2022-04-23 03:59:50 -05:00
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2021-01-09 00:30:07 -06:00
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#pragma once
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2021-03-08 15:31:53 -06:00
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/program.h"
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2022-11-10 20:32:53 -06:00
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namespace Shader {
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struct HostTranslateInfo;
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}
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2021-01-09 00:30:07 -06:00
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namespace Shader::Optimization {
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2021-04-03 23:47:14 -05:00
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void ConditionalBarrierPass(IR::Program& program);
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2022-11-09 10:58:10 -06:00
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void ConstantPropagationPass(Environment& env, IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void IdentityRemovalPass(IR::Program& program);
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void LowerFp64ToFp32(IR::Program& program);
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void LowerFp16ToFp32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
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2022-11-30 16:16:00 -06:00
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void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
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void VerificationPass(const IR::Program& program);
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2021-04-18 18:03:38 -05:00
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// Dual Vertex
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void VertexATransformPass(IR::Program& program);
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void VertexBTransformPass(IR::Program& program);
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void JoinTextureInfo(Info& base, Info& source);
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void JoinStorageInfo(Info& base, Info& source);
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2021-01-09 00:30:07 -06:00
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} // namespace Shader::Optimization
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