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https://github.com/Lime3DS/Lime3DS
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Merge pull request #4127 from FearlessTobi/port-929
Port #929 from yuzu: "gdbstub: Minor changes "
This commit is contained in:
commit
83cc398514
2 changed files with 82 additions and 75 deletions
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@ -39,36 +39,38 @@
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#include "core/loader/loader.h"
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#include "core/memory.h"
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const int GDB_BUFFER_SIZE = 10000;
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namespace GDBStub {
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namespace {
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constexpr int GDB_BUFFER_SIZE = 10000;
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const char GDB_STUB_START = '$';
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const char GDB_STUB_END = '#';
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const char GDB_STUB_ACK = '+';
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const char GDB_STUB_NACK = '-';
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constexpr char GDB_STUB_START = '$';
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constexpr char GDB_STUB_END = '#';
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constexpr char GDB_STUB_ACK = '+';
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constexpr char GDB_STUB_NACK = '-';
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#ifndef SIGTRAP
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const u32 SIGTRAP = 5;
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constexpr u32 SIGTRAP = 5;
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#endif
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#ifndef SIGTERM
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const u32 SIGTERM = 15;
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constexpr u32 SIGTERM = 15;
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#endif
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#ifndef MSG_WAITALL
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const u32 MSG_WAITALL = 8;
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constexpr u32 MSG_WAITALL = 8;
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#endif
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const u32 SP_REGISTER = 13;
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const u32 LR_REGISTER = 14;
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const u32 PC_REGISTER = 15;
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const u32 CPSR_REGISTER = 25;
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const u32 D0_REGISTER = 26;
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const u32 FPSCR_REGISTER = 42;
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constexpr u32 SP_REGISTER = 13;
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constexpr u32 LR_REGISTER = 14;
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constexpr u32 PC_REGISTER = 15;
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constexpr u32 CPSR_REGISTER = 25;
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constexpr u32 D0_REGISTER = 26;
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constexpr u32 FPSCR_REGISTER = 42;
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// For sample XML files see the GDB source /gdb/features
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// GDB also wants the l character at the start
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// This XML defines what the registers are for this specific ARM device
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static const char* target_xml =
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constexpr char target_xml[] =
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R"(l<?xml version="1.0"?>
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<!DOCTYPE target SYSTEM "gdb-target.dtd">
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<target version="1.0">
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@ -118,29 +120,27 @@ static const char* target_xml =
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</target>
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)";
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namespace GDBStub {
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int gdbserver_socket = -1;
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static int gdbserver_socket = -1;
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u8 command_buffer[GDB_BUFFER_SIZE];
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u32 command_length;
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static u8 command_buffer[GDB_BUFFER_SIZE];
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static u32 command_length;
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static u32 latest_signal = 0;
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static bool memory_break = false;
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u32 latest_signal = 0;
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bool memory_break = false;
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static Kernel::Thread* current_thread = nullptr;
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// Binding to a port within the reserved ports range (0-1023) requires root permissions,
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// so default to a port outside of that range.
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static u16 gdbstub_port = 24689;
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u16 gdbstub_port = 24689;
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static bool halt_loop = true;
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static bool step_loop = false;
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static bool send_trap = false;
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bool halt_loop = true;
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bool step_loop = false;
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bool send_trap = false;
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// If set to false, the server will never be started and no
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// gdbstub-related functions will be executed.
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static std::atomic<bool> server_enabled(false);
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std::atomic<bool> server_enabled(false);
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#ifdef _WIN32
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WSADATA InitData;
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@ -148,14 +148,16 @@ WSADATA InitData;
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struct Breakpoint {
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bool active;
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PAddr addr;
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VAddr addr;
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u32 len;
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std::array<u8, 4> inst;
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};
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static std::map<u32, Breakpoint> breakpoints_execute;
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static std::map<u32, Breakpoint> breakpoints_read;
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static std::map<u32, Breakpoint> breakpoints_write;
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using BreakpointMap = std::map<VAddr, Breakpoint>;
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BreakpointMap breakpoints_execute;
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BreakpointMap breakpoints_read;
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BreakpointMap breakpoints_write;
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} // Anonymous namespace
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static Kernel::Thread* FindThreadById(int id) {
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const auto& threads = Kernel::GetThreadList();
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@ -374,11 +376,11 @@ static u8 CalculateChecksum(const u8* buffer, size_t length) {
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}
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/**
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* Get the list of breakpoints for a given breakpoint type.
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* Get the map of breakpoints for a given breakpoint type.
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*
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* @param type Type of breakpoint list.
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* @param type Type of breakpoint map.
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*/
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static std::map<u32, Breakpoint>& GetBreakpointList(BreakpointType type) {
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static BreakpointMap& GetBreakpointMap(BreakpointType type) {
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switch (type) {
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case BreakpointType::Execute:
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return breakpoints_execute;
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@ -397,22 +399,24 @@ static std::map<u32, Breakpoint>& GetBreakpointList(BreakpointType type) {
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* @param type Type of breakpoint.
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* @param addr Address of breakpoint.
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*/
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static void RemoveBreakpoint(BreakpointType type, PAddr addr) {
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std::map<u32, Breakpoint>& p = GetBreakpointList(type);
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static void RemoveBreakpoint(BreakpointType type, VAddr addr) {
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BreakpointMap& p = GetBreakpointMap(type);
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auto bp = p.find(addr);
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if (bp != p.end()) {
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LOG_DEBUG(Debug_GDBStub, "gdb: removed a breakpoint: {:08x} bytes at {:08x} of type {}\n",
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bp->second.len, bp->second.addr, static_cast<int>(type));
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Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
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Core::CPU().ClearInstructionCache();
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p.erase(addr);
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const auto bp = p.find(addr);
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if (bp == p.end()) {
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return;
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}
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LOG_DEBUG(Debug_GDBStub, "gdb: removed a breakpoint: {:08x} bytes at {:08x} of type {}",
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bp->second.len, bp->second.addr, static_cast<int>(type));
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Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
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Core::CPU().ClearInstructionCache();
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p.erase(addr);
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}
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BreakpointAddress GetNextBreakpointFromAddress(PAddr addr, BreakpointType type) {
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std::map<u32, Breakpoint>& p = GetBreakpointList(type);
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auto next_breakpoint = p.lower_bound(addr);
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BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, BreakpointType type) {
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const BreakpointMap& p = GetBreakpointMap(type);
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const auto next_breakpoint = p.lower_bound(addr);
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BreakpointAddress breakpoint;
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if (next_breakpoint != p.end()) {
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@ -426,35 +430,38 @@ BreakpointAddress GetNextBreakpointFromAddress(PAddr addr, BreakpointType type)
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return breakpoint;
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}
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bool CheckBreakpoint(PAddr addr, BreakpointType type) {
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bool CheckBreakpoint(VAddr addr, BreakpointType type) {
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if (!IsConnected()) {
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return false;
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}
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std::map<u32, Breakpoint>& p = GetBreakpointList(type);
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const BreakpointMap& p = GetBreakpointMap(type);
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const auto bp = p.find(addr);
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auto bp = p.find(addr);
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if (bp != p.end()) {
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u32 len = bp->second.len;
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if (bp == p.end()) {
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return false;
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}
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// IDA Pro defaults to 4-byte breakpoints for all non-hardware breakpoints
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// no matter if it's a 4-byte or 2-byte instruction. When you execute a
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// Thumb instruction with a 4-byte breakpoint set, it will set a breakpoint on
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// two instructions instead of the single instruction you placed the breakpoint
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// on. So, as a way to make sure that execution breakpoints are only breaking
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// on the instruction that was specified, set the length of an execution
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// breakpoint to 1. This should be fine since the CPU should never begin executing
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// an instruction anywhere except the beginning of the instruction.
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if (type == BreakpointType::Execute) {
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len = 1;
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}
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u32 len = bp->second.len;
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if (bp->second.active && (addr >= bp->second.addr && addr < bp->second.addr + len)) {
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LOG_DEBUG(Debug_GDBStub,
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"Found breakpoint type {} @ {:08x}, range: {:08x} - {:08x} ({} bytes)\n",
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static_cast<int>(type), addr, bp->second.addr, bp->second.addr + len, len);
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return true;
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}
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// IDA Pro defaults to 4-byte breakpoints for all non-hardware breakpoints
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// no matter if it's a 4-byte or 2-byte instruction. When you execute a
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// Thumb instruction with a 4-byte breakpoint set, it will set a breakpoint on
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// two instructions instead of the single instruction you placed the breakpoint
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// on. So, as a way to make sure that execution breakpoints are only breaking
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// on the instruction that was specified, set the length of an execution
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// breakpoint to 1. This should be fine since the CPU should never begin executing
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// an instruction anywhere except the beginning of the instruction.
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if (type == BreakpointType::Execute) {
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len = 1;
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}
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if (bp->second.active && (addr >= bp->second.addr && addr < bp->second.addr + len)) {
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LOG_DEBUG(Debug_GDBStub,
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"Found breakpoint type {} @ {:08x}, range: {:08x}"
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" - {:08x} ({:x} bytes)",
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static_cast<int>(type), addr, bp->second.addr, bp->second.addr + len, len);
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return true;
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}
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return false;
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* @param addr Address of breakpoint.
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* @param len Length of breakpoint.
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*/
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static bool CommitBreakpoint(BreakpointType type, PAddr addr, u32 len) {
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std::map<u32, Breakpoint>& p = GetBreakpointList(type);
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static bool CommitBreakpoint(BreakpointType type, VAddr addr, u32 len) {
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BreakpointMap& p = GetBreakpointMap(type);
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Breakpoint breakpoint;
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breakpoint.active = true;
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@ -939,7 +946,7 @@ static void AddBreakpoint() {
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auto start_offset = command_buffer + 3;
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auto addr_pos = std::find(start_offset, command_buffer + command_length, ',');
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PAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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VAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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start_offset = addr_pos + 1;
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u32 len =
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auto start_offset = command_buffer + 3;
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auto addr_pos = std::find(start_offset, command_buffer + command_length, ',');
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PAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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VAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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if (type == BreakpointType::Access) {
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// Access is made up of Read and Write types, so add both breakpoints
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@ -21,7 +21,7 @@ enum class BreakpointType {
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};
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struct BreakpointAddress {
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PAddr address;
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VAddr address;
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BreakpointType type;
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};
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* @param addr Address to search from.
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* @param type Type of breakpoint.
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*/
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BreakpointAddress GetNextBreakpointFromAddress(u32 addr, GDBStub::BreakpointType type);
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BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, GDBStub::BreakpointType type);
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/**
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* Check if a breakpoint of the specified type exists at the given address.
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* @param addr Address of breakpoint.
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* @param type Type of breakpoint.
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*/
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bool CheckBreakpoint(u32 addr, GDBStub::BreakpointType type);
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bool CheckBreakpoint(VAddr addr, GDBStub::BreakpointType type);
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// If set to true, the CPU will halt at the beginning of the next CPU loop.
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bool GetCpuHaltFlag();
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