Commit graph

8445 commits

Author SHA1 Message Date
OpenSauce04
c0c2e00c39 Android logo rebrand 2024-04-01 18:56:41 +01:00
Riley Hawksworth
292c5724da Update Discord RPC impl. Changes the icon name to be same as name in Discord dev portal. 2024-03-31 23:57:13 +01:00
João Vitor Polverari
97974a265c Rebranding in some messages inside of the app 2024-03-31 19:41:31 +01:00
OpenSauce04
a0db384339 Fixed clang skill issue 2024-03-31 19:35:50 +01:00
OpenSauce04
f12b649194 Android fixes + codebase rebranding 2024-03-31 19:27:55 +01:00
Riley Hawksworth
bacd935a90 Update Discord RPC so that it does not show Lime3DS version. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
72c41f92e2 Update Discord RPC to Show the buildname instead of desc of Lime3DS. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
6c315bd716 Improvements to Discord RPC. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
3fb620eee0 This time coding style should be fixed. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
5bc9211c90 Hopefully fixed clang-format errors. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
99fd9c68a0 Fix clang-format errors. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
6b34041b06 Fix bug where game is still displayed in window title when stopped playing. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
cc11adbdea Update discord rpc to use long game title rather than short game title. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
1e22b780ae Update qt window title to use the long game title rather than short game title. 2024-03-31 17:20:47 +01:00
Riley Hawksworth
5873e292e7 Update app loader to have a function for getting the long variant of the game title. 2024-03-31 17:20:47 +01:00
OpenSauce
6cf2c37392
The big rebrand commit
- Rebranded executable files to reference Lime instead of Citra
- Rebranded many files in the source tree to reference Lime instead of Citra
- Rebranded many resource files to reference Lime instead of Citra
- Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS
- Other small misc rebrands
2024-03-31 16:50:40 +01:00
Gamer64ytb
baaf89ea3f
GSP_GPU: Fix pokemon, mario & luigi games 2024-03-30 19:06:31 +01:00
Reg Tiangha
5273a841a7
apply clang-format 2024-03-28 11:12:54 -06:00
Reg Tiangha
9ff1bcbae0
fix build error with modern openal-soft 2024-03-28 11:12:44 -06:00
Reg Tiangha
d868e0d0a2
Copilot AI suggestions to comply with LLVM 19 2024-03-28 11:12:32 -06:00
Reg Tiangha
84a6ffed25
fix build issue with gcc 13.2.0 2024-03-28 11:12:18 -06:00
Riley Hawksworth
e8df98e8a1 Fix clang format error about code style again. 2024-03-27 20:12:41 +00:00
Riley Hawksworth
723e352df4 Fix clang format error for coding style. 2024-03-27 20:10:33 +00:00
Riley Hawksworth
5800d9c48e More UI updates. 2024-03-27 19:03:31 +00:00
Riley Hawksworth
5446f6a8af Start updating text. I have not updated any text related to 'Citra accounts'. 2024-03-27 18:06:27 +00:00
Riley Hawksworth
2d20887ab1 Update comment in Discord RPC implementation. 2024-03-26 17:24:51 +00:00
Riley Hawksworth
2639fec40a Update Discord RPC to use 'Lime' instead of 'Citra'. 2024-03-26 17:21:41 +00:00
João Vitor Polverari
c27b4e8b7d clang-format fix 2024-03-24 11:20:47 -03:00
João Vitor Polverari
b58c8e5b47 Comply to coding style guidelines (error with Clang Build) 2024-03-24 11:09:44 -03:00
KyloRen97
2f6765fc8a
HLE DSP: Fix sample clamping in SimpleFilter 2024-03-13 20:05:17 +02:00
KyloRen97
02c2a505e0
GSP_GPU: Fix framebuffer dirty bit 2024-03-13 19:57:19 +02:00
RyzenDew
12b838cc7f
Revert "Update icons and strings" 2024-03-08 01:55:15 -04:00
Angelo Trotta
db7533ef26 Update about and configuration 2024-03-07 12:11:44 +01:00
Angelo Trotta
ecb87468a9 Update UI legacy references
- Fixed Lime icon not loading in About page
- Changed old Citra references to Lime in the UI (WIP)
2024-03-07 11:30:21 +01:00
Angelo Trotta
6601120c01 Fix default qt_theme
- Fixed error when compiling caused by the Lime image change and renaming.
- Updated compatibility list UI to reflect changes from Citra to Lime
2024-03-07 11:08:01 +01:00
Angelo Trotta
e57bcc1675 Update icons and strings
Removed CItra icons and modified several files to change references from Citra to Lime and point to new Lime icons.
2024-03-07 03:07:03 +01:00
blitzingeagle
67553eeea7 Update window strings for Lime 2024-03-04 17:29:39 -05:00
liushuyu
69e758d738
dedicated_room: properly initialize logging (#7468) 2024-02-27 20:36:28 +05:30
Steveice10
f4768cd26c
video_core: Remove pre-compilation of Vulkan host-shaders. (#7461) 2024-02-26 10:26:44 -08:00
Théo B
e0d2c1308e
log: fix SOC_U::Accept LOG_DEBUG call, and ensure such mistakes get picked up at compile time (#7463)
* fix SOC_U::Accept invalid log function

* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function

* formatting fix: aligning the arguments
2024-02-25 21:43:29 -08:00
Steveice10
4f9fc88bb3
apt: Improve accuracy of applet slot states on system applet launch. (#7456) 2024-02-23 16:18:16 -08:00
GPUCode
d857743075
Downgrade blend factor crash to warning (#7459)
* pica_to_vk: Downgrade assert to warning

* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
kylon
b5042a5257
Core: update kernel config memory to latest 11.17 (#7460) 2024-02-22 15:43:33 -08:00
Wunk
e524542a40
vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Charles Lombardo
da5aa70fc9
android: Port yuzu system info logging (#7431) 2024-02-17 20:10:10 -08:00
SachinVin
bb003c2bd4
audio_core\hle\source.cpp: Improve accuracy of SourceStatus (#7432) 2024-02-17 02:12:54 +01:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5
android: add basic support for google game dashboard (#7430)
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.

Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd
service: Stub mcu::HWC (#7428) 2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec
fix ASAN error in sdl_impl.cpp (#7427) 2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022
Update Android Deps (#7383) 2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33
http: Implement various missing commands (#7415) 2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba
soc: Pass accurate sockaddr length to socket functions. (#7426) 2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b
Add ipv6 socket support (#7418)
* Add IPV6 socket support

* Suggestions
2024-02-07 19:22:44 -08:00
SachinVin
aa6a29d7e1
AudioCore/HLE/source: Partially implement last_buffer_id (#7397)
* AudioCore/HLE/source: Partially implement last_buffer_id

shared_memory.h: fix typo

* tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
2024-02-05 09:54:13 -08:00
GPUCode
106364e01e
video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411) 2024-02-05 09:53:54 -08:00
GPUCode
d5a1bd07f3
glsl_shader_gen: Increase z=0 epsillon (#7408) 2024-02-05 09:53:41 -08:00
Steveice10
9f5d5c6ddd
externals: Remove broken android-ifaddrs. (#7410) 2024-02-01 06:39:13 -08:00
GPUCode
480604ec72
glsl_shader_fs_gen: Apply shadow before ambient light (#7404) 2024-01-31 23:29:39 +02:00
merry
63feac6bb3
externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398) 2024-01-30 19:50:39 -08:00
Steveice10
469f76b075
qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395) 2024-01-29 12:24:41 -08:00
SachinVin
7a4854c519
shader_setup.h: Initialise program_code (#7396) 2024-01-28 06:02:40 -08:00
Steveice10
d1e3dddf6a
core: Fix invalid log formatting in ARM interpreter. (#7391) 2024-01-27 00:39:27 -08:00
Amanda Watson
e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values

This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
PabloMK7
95ae46f6a8
SOC_U: Account for variable CTRSockAddr size (#7387)
* SOC_U: Account for variable CTRSockAddr size.

* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10
41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. (#7390) 2024-01-26 16:34:12 +02:00
Tobias
1744537d85
Small improvements to Citra translations (#7379)
* dist: Remove duplicated Finnish translation

For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.

* citra_qt/configure_ui: Show country of language in the combobox

This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
2024-01-24 15:17:15 -08:00
GPUCode
bea863efff
general: Fixes for Tales of the Abyss (#7381)
* geometry_pipeline: Remove unneeded assert

* Has been hw-tested that gs works correctly even when not in exclusive mode

* pica_core: Propagate output_mask to gs

* Has been hw-tested to occur under the same conditions that other uniforms are shared

* regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value

* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2

* texture_codec: Align buffer sizes to bpp

* Prevents out of bounds texture reads when launching TOA from the HOME menu

* pica_core: Make default value more clear
2024-01-24 19:22:10 +02:00
Daniel López Guimaraes
89e13a85a7
Implement NEWS service (#7377) 2024-01-24 19:21:48 +02:00
GPUCode
549fdd0736
pica_core: Propogate vertex uniforms to geometry setup when not in exclusive mode (#7367) 2024-01-24 04:47:08 +02:00
GPUCode
eddc4a029c
cam: Ensure camera implementation is not null before using it (#7368)
* cam: Use PopEnum and update result names

* cam: Make sure impl is not null before using it
2024-01-21 23:32:46 -08:00
Steveice10
82294425e3
build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
Charles Lombardo
77fce3cf82
android: Sync translations (#7374)
* android: Sync translations

* android: Enable generateLocaleConfig
2024-01-22 03:46:49 +01:00
GPUCode
8d82adb3d3
glsl_shader_gen: Remove invariant qualifier (#7376)
* glsl_shader_gen: Remove invariant qualifier

* Causes visual regressions in Pokemon with RADV

* rasterizer_cache: Clear null surface to transparent
2024-01-21 13:39:35 +02:00
SachinVin
228f26d1e4
tests: Port merry's audio tests (#7354) 2024-01-21 05:16:00 +01:00
GPUCode
789654d7da
core: Do not update framebuffer layout on android (#7330) 2024-01-20 22:16:43 +02:00
GPUCode
ca3b2306d5
shader_unit: Intialize temporaries on shader invocation (#7366) 2024-01-20 22:13:31 +02:00
GPUCode
8e87bd606c
glsl_shader_gen: Use epsilon for both ends of NDC range (#7355) 2024-01-20 22:13:16 +02:00
Steveice10
f26044bb88
frontend: Add setting for whether to use LLE applets. (#7345) 2024-01-20 22:13:06 +02:00
Daniel López Guimaraes
c59ef7d793
cecd: Fixup GetCecInfoBuffer params order (#7361)
While I was looking at the NEWS sysmodule, I noticed the params order
for this command were backwards: the info type is the first param,
followed by the buffer size.

This is accurate to my reverse engineered code for the NEWS sysmodule.
2024-01-16 22:48:42 -08:00
PabloMK7
6a7841d4b0
fs: Update comment in Get[This]SaveDataSecureValue (#7359)
Upon further research, I found out the unknown value in FS::Get[This]SaveDataSecureValue indicates that the requesting process is a game card. I have updated the comment for future reference.
2024-01-15 11:42:28 -08:00
Steveice10
a2d1c4a94c
kernel: Move serialization code out of headers. (#7312) 2024-01-14 16:18:31 -08:00
SachinVin
9c84721d84
audio_core/hle/source.cpp: clear config.play_position_dirty regardless of config.play_position value. (#7349)
Cosmetic-ish change so we dont incorrectly log about unhandled dirty flags
2024-01-14 12:27:28 -08:00
Steveice10
cca8c08a9a
build: Fix non-PCH build on Linux and add non-PCH verification to CI. (#7351) 2024-01-13 19:58:09 -08:00
PabloMK7
72c1075402
Reorder error handling in extdata FS::CreateFile (#7346)
* Reorder error handling in extdata CreateFile

* Apply suggestions
2024-01-13 12:37:06 -08:00
Steveice10
30c53c9509
build: Disable _FORTIFY_SOURCE on Debug builds. (#7348) 2024-01-12 20:24:23 -08:00
xperia64
da9f382d2c
web_service: avoid undefined behavior assert of std::string::back (#7347)
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2024-01-12 20:24:01 -08:00
PabloMK7
a177769c3b
Add random sleep to game main thread on first boot when using LLE modules (#7199)
* Add random delay to app main thread

* Suggestions

* Remove randomness, only delay with lle

* Apply suggestions

* Fix clang format

* Fix compilation (again)

* Remove unused include
2024-01-12 12:48:00 -08:00
James Forward
f346949989
fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344) 2024-01-12 10:28:10 -08:00
Steveice10
37f0a7484f
renderer_vulkan: Revert vkGetInstanceProcAddr symbol change for MoltenVK. (#7341) 2024-01-12 09:16:04 -08:00
PabloMK7
19d5695aa3
Implement some missing/wrong AC functionality. (#7171)
* Implement some missing/wrong AC functionality.

* Schedule NDM connect event into the future

* Disable NDM connect for now as it's causing issues

* Apply latest changes and suggestions.

* Workaround to fake wifi connection.

* Add missing command to ac:i

* Fix compilation

* Fix error codes for CamcelConnectAsync

* Fix missing global state.
2024-01-12 09:15:47 -08:00
Steveice10
6cbdc73f53
boss: Fix debug assert when session is not initialized. (#7337) 2024-01-10 13:00:03 -08:00
Steveice10
81ee7ad893
boss: Add some missing result codes. (#7334) 2024-01-09 19:32:52 -08:00
Steveice10
2ce0a9e899
renderer_vulkan: Update to support MoltenVK 1.2.7 (#7335) 2024-01-09 11:33:47 -08:00
Steveice10
015e42be05
Port yuzu-emu/yuzu#7506 & yuzu-emu/yuzu#7861: "Fix yuzu-emu/yuzu#7502" & "yuzu: Mute audio when in background" (#7321) 2024-01-09 09:56:39 -08:00
Steveice10
57696b2c11
core: Persist plg:ldr state across resets without static state. (#7327) 2024-01-08 09:20:14 -08:00
Vitor K
c8c2beaeff
misc: fix issues pointed out by msvc (#7316)
* do not move constant variables

* applet_manager: avoid possible use after move

* use constant references where pointed out by msvc

* extra_hid: initialize response

* ValidateSaveState: passing slot separately is not necessary

* common: mark HashCombine as nodiscard

* cityhash: remove use of using namespace std

* Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115

* shared_memory.cpp: fix log error format

* fix compiling with pch off
2024-01-07 12:37:42 -08:00