Lime3DS/src/video_core/renderer_opengl
Markus Wick d0d49bb951 OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
..
gl_rasterizer.cpp OpenGL: Drop framebuffer completeness check. 2016-12-07 22:09:13 +01:00
gl_rasterizer.h Merge pull request #2103 from wwylele/gpu-reg-cleanup 2016-10-03 20:21:55 -04:00
gl_rasterizer_cache.cpp OpenGL: Drop framebuffer completeness check. 2016-12-07 22:09:13 +01:00
gl_rasterizer_cache.h OpenGL: Drop framebuffer completeness check. 2016-12-07 22:09:13 +01:00
gl_resource_manager.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_shader_gen.cpp OpenGL: Take cached viewport sub-rect into account for scissor 2016-09-29 20:55:24 -07:00
gl_shader_gen.h Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
gl_shader_util.cpp ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
gl_shader_util.h OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
gl_state.cpp OpenGL: Drop framebuffer completeness check. 2016-12-07 22:09:13 +01:00
gl_state.h OpenGL: Drop framebuffer completeness check. 2016-12-07 22:09:13 +01:00
pica_to_gl.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
renderer_opengl.cpp Add default hotkey to swap primary screens. 2016-11-05 03:46:43 -06:00
renderer_opengl.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00