Lime3DS/src/citra/emu_window/emu_window_glfw.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#pragma once
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "common/emu_window.h"
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class EmuWindow_GLFW : public EmuWindow {
public:
EmuWindow_GLFW();
~EmuWindow_GLFW();
/// Swap buffers to display the next frame
void SwapBuffers();
/// Polls window events
void PollEvents();
/// Makes the graphics context current for the caller thread
void MakeCurrent();
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent();
GLFWwindow* m_render_window; ///< Internal GLFW render window
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private:
};