Lime3DS/src/lime_qt/configuration/configure_audio.cpp
OpenSauce 6cf2c37392
The big rebrand commit
- Rebranded executable files to reference Lime instead of Citra
- Rebranded many files in the source tree to reference Lime instead of Citra
- Rebranded many resource files to reference Lime instead of Citra
- Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS
- Other small misc rebrands
2024-03-31 16:50:40 +01:00

238 lines
9.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <QtGlobal>
#include "audio_core/input_details.h"
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "common/settings.h"
#include "lime_qt/configuration/configuration_shared.h"
#include "lime_qt/configuration/configure_audio.h"
#include "ui_configure_audio.h"
#if defined(__APPLE__)
#include "common/apple_authorization.h"
#endif
ConfigureAudio::ConfigureAudio(bool is_powered_on, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
ui->setupUi(this);
ui->output_type_combo_box->clear();
ui->output_type_combo_box->addItem(tr("Auto"), QVariant::fromValue(AudioCore::SinkType::Auto));
for (const auto& sink : AudioCore::ListSinks()) {
ui->output_type_combo_box->addItem(QString::fromUtf8(sink.name),
QVariant::fromValue(sink.type));
}
ui->emulation_combo_box->setEnabled(!is_powered_on);
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
ui->input_type_combo_box->clear();
ui->input_type_combo_box->addItem(tr("Auto"), QVariant::fromValue(AudioCore::InputType::Auto));
for (const auto& input : AudioCore::ListInputs()) {
ui->input_type_combo_box->addItem(QString::fromUtf8(input.name),
QVariant::fromValue(input.type));
}
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
connect(ui->output_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioOutputDevices);
connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioInputDevices);
}
ConfigureAudio::~ConfigureAudio() {}
void ConfigureAudio::SetConfiguration() {
SetOutputTypeFromSinkType();
SetInputTypeFromInputType();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioOutputDevices(ui->output_type_combo_box->currentIndex());
UpdateAudioInputDevices(ui->input_type_combo_box->currentIndex());
SetOutputDeviceFromDeviceID();
SetInputDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
const s32 volume =
static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
ui->volume_slider->setValue(volume);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
ConfigurationShared::SetHighlight(ui->widget_emulation,
!Settings::values.audio_emulation.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->emulation_combo_box,
&Settings::values.audio_emulation);
} else {
s32 selection = static_cast<s32>(Settings::values.audio_emulation.GetValue());
ui->emulation_combo_box->setCurrentIndex(selection);
}
}
void ConfigureAudio::SetOutputTypeFromSinkType() {
int new_index = -1;
for (int index = 0; index < ui->output_type_combo_box->count(); index++) {
const auto sink_type =
static_cast<AudioCore::SinkType>(ui->output_type_combo_box->itemData(index).toUInt());
if (Settings::values.output_type.GetValue() == sink_type) {
new_index = index;
break;
}
}
ui->output_type_combo_box->setCurrentIndex(new_index);
}
void ConfigureAudio::SetOutputDeviceFromDeviceID() {
int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.output_device.GetValue());
for (int index = 0; index < ui->output_device_combo_box->count(); index++) {
if (ui->output_device_combo_box->itemText(index) == device_id) {
new_device_index = index;
break;
}
}
ui->output_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetInputTypeFromInputType() {
int new_index = -1;
for (int index = 0; index < ui->input_type_combo_box->count(); index++) {
const auto input_type =
static_cast<AudioCore::InputType>(ui->input_type_combo_box->itemData(index).toUInt());
if (Settings::values.input_type.GetValue() == input_type) {
new_index = index;
break;
}
}
ui->input_type_combo_box->setCurrentIndex(new_index);
}
void ConfigureAudio::SetInputDeviceFromDeviceID() {
int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.input_device.GetValue());
for (int index = 0; index < ui->input_device_combo_box->count(); index++) {
if (ui->input_device_combo_box->itemText(index) == device_id) {
new_device_index = index;
break;
}
}
ui->input_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
}
void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->toggle_audio_stretching, audio_stretching);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
ui->emulation_combo_box);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.volume, ui->volume_combo_box, [this](s32) {
return static_cast<float>(ui->volume_slider->value()) / ui->volume_slider->maximum();
});
if (Settings::IsConfiguringGlobal()) {
Settings::values.output_type =
static_cast<AudioCore::SinkType>(ui->output_type_combo_box->currentData().toUInt());
Settings::values.output_device = ui->output_device_combo_box->currentText().toStdString();
Settings::values.input_type =
static_cast<AudioCore::InputType>(ui->input_type_combo_box->currentData().toUInt());
Settings::values.input_device = ui->input_device_combo_box->currentText().toStdString();
}
}
void ConfigureAudio::UpdateAudioOutputDevices(int sink_index) {
auto sink_type =
static_cast<AudioCore::SinkType>(ui->output_type_combo_box->itemData(sink_index).toUInt());
auto& sink_details = AudioCore::GetSinkDetails(sink_type);
ui->output_device_combo_box->clear();
ui->output_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
for (const auto& device : sink_details.list_devices()) {
ui->output_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::UpdateAudioInputDevices(int input_index) {
auto input_type =
static_cast<AudioCore::InputType>(ui->input_type_combo_box->itemData(input_index).toUInt());
auto& input_details = AudioCore::GetInputDetails(input_type);
#if defined(__APPLE__)
if (input_details.real) {
AppleAuthorization::CheckAuthorizationForMicrophone();
}
#endif
ui->input_device_combo_box->clear();
ui->input_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
for (const auto& device : input_details.list_devices()) {
ui->input_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
ui->output_type_combo_box->setVisible(false);
ui->output_type_label->setVisible(false);
ui->output_device_combo_box->setVisible(false);
ui->output_device_label->setVisible(false);
ui->input_type_label->setVisible(false);
ui->input_type_combo_box->setVisible(false);
ui->input_device_label->setVisible(false);
ui->input_device_combo_box->setVisible(false);
ui->input_layout->setVisible(false);
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ConfigurationShared::SetColoredComboBox(
ui->emulation_combo_box, ui->widget_emulation,
static_cast<u32>(Settings::values.audio_emulation.GetValue(true)));
ConfigurationShared::SetColoredTristate(
ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
}