wwylele
8285ca4ad8
pica/shader/jit: implement SETEMIT and EMIT
2017-08-19 10:13:20 +03:00
wwylele
36981a5aa6
pica/primitive_assembly: Handle winding for GS primitive
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hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
wwylele
bb63ae3052
correct constness
2017-08-19 10:13:20 +03:00
wwylele
28128348f2
pica/shader/interpreter: implement SETEMIT and EMIT
2017-08-19 10:13:20 +03:00
wwylele
46c6973d2b
pica/shader: extend UnitState for GS
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Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele
686fb3e78c
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-11 18:35:00 +03:00
wwylele
945f9a1b04
SwRasterizer/Lighting: implement spot light
2017-08-11 01:19:10 +03:00
wwylele
14ee32c46a
SwRasterizer/Lighting: implement geometric factor
2017-08-11 01:18:43 +03:00
wwylele
5d9d42f0d0
SwRasterizer/Lighting: use make_tuple instead of constructor
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implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10 12:19:58 +03:00
wwylele
db309b2423
pica/regs: layout geometry shader configuration regs
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All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-10 01:53:08 +03:00
Weiyi Wang
792dee47a7
Merge pull request #2822 from wwylele/sw_lighting-2
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Implement fragment lighting in the sw renderer (take 2)
2017-08-09 18:54:29 +03:00
wwylele
baa24f4ea9
pica: upload shared shader code to both unit
2017-08-07 10:30:05 +03:00
wwylele
2252a63f80
SwRasterizer/Lighting: shorten file name
2017-08-03 13:51:22 +03:00
wwylele
eda28266fb
SwRasterizer/Lighting: move to its own file
2017-08-02 22:20:40 +03:00
wwylele
48b4105871
SwRasterizer/Lighting: reduce confusion
2017-08-02 22:07:15 +03:00
wwylele
c59ed47608
SwRasterizer/Lighting: move quaternion normalization to the caller
2017-08-02 22:05:53 +03:00
wwylele
c89f804a01
pica/shader_interpreter: fix off-by-one in LOOP
2017-07-27 13:48:27 +03:00
Sebastian Valle
c6a2e519ef
Merge pull request #2816 from wwylele/proctex-lutlutlut
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gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle
e646bd902d
Merge pull request #2834 from wwylele/depth-enable-fix
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gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
wwylele
4feff63ffa
SwRasterizer/Lighting: dist atten lut input need to be clamp
2017-07-11 22:19:00 +03:00
wwylele
56e5425e59
SwRasterizer/Lighting: unify float suffix
2017-07-11 22:15:35 +03:00
wwylele
e415558a4f
SwRasterizer/Lighting: get rid of nested return
2017-07-11 22:15:35 +03:00
wwylele
c6d1472513
SwRasterizer/Lighting: refactor GetLutValue into a function.
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merging similar pattern. Also makes the code more similar to the gl one
2017-07-11 22:15:35 +03:00
wwylele
f13cf506e0
SwRasterizer: only interpolate quat and view when lighting is enabled
2017-07-11 21:35:57 +03:00
wwylele
efc655aec0
SwRasterizer/Lighting: pass lighting state as parameter
2017-07-11 20:06:26 +03:00
Subv
9906feefbd
SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.
2017-07-11 19:39:15 +03:00
Subv
7526af5e52
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
2017-07-11 19:39:15 +03:00
Subv
b8229a7684
SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
2017-07-11 19:39:15 +03:00
Subv
7bc467e872
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
2017-07-11 19:39:15 +03:00
Subv
37ac2b6657
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
2017-07-11 19:39:15 +03:00
Subv
6250f52e93
SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
2017-07-11 19:39:15 +03:00
Subv
2d69a9b8bf
SwRasterizer: Run clang-format
2017-07-11 19:39:15 +03:00
Subv
73566ff7a9
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
2017-07-11 19:39:15 +03:00
Subv
2a75837bc3
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
Subv
f2d4d5c219
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
Subv
80b6fc592e
SwRasterizer: Fixed the lighting lut lookup function.
2017-07-11 19:39:15 +03:00
Subv
10b0bea060
SwRasterizer: Calculate fresnel for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
46b8c8e1da
SwRasterizer: Calculate specular_1 for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
be25e78b07
SwRasterizer: Calculate specular_0 for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
b2f472a2b1
SwRasterizer: Implement primary fragment color.
2017-07-11 19:39:15 +03:00
wwylele
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
f1e377f57e
gl_rasterizer: create the texture before applying the state
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this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
457659fe01
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
42f7ca7412
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner
d0888f8548
Merge pull request #2776 from wwylele/geo-factor
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Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
wwylele
5a454173a8
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
Yuri Kunde Schlesner
f6715f98f5
Stop using reserved operator names (and/or/xor) with Xbyak
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Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
wwylele
7052d43a67
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
da1bec121a
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
5fe5ccac42
Merge pull request #2743 from wwylele/wrap-fix
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pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
791cd14c8d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
972548e3ee
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
wwylele
40b7d0bf3f
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
Sebastian Valle
39c7c1f580
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
b3b9468573
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
ba01a8302a
OpenGL: Update comment on AreQuaternionsOpposite with new information
...
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
28d1e73d2f
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
bunnei
54ea95cca7
Merge pull request #2721 from wwylele/texture-cube
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swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
wwylele
10906dceec
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
wwylele
686cbf3ac6
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
wwylele
b5addf8fb8
pica: prepare registers for spotlight
2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
a4f88c7d7c
Merge pull request #2734 from yuriks/cmake-imported-libs
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CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
wwylele
0b9bb082c3
swrasterizer: implement TextureCube
2017-05-29 22:28:48 +03:00
wwylele
077cc683e5
pica: add registers for texture cube
2017-05-29 22:03:08 +03:00
Yuri Kunde Schlesner
3df85a103a
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
d736cca848
CMake: Create INTERFACE targets for microprofile and nihstro
2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner
4660bc1c78
CMake: Use IMPORTED target for libpng
2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner
7b81903756
CMake: Correct inter-module dependencies and library visibility
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Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
6665557ff7
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
669ef82aee
OpenGL: Improve accuracy of quaternion interpolation
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Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
90c8d09098
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
Yuri Kunde Schlesner
bae3799bd5
Merge pull request #2697 from wwylele/proctex
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Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
wwylele
36526c63ef
swrasterizer: add missing tc0_w and fragment lighting attribute processing
2017-05-21 09:09:15 +03:00
wwylele
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
ade45b5b99
pica/swrasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
393fee10a2
pica: use correct register value for shader bool_uniforms
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variable value is not masked. the masked and combined register value should be used instead
2017-05-17 22:14:09 +03:00
Yuri Kunde Schlesner
8d558777a6
Merge pull request #2703 from wwylele/pica-reg-revise
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pica: correct bit field length for some registers
2017-05-16 10:00:37 -07:00
wwylele
86ee1f6101
pica: correct bit field length for some registers
2017-05-16 19:24:06 +03:00
Jannik Vogel
ba722be2ac
Pica: Write GS registers
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This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12 16:22:37 +02:00
Jannik Vogel
3fd3775d35
Pica: Write shader registers in functions
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The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-12 16:22:37 +02:00
Jannik Vogel
925724c990
Pica: Set program code / swizzle data limit to 4096
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One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.
The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```
New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX ) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX ) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
wwylele
039b293092
pica: shader_dirty if texture2 coord changed
2017-05-05 15:35:17 +03:00
wwylele
0f664ef89d
pica: use correct coordinates for texture 2
2017-05-03 22:12:46 +03:00
bunnei
ea53d6085a
Merge pull request #2671 from wwylele/dot3-rgba
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rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-21 17:03:22 -04:00
wwylele
2c2e872b31
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
2017-04-20 22:56:07 +03:00
wwylele
b624a95205
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-19 23:48:10 +03:00
Yuri Kunde Schlesner
52a4489d65
OpenGL: Pass Pica regs via parameter
2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner
a6fd4533f6
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
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Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner
40e28f6217
OpenGL: Move Attributes enum to a more appropriate file
2017-04-16 20:47:04 -07:00
Jannik Vogel
1b397c77fa
Pica/Regs: Correct bit width for blend-equations
2017-04-08 18:33:17 +02:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
fb1979d7e2
Core: Re-write frame limiter
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
b285c2a4ed
Core: Make PerfStats internally locked
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More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00