suyu/src/shader_recompiler/ir_opt/passes.h

38 lines
1.4 KiB
C++
Raw Normal View History

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2021-01-09 00:30:07 -06:00
#pragma once
#include "shader_recompiler/environment.h"
2021-02-16 01:10:22 -06:00
#include "shader_recompiler/frontend/ir/program.h"
2021-01-09 00:30:07 -06:00
namespace Shader {
struct HostTranslateInfo;
}
2021-01-09 00:30:07 -06:00
namespace Shader::Optimization {
2021-04-03 23:47:14 -05:00
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConditionalBarrierPass(IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp64ToFp32(IR::Program& program);
2021-02-19 15:10:18 -06:00
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);
2021-07-21 20:25:34 -05:00
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
2021-01-09 00:30:07 -06:00
2021-04-18 18:03:38 -05:00
// Dual Vertex
void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source);
2021-01-09 00:30:07 -06:00
} // namespace Shader::Optimization