mirror of
https://github.com/Lime3DS/Lime3DS
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5da03e821e
- cleaned up window title - cleaned up emu_window_glfw/emu_window
33 lines
707 B
C++
33 lines
707 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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~EmuWindow_GLFW();
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/// Swap buffers to display the next frame
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void SwapBuffers();
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/// Polls window events
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void PollEvents();
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/// Makes the graphics context current for the caller thread
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void MakeCurrent();
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void DoneCurrent();
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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private:
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};
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