutdown();
LCD::Shutdown();
LOG_DEBUG(HW, "shutdown OK");
}
}