mirror of
https://github.com/Lime3DS/Lime3DS
synced 2025-01-09 13:43:27 +00:00
b5d6f645bd
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com> |
||
---|---|---|
.. | ||
debug_utils | ||
rasterizer_cache | ||
renderer_opengl | ||
renderer_software | ||
shader | ||
texture | ||
CMakeLists.txt | ||
command_processor.cpp | ||
command_processor.h | ||
generate_shaders.cmake | ||
geometry_pipeline.cpp | ||
geometry_pipeline.h | ||
gpu_debugger.h | ||
pica.cpp | ||
pica.h | ||
pica_state.h | ||
pica_types.h | ||
precompiled_headers.h | ||
primitive_assembly.cpp | ||
primitive_assembly.h | ||
rasterizer_accelerated.cpp | ||
rasterizer_accelerated.h | ||
rasterizer_interface.h | ||
regs.cpp | ||
regs.h | ||
regs_framebuffer.h | ||
regs_lighting.h | ||
regs_pipeline.h | ||
regs_rasterizer.h | ||
regs_shader.h | ||
regs_texturing.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
utils.h | ||
vertex_loader.cpp | ||
vertex_loader.h | ||
video_core.cpp | ||
video_core.h |