Updated name and description of realtime audio setting

This commit is contained in:
OpenSauce04 2024-05-16 16:20:39 +01:00 committed by OpenSauce
parent 8551c18777
commit 1e80caa650
4 changed files with 6 additions and 6 deletions

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@ -240,7 +240,7 @@ enable_dsp_lle_thread =
# 0: No, 1 (default): Yes # 0: No, 1 (default): Yes
enable_audio_stretching = enable_audio_stretching =
# Simulates the Nintendo 3DS audio for HLE # Scales audio playback speed to account for drops in emulation framerate
# 0 (default): No, 1: Yes # 0 (default): No, 1: Yes
enable_realtime_audio = enable_realtime_audio =

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@ -271,8 +271,8 @@
<string name="audio_volume">Volume</string> <string name="audio_volume">Volume</string>
<string name="audio_stretch">Audio Stretching</string> <string name="audio_stretch">Audio Stretching</string>
<string name="audio_stretch_description">Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.</string> <string name="audio_stretch_description">Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.</string>
<string name="realtime_audio">Enable real-time audio</string> <string name="realtime_audio">Enable realtime audio</string>
<string name="realtime_audio_description">Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues</string> <string name="realtime_audio_description">Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string>
<string name="audio_input_type">Audio Input Device</string> <string name="audio_input_type">Audio Input Device</string>
<string name="sound_output_mode">Sound Output Mode</string> <string name="sound_output_mode">Sound Output Mode</string>

View file

@ -252,7 +252,7 @@ enable_dsp_lle_thread =
# 0: No, 1 (default): Yes # 0: No, 1 (default): Yes
enable_audio_stretching = enable_audio_stretching =
# Simulates the Nintendo 3DS audio for HLE # Scales audio playback speed to account for drops in emulation framerate
# 0 (default): No, 1: Yes # 0 (default): No, 1: Yes
enable_realtime_audio = enable_realtime_audio =

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@ -98,10 +98,10 @@
<item> <item>
<widget class="QCheckBox" name="toggle_realtime_audio"> <widget class="QCheckBox" name="toggle_realtime_audio">
<property name="toolTip"> <property name="toolTip">
<string>Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues</string> <string>Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string>
</property> </property>
<property name="text"> <property name="text">
<string>Enable real-time audio</string> <string>Enable realtime audio</string>
</property> </property>
</widget> </widget>
</item> </item>