Commit graph

153 commits

Author SHA1 Message Date
liushuyu
6332e57069 audio_core: hle: mf: return values as std::optional 2019-02-09 11:57:36 +01:00
liushuyu
25fa10327b audio_core: hle: mf: use object proxy 2019-02-09 11:57:36 +01:00
liushuyu
26b3b41788 audio_core: hle: mf: wrap enum in class 2019-02-09 11:57:36 +01:00
liushuyu
633f02b9b2 audio_core: hle: mf: avoid name conflicts 2019-02-09 11:57:36 +01:00
liushuyu
452ac7b874 audio_core: hle: mf: use more enum 2019-02-09 11:57:36 +01:00
liushuyu
be764e4f88 audio_core: hle: mf: multiple fixes...
... more smart pointers and re-arrange code
2019-02-09 11:57:36 +01:00
liushuyu
4bc6bfd51f audio_core: hle: mf: re-arrange comments 2019-02-09 11:57:36 +01:00
liushuyu
972b527374 audio_core: hle: mf: cleanup headers 2019-02-09 11:57:36 +01:00
liushuyu
2c40ef2a90 audio_core: hle: mf: rename functions 2019-02-09 11:57:36 +01:00
liushuyu
ea8a1f8754 Media Foundation Memory Fix
* audio_core: hle: mf: more smart pointers

* audio_core: hle: mf: fix memory leaks

* audio_core: hle: mf: even more smart pointers
2019-02-09 11:57:36 +01:00
liushuyu
10f876653d audio_core: hle: mf: transition to use smart pointers 2019-02-09 11:56:51 +01:00
liushuyu
bee5ba3e33 audio_core: hle: mf: fix a regression...
... an introduction in 8f591d3b85714383196fd21e744a7eed5302ff0a
2019-02-09 11:56:51 +01:00
liushuyu
06316be8a7 audio_core: hle: mf: minor fix 2019-02-09 11:56:51 +01:00
liushuyu
c03861c2d9 audio_core: hle: mf: address another batch of reviews from @B3N30 2019-02-09 11:56:51 +01:00
liushuyu
7f5b54fda4 audio_core: hle: mf: address reviews from @B3N30 2019-02-09 11:56:51 +01:00
liushuyu
11e277149c audio_core: hle: fix compile 2019-02-09 11:56:51 +01:00
B3N30
80b4dd21d2 audio_core: dsp_hle: add Media Foundation decoder...
* appveyor: switch to Media Foundation API
* Travis CI MinGW build needs an update with the container image
2019-02-09 11:56:51 +01:00
B3N30
1581dea6de more reviews addressed 2019-02-09 11:55:12 +01:00
liushuyu
8fe3e37df5 audio_core: fix msvc include issue 2019-02-09 11:55:12 +01:00
B3N30
bd9984b5f8 Addressed reviews 2019-02-09 11:55:12 +01:00
B3N30
847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30
45b5de7a18 Fixup: Merge conflict with dsp lle 2019-02-09 11:52:31 +01:00
B3N30
c521f3b7d6 CoreAudio::HLE: Add FFmpeg aac decoder 2019-02-09 11:52:31 +01:00
Weiyi Wang
f78512d6de
Merge pull request #4599 from wwylele/bitfield-endian
Common: make BitField endianness-aware
2019-02-01 10:48:56 -05:00
Weiyi Wang
104829ae58 remove all occurance of specifying endianness inside BitField
This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)

BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-01-28 22:09:43 -05:00
fearlessTobi
24f966481f dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 14:53:58 +01:00
Otávio Pace
6560fac5ff audio_core: remove unnecessary spaces on comments 2019-01-19 21:28:52 +01:00
Ben
4f23d5d69e
Merge pull request #4490 from wwylele/teakra-new
audio: implement DSP LLE
2019-01-11 16:45:00 +01:00
Weiyi Wang
443f4b964d DSP/LLE: add multithread mode 2018-12-21 20:49:24 -05:00
Weiyi Wang
969dc3b46f Update teakra and address more comments 2018-12-21 20:49:23 -05:00
Weiyi Wang
05c372bf6c Update teakra to fix macos issue; address comment feedbacks 2018-12-21 20:49:23 -05:00
Weiyi Wang
67213ca855 audio_core/lle: link ahbm and audio callback 2018-12-21 20:49:22 -05:00
Weiyi Wang
483680a124 audio_core/lle: only process pipe signal after loading 2018-12-21 20:49:22 -05:00
Weiyi Wang
6f6ffceec4 audio_core/hle,lle: implement UnloadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang
9b41e6f85f audio_core/lle: implement LoadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang
4add509b20 audio_core/hle: move implementation of LoadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang
9ab4e3c686 audio_core/lle: implement GetDspMemory and SetServiceToInterrupt 2018-12-21 20:49:21 -05:00
Weiyi Wang
5c13eca700 audio_core/lle: implement PipeRead/GetPipeReadableSize 2018-12-21 20:49:20 -05:00
Weiyi Wang
e40efbf37b audio_core/lle: implement PipeWrite 2018-12-21 20:49:20 -05:00
Weiyi Wang
c9736b3300 audio_core/hle,lle: implement SetSemaphore 2018-12-21 20:49:20 -05:00
Weiyi Wang
4671ccf416 audio_core/lle: implement RecvDataIsReady 2018-12-21 20:49:19 -05:00
Weiyi Wang
14eb3561de audio_core/hle: move implementation of RecvDataIsReady 2018-12-21 20:49:19 -05:00
Weiyi Wang
b609753fb6 audio_core/lle: implement RecvData 2018-12-21 20:49:19 -05:00
Weiyi Wang
7f568a3c19 DSP/HLE: move implementation of RecvData to audio_core, behind common interface 2018-12-21 20:49:19 -05:00
Weiyi Wang
6d51d95d44 audio_core: add teakra and lle interface 2018-12-21 20:49:18 -05:00
Lioncash
90082268dc audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-16 02:44:04 +01:00
Weiyi Wang
296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Weiyi Wang
ec01975549 audio_core: pass in memory reference
Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
2018-12-05 20:16:42 -05:00
RoadrunnerWMC
008ef1fd71 DSP: Add a comment about physical address masking
See @wwylele's comment on PR 4483 for more details on what causes this behavior.
2018-12-03 12:22:11 -07:00
RoadrunnerWMC
3aff585f32 DSP: Add address mask for physical pointers to audio data buffers
Hardware testing indicated that FFFFFFFC is the correct mask for all audio formats (mono and stereo PCM8, mono and stereo PCM16, and ADPCM). This fixes broken audio in Luigi's Mansion: Dark Moon and a few other games.
2018-12-03 01:07:55 -07:00