suyu/src/shader_recompiler/ir_opt/passes.h
Matías Locatti 42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00

37 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader {
struct HostTranslateInfo;
}
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConditionalBarrierPass(IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp64ToFp32(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
// Dual Vertex
void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source);
} // namespace Shader::Optimization