Lime3DS/src/input_common
ameerj a80e566464 gcadapter: Implement auto map feature
Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 -04:00
..
gcadapter gcadapter: Implement auto map feature 2021-04-24 02:03:40 -04:00
sdl Look at direction of analog axis travel instead of instantaneous sample (#5509) 2021-01-02 21:09:26 -05:00
udp udp/client: Take std::function by const reference with TestCommunication() 2020-12-05 23:07:08 +01:00
analog_from_button.cpp InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt input_common: Add support for GameCube Adapter 2021-04-24 02:02:45 -04:00
keyboard.cpp Keep keyboard state independent of acquired buttons (#5255) 2020-11-15 12:58:12 +01:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp gcadapter: Implement auto map feature 2021-04-24 02:03:40 -04:00
main.h gcadapter: Implement auto map feature 2021-04-24 02:03:40 -04:00
motion_emu.cpp general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00
touch_from_button.cpp input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
touch_from_button.h input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00