Lime3DS/src/input_common
Lioncash 384c9e5382 input_common: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements
2018-08-10 10:12:30 +08:00
..
sdl input_common: Use std::move where applicable 2018-08-10 10:12:30 +08:00
udp Correct direction vectors for cemuhook motion input 2018-08-07 21:05:09 -06:00
analog_from_button.cpp InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt Input: UDP Client to provide motion and touch controls 2018-08-07 21:05:09 -06:00
keyboard.cpp input_common: Use std::move where applicable 2018-08-10 10:12:30 +08:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp Input: UDP Client to provide motion and touch controls 2018-08-07 21:05:09 -06:00
main.h Allow input configuration with SDL joysticks (#3116) 2017-12-05 23:26:29 -05:00
motion_emu.cpp input_common: Add missing override specifiers 2018-08-10 10:12:29 +08:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00