Lime3DS/src/input_common
Hamish Milne 80c9f9abbb
Keep keyboard state independent of acquired buttons (#5255)
* Keep keyboard state independent of acquired buttons

* Review changes

* Address review comments

Co-authored-by: zhupengfei <zhupf321@gmail.com>
2020-11-15 12:58:12 +01:00
..
sdl Make sure some things are logged (#5515) 2020-10-01 09:23:37 +08:00
udp Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535) 2020-08-31 21:06:16 +02:00
analog_from_button.cpp InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
keyboard.cpp Keep keyboard state independent of acquired buttons (#5255) 2020-11-15 12:58:12 +01:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
main.h Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
motion_emu.cpp general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00
touch_from_button.cpp input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
touch_from_button.h input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00