SachinVin
4a590d1fcb
xbyak: Correct xbyak include directory
...
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable ( #6157 )
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previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
67c4b87184
Add internet permission to android build ( #6167 )
2022-10-20 07:18:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion ( #6160 )
2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors ( #6158 )
2022-10-14 22:28:38 +05:30
Vitor K
e24e2a8f8b
ccache: rename option as not to conflict with submodules ( #6156 )
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* ccache: rename option as not to conflict with submodules
* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家
2c40b2aa72
Android: Add support for custom textures and texture dumping ( #6144 )
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* Android: add app UI settings for custom textures and texture dumping.
* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)
* Android: Add custom texture and texture dumping config.ini settings
* Register image interface line added.
* Update src/android/app/src/main/res/values/strings.xml
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* Update src/android/app/src/main/jni/lodepng_image_interface.cpp
Whoops
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* clang-format attempt #1
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions ( #6152 )
2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc ( #6149 )
2022-10-06 09:22:01 +05:30
liushuyu
3e692eb383
externals: Upgrade httplib ( #6147 )
2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues ( #6148 )
...
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset ( #6141 )
...
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs
a44c77351b
Update renderer_opengl.cpp
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pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch
fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
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ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
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This reverts commit 07a69b7c7b
.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel
854fe203e8
Qt: Retranslate GameList header and Filter line
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Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593
ui: Fix Game Compatibility list translations
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Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.
setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
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* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77
GetShaderCacheVersionHash: add comment explaining where the hash comes from
2022-09-03 15:09:09 +02:00
Vitor Kiguchi
a8d82a2a04
Include gl_shader_util in shader cache version hash calculation
2022-09-03 14:44:40 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache
2022-09-01 19:50:32 +05:30
emufan4568
10c7aa402d
gl_shader_util: Downgrade GLSL to 430
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* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312
Run clang format once more
2022-08-29 21:37:38 +03:00
GPUCode
48d5ec5c00
core: Update GL result enum
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Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
SachinVin
ddc802d2b4
android: add canary and nightly flavours + fix git version tags
2022-08-24 22:01:33 +05:30
GPUCode
13f38e0be5
citra_qt: Update error messages
...
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-23 19:54:15 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS
2022-08-23 16:48:19 +03:00
Ian Chamberlain
24b54a9b01
Follow convention and break in default case
2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose()
2022-08-22 18:11:26 -04:00
emufan4568
12f84e18dc
externals: Upgrade glad to latest version
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* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
...
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc
video_core: Run clang format
2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f
rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug
2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864
rasterizer_cache: Make cache reset on resolution/filter change more explicit
2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline
2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448
cached_surface: Add missing include
2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e
rasterizer_cache: Always create TextureDownloaderES
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* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397
rasterizer_cache: Remove remaining OpenGL code
2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14
gl_rasterizer: Fix minor warnings and improve readability
2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874
renderer_opengl: Remove GLvec* types
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* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
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If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
emufan4568
e834f2b049
gl_resource_manager: Fix bug when allocating 3D textures
2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db
renderer_opengl: Header cleanup
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* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
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* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420
video_core: Bump OpenGL version to 4.3 on desktop
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* The current backend heavily depends on many extensions for shadow
rendering and texture cubes in the fragment shaders. All these
extensions were incorporated to core in 4.3. Support is practically
ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
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* This commit aims to both continue the rasterizer cache cleanup by
separating CachedSurface into a dedicated header and to start weeding
out the raw OpenGL code from the cache.
* The latter is achieved by abstracting most texture operations in a new
class called TextureRuntime. This has many benefits such as making it easier
to port the functionality to other graphics APIs and the removal of the need
to pass (read/draw) framebuffer handles everywhere. The filterer and
reinterpreter get their own sets of FBOs due to this, something that
might be a performance win since it reduces the state switching
overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d
rasterizer_cache: Header cleanup and copyright date update
2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00