Lime3DS/src/video_core/shader/shader_jit.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/arch.h"
#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
#include <memory>
#include <unordered_map>
#include "common/common_types.h"
#include "video_core/shader/shader.h"
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namespace Pica::Shader {
class JitShader;
class JitEngine final : public ShaderEngine {
public:
JitEngine();
~JitEngine() override;
void SetupBatch(ShaderSetup& setup, u32 entry_point) override;
void Run(const ShaderSetup& setup, ShaderUnit& state) const override;
private:
std::unordered_map<u64, std::unique_ptr<JitShader>> cache;
};
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} // namespace Pica::Shader
#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)