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https://github.com/Lime3DS/Lime3DS
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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/emu_window.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core.h"
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#include "renderer_base.h"
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#include "renderer_opengl/renderer_opengl.h"
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#include "pica.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
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RendererBase* g_renderer = nullptr; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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/// Initialize the video core
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void Init(EmuWindow* emu_window) {
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Pica::Init();
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g_emu_window = emu_window;
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g_renderer = new RendererOpenGL();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->Init();
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LOG_DEBUG(Render, "initialized OK");
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}
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/// Shutdown the video core
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void Shutdown() {
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Pica::Shutdown();
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delete g_renderer;
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LOG_DEBUG(Render, "shutdown OK");
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}
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} // namespace
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