bunnei
90243c56fb
Merge pull request #1730 from hrydgard/vertex-loader
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* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
Henrik Rydgard
a442ee07f4
Debugger fix
2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f
Optimize the vertex loader, nearly doubling its speed.
2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
2016-04-28 20:17:35 +02:00
Henrik Rydgard
d00e2340c6
Move "&" to their proper place, add missing includes and make some properly relative.
2016-04-28 19:40:11 +02:00
Henrik Rydgard
47ff008817
Refactor: Extract VertexLoader from command_processor.cpp.
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Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
0cf15f64ef
Remove late accesses to attribute_config
2016-04-28 18:07:34 +02:00
bunnei
15c907317c
Merge pull request #1710 from hrydgard/optimize-event-breakpoints
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Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
Sam Spilsbury
656a442433
shader: Shader size is long uint, not uint.
2016-04-25 00:40:03 +08:00
Sam Spilsbury
c6709d97bc
shader: Handle non-CALL opcodes with a break
2016-04-25 00:39:54 +08:00
Sam Spilsbury
bbffa6ad69
shader: Format string must be provided inline and not as a variable
2016-04-24 23:40:52 +08:00
Henrik Rydgard
01a1555b5d
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
2016-04-24 14:19:49 +02:00
Sam Spilsbury
39d4994c15
pica: Handle default lighting case
2016-04-23 11:54:02 +08:00
tfarley
562f36a144
HWRasterizer: reorder declarations to match defs
2016-04-22 10:52:02 -04:00
tfarley
3268cab26b
HWRasterizer: sync specular uniform for new shaders
2016-04-22 10:48:00 -04:00
bunnei
bab30bcd6e
Merge pull request #1436 from tfarley/hw-tex-forwarding
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Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
tfarley
e46d086189
Config: Add scaled resolution option
2016-04-21 17:27:48 -04:00
bunnei
14cc1ed911
Merge pull request #1655 from JayFoxRox/hw-dot3
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OpenGL: Implement color combiner Operation::Dot3_RGB
2016-04-21 16:39:36 -04:00
bunnei
142a5dc3f5
Merge pull request #1625 from JayFoxRox/sw-blend-func
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Rasterizer: Allow all blend factors for alpha blend-func
2016-04-17 20:20:15 -04:00
Jannik Vogel
e2b63a2dd7
Rasterizer: Allow all blend factors for alpha blend-func
2016-04-17 22:44:24 +02:00
Lioncash
4501a9eb50
debug_utils: use std::make_unique for initializing PicaTrace
2016-04-14 22:05:28 -04:00
bunnei
aff35d3e58
Merge pull request #1665 from lioncash/file
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IOFile: Minor API changes
2016-04-14 16:28:15 -04:00
bunnei
d7fe2784cc
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
2016-04-13 23:04:53 -04:00
bunnei
3f623b2561
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
2016-04-13 23:04:53 -04:00
bunnei
847fb951e2
shader_jit_x64: Free memory that's no longer needed after compilation.
2016-04-13 23:04:52 -04:00
bunnei
60aa72e117
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
2016-04-13 23:04:52 -04:00
bunnei
60749f2cda
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
2016-04-13 23:04:52 -04:00
bunnei
1d45b57939
shader_jit_x64: Separate initialization and code generation for readability.
2016-04-13 23:04:50 -04:00
bunnei
6e0319eec9
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
2016-04-13 23:04:49 -04:00
bunnei
f3afe24594
shader_jit_x64: Execute certain asserts at runtime.
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- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-13 23:04:49 -04:00
bunnei
ffcf7ecee9
shader: Remove unused 'state' argument from 'Setup' function.
2016-04-13 23:04:48 -04:00
bunnei
a5a74eb121
shader_jit_x64: Specify shader main offset at runtime.
2016-04-13 23:04:47 -04:00
bunnei
c9d10de644
shader_jit_x64: Allocate each program independently and persist for emu session.
2016-04-13 23:04:47 -04:00
bunnei
4632791a40
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
2016-04-13 23:04:44 -04:00
bunnei
135aec7bea
shader_jit_x64: Fix strict memory aliasing issues.
2016-04-13 23:04:43 -04:00
Lioncash
a4120ca66c
file_util: Don't expose IOFile internals through the API
2016-04-13 20:17:17 -04:00
Jannik Vogel
ff7c798d86
Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
2016-04-10 22:07:06 +02:00
Jannik Vogel
0ad050f85d
OpenGL: Implement color combiner Operation::Dot3_RGB
2016-04-10 15:31:24 +02:00
Jannik Vogel
35a92b4097
OpenGL: Respect buffer-write allow registers
2016-04-08 22:57:11 +02:00
Jannik Vogel
c6bbc41984
OpenGL: Split buffer-write mask sync into seperate functions
2016-04-08 22:42:44 +02:00
Jannik Vogel
fa24df7340
Rasterizer: Respect buffer-write allow registers
2016-04-08 22:35:22 +02:00
Jannik Vogel
d47605b2ed
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
2016-04-08 22:35:17 +02:00
bunnei
6e750ae12d
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
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OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment
aa6380e5bc
Merge pull request #1643 from MerryMage/make_unique
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Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot
3219be8ee0
OpenGL: Fix a double framebuffer completeness checks.
2016-04-03 17:00:44 +01:00
Jannik Vogel
693cbc1f8f
OpenGL: Check for framebuffer completeness
2016-04-03 17:06:05 +02:00