src/yuzu/qt_common.cpp:45:33: error: member access into incomplete type 'QPlatformNativeInterface'
wsi.display_connection = pni->nativeResourceForWindow("display", window);
^
/usr/include/qt6/QtGui/qguiapplication.h:20:7: note: forward declaration of 'QPlatformNativeInterface'
class QPlatformNativeInterface;
^
src/yuzu/qt_common.cpp:47:42: error: member access into incomplete type 'QPlatformNativeInterface'
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
^
/usr/include/qt6/QtGui/qguiapplication.h:20:7: note: forward declaration of 'QPlatformNativeInterface'
class QPlatformNativeInterface;
^
In the profile selection window:
Allow the user to start the game by double-clicking a profile to avoid having to additionally click the OK button. This avoids an unnecessary "step" to the start of the game...
This option is only visible if an Intel GPU using the proprietary
driver is found during Vulkan device enumeration.
configure_graphics: More directly get driver id
Vulkan::Device does quite a bit more than we need just to see the
driver ID here.
When Vulkan devices are enumerated, this also determines the available
present modes for each device, maps them to a vector, and gives
those options to the user.
OpenGL options are limited to On/Off.
Required creating a VkSurfaceKHR during device enumeration, which
may or may not be desireable. For the sake of a less confusing UI.
Also fixes a bug where if a graphics device disappears on the host, we
don't try and select the non-existant devices.
configure_graphics: Remove vsync runtime lock for Vulkan
configure_graphics: Recommend Mailbox present mode
configure_graphics: Fix type-limits warning
configure_graphics: Clean up includes
configure_graphics: Add tooltip
Those vulkan settings do not correspond 1:1 to the swap intervals that
they set for OpenGL, so remove it.
bootmanager: Add missing include
I didn't add this log why did it break
Function is useful outside of bootmanager, so put it in a common place.
qt_common: Add missing include
qt_common: Add some newlines
qt_common: Add trailing newline
qt_common: Add trainline newline
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.
If a mode isn't available in Vulkan, it defaults to FIFO.