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https://github.com/Lime3DS/Lime3DS
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e4f5ec6272
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. |
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.. | ||
assets | ||
citra | ||
citra_qt | ||
common | ||
core | ||
video_core | ||
CMakeLists.txt |