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https://github.com/Lime3DS/Lime3DS
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Fix a few warnings.
Templates shouldn't be marked as inline if they aren't defined in the header.
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3 changed files with 7 additions and 7 deletions
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@ -16,6 +16,6 @@
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namespace ConfigMem {
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template <typename T>
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inline void Read(T &var, const u32 addr);
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void Read(T &var, const u32 addr);
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} // namespace
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@ -235,10 +235,10 @@ u32 GetFramebufferAddr(const u32 address);
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FramebufferLocation GetFramebufferLocation(u32 address);
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template <typename T>
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inline void Read(T &var, const u32 addr);
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void Read(T &var, const u32 addr);
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template <typename T>
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inline void Write(u32 addr, const T data);
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void Write(u32 addr, const T data);
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/// Update hardware
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void Update();
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@ -9,10 +9,10 @@
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namespace HW {
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template <typename T>
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inline void Read(T &var, const u32 addr);
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void Read(T &var, const u32 addr);
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template <typename T>
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inline void Write(u32 addr, const T data);
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void Write(u32 addr, const T data);
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/// Update hardware
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void Update();
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