Lime3DS/src/video_core/renderer_opengl
emufan4568 17ad594a62 rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
* This commit aims to both continue the rasterizer cache cleanup by
  separating CachedSurface into a dedicated header and to start weeding
  out the raw OpenGL code from the cache.

* The latter is achieved by abstracting most texture operations in a new
  class called TextureRuntime. This has many benefits such as making it easier
  to port the functionality to other graphics APIs and the removal of the need
  to pass (read/draw) framebuffer handles everywhere. The filterer and
  reinterpreter get their own sets of FBOs due to this, something that
  might be a performance win since it reduces the state switching
  overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
..
texture_filters rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
depth_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
depth_to_color.vert video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
ds_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp core: Properly std::move things around 2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
gl_format_reinterpreter.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
gl_rasterizer.cpp rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers 2022-08-21 01:16:47 +03:00
gl_rasterizer.h rasterizer_cache: Separate into common directory 2022-08-21 01:16:42 +03:00
gl_resource_manager.cpp fix clang format 2020-07-07 16:43:42 -05:00
gl_resource_manager.h Merge pull request #5420 from citra-emu/xglTextureBarrier 2020-07-07 16:45:27 -05:00
gl_shader_decompiler.cpp gl_shader_decompiler: Improve performance of accurate_mul on Android. 2021-10-02 16:38:24 +05:30
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp Backport non-seperable disk shader from android (#5976) 2022-04-02 11:57:14 +05:30
gl_shader_disk_cache.h Backport non-seperable disk shader from android (#5976) 2022-04-02 11:57:14 +05:30
gl_shader_gen.cpp Merge pull request #5804 from weihuoya/minorfx 2022-01-30 21:51:11 +05:30
gl_shader_gen.h android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_shader_manager.cpp Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
gl_shader_manager.h Backport non-seperable disk shader from android (#5976) 2022-04-02 11:57:14 +05:30
gl_shader_util.cpp revert GLSL version change 2022-08-10 16:36:23 +02:00
gl_shader_util.h gl_shader_util: Specify default precision for uimage2D 2021-10-02 16:38:18 +05:30
gl_state.cpp android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_state.h use separate texture buffer for light and fog 2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-17 15:03:20 +01:00
gl_stream_buffer.h Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423) 2018-11-16 23:29:10 -08:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h Merge pull request #5501 from FearlessTobi/port-1064-3948 2021-04-23 22:58:08 -07:00
post_processing_opengl.cpp Add Get(Inv)WindowResolution shader functions (#5818) 2021-07-24 12:35:33 -05:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp Add Cardboard VR 2021-12-18 16:52:24 +05:30
renderer_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
texture_downloader_es.cpp rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
texture_downloader_es.h video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30