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https://github.com/Lime3DS/Lime3DS
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- Rebranded executable files to reference Lime instead of Citra - Rebranded many files in the source tree to reference Lime instead of Citra - Rebranded many resource files to reference Lime instead of Citra - Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS - Other small misc rebrands
238 lines
9.2 KiB
C++
238 lines
9.2 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <QtGlobal>
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#include "audio_core/input_details.h"
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#include "audio_core/sink.h"
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#include "audio_core/sink_details.h"
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#include "common/settings.h"
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#include "lime_qt/configuration/configuration_shared.h"
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#include "lime_qt/configuration/configure_audio.h"
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#include "ui_configure_audio.h"
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#if defined(__APPLE__)
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#include "common/apple_authorization.h"
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#endif
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ConfigureAudio::ConfigureAudio(bool is_powered_on, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
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ui->setupUi(this);
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ui->output_type_combo_box->clear();
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ui->output_type_combo_box->addItem(tr("Auto"), QVariant::fromValue(AudioCore::SinkType::Auto));
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for (const auto& sink : AudioCore::ListSinks()) {
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ui->output_type_combo_box->addItem(QString::fromUtf8(sink.name),
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QVariant::fromValue(sink.type));
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}
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ui->emulation_combo_box->setEnabled(!is_powered_on);
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connect(ui->volume_slider, &QSlider::valueChanged, this,
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&ConfigureAudio::SetVolumeIndicatorText);
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ui->input_type_combo_box->clear();
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ui->input_type_combo_box->addItem(tr("Auto"), QVariant::fromValue(AudioCore::InputType::Auto));
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for (const auto& input : AudioCore::ListInputs()) {
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ui->input_type_combo_box->addItem(QString::fromUtf8(input.name),
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QVariant::fromValue(input.type));
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}
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ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
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ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->output_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::UpdateAudioOutputDevices);
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connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::UpdateAudioInputDevices);
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}
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ConfigureAudio::~ConfigureAudio() {}
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void ConfigureAudio::SetConfiguration() {
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SetOutputTypeFromSinkType();
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SetInputTypeFromInputType();
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// The device list cannot be pre-populated (nor listed) until the output sink is known.
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UpdateAudioOutputDevices(ui->output_type_combo_box->currentIndex());
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UpdateAudioInputDevices(ui->input_type_combo_box->currentIndex());
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SetOutputDeviceFromDeviceID();
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SetInputDeviceFromDeviceID();
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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const s32 volume =
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static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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ui->volume_slider->setValue(volume);
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_slider->setEnabled(false);
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} else {
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_slider->setEnabled(true);
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}
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ConfigurationShared::SetHighlight(ui->volume_layout,
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!Settings::values.volume.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->widget_emulation,
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!Settings::values.audio_emulation.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->emulation_combo_box,
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&Settings::values.audio_emulation);
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} else {
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s32 selection = static_cast<s32>(Settings::values.audio_emulation.GetValue());
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ui->emulation_combo_box->setCurrentIndex(selection);
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}
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}
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void ConfigureAudio::SetOutputTypeFromSinkType() {
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int new_index = -1;
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for (int index = 0; index < ui->output_type_combo_box->count(); index++) {
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const auto sink_type =
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static_cast<AudioCore::SinkType>(ui->output_type_combo_box->itemData(index).toUInt());
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if (Settings::values.output_type.GetValue() == sink_type) {
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new_index = index;
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break;
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}
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}
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ui->output_type_combo_box->setCurrentIndex(new_index);
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}
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void ConfigureAudio::SetOutputDeviceFromDeviceID() {
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int new_device_index = -1;
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const QString device_id = QString::fromStdString(Settings::values.output_device.GetValue());
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for (int index = 0; index < ui->output_device_combo_box->count(); index++) {
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if (ui->output_device_combo_box->itemText(index) == device_id) {
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new_device_index = index;
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break;
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}
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}
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ui->output_device_combo_box->setCurrentIndex(new_device_index);
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}
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void ConfigureAudio::SetInputTypeFromInputType() {
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int new_index = -1;
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for (int index = 0; index < ui->input_type_combo_box->count(); index++) {
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const auto input_type =
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static_cast<AudioCore::InputType>(ui->input_type_combo_box->itemData(index).toUInt());
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if (Settings::values.input_type.GetValue() == input_type) {
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new_index = index;
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break;
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}
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}
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ui->input_type_combo_box->setCurrentIndex(new_index);
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}
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void ConfigureAudio::SetInputDeviceFromDeviceID() {
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int new_device_index = -1;
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const QString device_id = QString::fromStdString(Settings::values.input_device.GetValue());
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for (int index = 0; index < ui->input_device_combo_box->count(); index++) {
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if (ui->input_device_combo_box->itemText(index) == device_id) {
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new_device_index = index;
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break;
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}
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}
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ui->input_device_combo_box->setCurrentIndex(new_device_index);
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}
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void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
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}
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ui->toggle_audio_stretching, audio_stretching);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
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ui->emulation_combo_box);
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.volume, ui->volume_combo_box, [this](s32) {
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return static_cast<float>(ui->volume_slider->value()) / ui->volume_slider->maximum();
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});
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.output_type =
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static_cast<AudioCore::SinkType>(ui->output_type_combo_box->currentData().toUInt());
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Settings::values.output_device = ui->output_device_combo_box->currentText().toStdString();
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Settings::values.input_type =
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static_cast<AudioCore::InputType>(ui->input_type_combo_box->currentData().toUInt());
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Settings::values.input_device = ui->input_device_combo_box->currentText().toStdString();
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}
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}
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void ConfigureAudio::UpdateAudioOutputDevices(int sink_index) {
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auto sink_type =
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static_cast<AudioCore::SinkType>(ui->output_type_combo_box->itemData(sink_index).toUInt());
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auto& sink_details = AudioCore::GetSinkDetails(sink_type);
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ui->output_device_combo_box->clear();
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ui->output_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
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for (const auto& device : sink_details.list_devices()) {
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ui->output_device_combo_box->addItem(QString::fromStdString(device));
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}
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}
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void ConfigureAudio::UpdateAudioInputDevices(int input_index) {
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auto input_type =
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static_cast<AudioCore::InputType>(ui->input_type_combo_box->itemData(input_index).toUInt());
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auto& input_details = AudioCore::GetInputDetails(input_type);
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#if defined(__APPLE__)
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if (input_details.real) {
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AppleAuthorization::CheckAuthorizationForMicrophone();
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}
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#endif
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ui->input_device_combo_box->clear();
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ui->input_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
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for (const auto& device : input_details.list_devices()) {
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ui->input_device_combo_box->addItem(QString::fromStdString(device));
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}
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}
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void ConfigureAudio::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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return;
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}
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ui->output_type_combo_box->setVisible(false);
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ui->output_type_label->setVisible(false);
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ui->output_device_combo_box->setVisible(false);
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ui->output_device_label->setVisible(false);
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ui->input_type_label->setVisible(false);
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ui->input_type_combo_box->setVisible(false);
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ui->input_device_label->setVisible(false);
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ui->input_device_combo_box->setVisible(false);
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ui->input_layout->setVisible(false);
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->volume_slider->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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});
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ConfigurationShared::SetColoredComboBox(
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ui->emulation_combo_box, ui->widget_emulation,
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static_cast<u32>(Settings::values.audio_emulation.GetValue(true)));
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ConfigurationShared::SetColoredTristate(
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ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
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}
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