Lime3DS/src/video_core/renderer_opengl
Yuri Kunde Schlesner da1bec121a Merge pull request #2762 from wwylele/light-cp-tangent
Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
..
gl_rasterizer.cpp Merge pull request #2767 from yuriks/quaternion-flip-comment 2017-06-12 16:31:55 -07:00
gl_rasterizer.h gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
gl_rasterizer_cache.cpp Move screen size constants from video_core to core 2017-05-27 18:41:24 -07:00
gl_rasterizer_cache.h VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
gl_resource_manager.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_shader_gen.cpp gl_rasterizer/lighting: Implement tangent mapping 2017-06-11 21:30:53 +03:00
gl_shader_gen.h gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
gl_shader_util.cpp ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
gl_shader_util.h OpenGL: Move Attributes enum to a more appropriate file 2017-04-16 20:47:04 -07:00
gl_state.cpp gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
gl_state.h gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
pica_to_gl.h pica/rasterizer: implement/stub texture wrap mode 4-7 2017-06-04 09:47:25 +03:00
renderer_opengl.cpp OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00
renderer_opengl.h OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00