suyu/src/core/settings.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <array>
#include <string>
#include "common/common_types.h"
namespace Settings {
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namespace NativeButton {
enum Values {
A,
B,
X,
Y,
LStick,
RStick,
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L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
LStick_Left,
LStick_Up,
LStick_Right,
LStick_Down,
RStick_Left,
RStick_Up,
RStick_Right,
RStick_Down,
SL,
SR,
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Home,
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Screenshot,
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NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_lstick",
"button_rstick",
"button_l",
"button_r",
"button_zl",
"button_zr",
"button_plus",
"button_minus",
"button_dleft",
"button_dup",
"button_dright",
"button_ddown",
"button_lstick_left",
"button_lstick_up",
"button_lstick_right",
"button_lstick_down",
"button_rstick_left",
"button_rstick_up",
"button_rstick_right",
"button_rstick_down",
"button_sl",
"button_sr",
"button_home",
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"button_screenshot",
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}};
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} // namespace NativeButton
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namespace NativeAnalog {
enum Values {
LStick,
RStick,
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NumAnalogs,
};
static const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
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}};
} // namespace NativeAnalog
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enum class CpuCore {
Unicorn,
Dynarmic,
};
struct Values {
// Controls
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
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std::string touch_device;
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// Core
CpuCore cpu_core;
// Data Storage
bool use_virtual_sd;
// Renderer
float resolution_factor;
bool toggle_framelimit;
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float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
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// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
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void Apply();
} // namespace Settings