Zach Hilman
1eb979221f
Merge pull request #2527 from lioncash/index
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yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman
dd4fe0dab1
Merge pull request #2534 from ReinUsesLisp/shader-cleanup
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gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Zach Hilman
433ca686a8
Merge pull request #2531 from ReinUsesLisp/qt-warnings
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qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman
6ce5f3e1bf
Merge pull request #2515 from lioncash/narrowing
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yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Zach Hilman
dfc40a3f9e
Merge pull request #2532 from ShalokShalom/patch-2
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Remove outdated info about compability
2019-06-05 15:04:57 -04:00
Zach Hilman
4f7a1f6c8c
Merge pull request #2536 from lioncash/cache
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game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
2019-06-05 15:03:59 -04:00
Lioncash
19dcb50692
kernel/process: Remove unused boost header include
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Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
2019-06-05 14:03:29 -04:00
Rodrigo Locatti
2ba4aa8a3b
Merge pull request #2529 from lioncash/boot
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yuzu/bootmanager: Minor interface tidying
2019-06-04 21:35:56 -03:00
Lioncash
2548661c08
core/core_timing_util: Amend casing of cyclesTo* functions
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Makes the casing consistent with all of our general function naming
conventions.
2019-06-04 20:31:46 -04:00
Lioncash
42f5fd0ab3
core/core_timing_util: Use std::chrono types for specifying time units
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Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Lioncash
79189c7e3e
core/core_timing_utils: Simplify overload set
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Removes unused overloads, simplifying the overall interface,
deduplicating some code.
2019-06-04 19:44:05 -04:00
Mat M
55f8111543
Merge pull request #2525 from FearlessTobi/remove-unused-settings
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yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
Hexagon12
b35953e4fd
Merge pull request #2543 from FernandoS27/exit-flow
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shader_bytecode: Mark EXIT as flow instruction
2019-06-04 19:52:59 +03:00
Fernando Sahmkow
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
Lioncash
5ccf2a7b82
input_common/sdl/sdl_impl: Correct logging string in SDLState constructor
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If this path was ever taken, a runtime exception would occur due to the
lack of a formatting specifier to insert the error code into the format
string.
2019-06-03 16:56:47 -04:00
Lioncash
cfac942e63
input_common/sdl/sdl_impl: Move documentation comments to header where applicable
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Places the documentation comments with the rest of SDLState's member
function documentation.
2019-06-03 16:56:47 -04:00
Lioncash
b9b23c98ff
input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPoller
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Adds another underscore to clearly indicate the axis names.
2019-06-03 16:56:47 -04:00
Lioncash
50048d9f5a
input_common/sdl/sdl_impl: Mark variables const where applicable
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Make it explicit that these aren't modified elsewhere (either through
functions by reference, or by other operations).
2019-06-03 16:56:47 -04:00
Lioncash
ca7ca2919c
input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as static
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Its prototype declared at the top of the translation unit contains the
static qualifier, so the function itself should also contain it to make
it a proper internally linked function.
2019-06-03 16:56:47 -04:00
Lioncash
b73ea457cc
input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
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It's valid to static_cast a void pointer back into its proper type.
2019-06-03 16:56:46 -04:00
Lioncash
2c679cda51
input_common/sdl/sdl_impl: Use insert_or_assign() where applicable
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Same behavior, but without a potential need to unnecessarily default
construct a value.
2019-06-03 16:56:46 -04:00
Lioncash
b46e615551
input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
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The deleter can just be set in the constructor and maintained throughout
the lifetime of the object.
If a contained pointer is null, then the deleter won't execute, so this
is safe to do. We don't need to swap it out with a version of a deleter
that does nothing.
2019-06-03 16:56:46 -04:00
Lioncash
7ea07c6063
input_common/sdl/sdl_impl: Resolve two sign conversion warnings
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Silences the final two warnings in SDL code.
2019-06-03 16:56:46 -04:00
Lioncash
cf0d01a5d7
input_common/sdl: Remove unused header includes and forward declarations
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Gets rid of a few unnecessary inclusion dependencies. It also uncovered
a few indirect inclusion dependencies being relied upon.
2019-06-03 16:56:42 -04:00
Lioncash
00f0827a26
input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable
2019-06-03 15:49:04 -04:00
Lioncash
77ce85f51d
yuzu/bootmanager: Log out screenshot destination path
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We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash
e32bf646cf
yuzu/bootmanager: Treat the resolution factor as a u32
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Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash
536c9cf006
yuzu/bootmanager: Default EmuThread's destructor in the cpp file
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This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash
0a650ec99e
yuzu/bootmanager: unsigned -> u32
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Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash
2575403acf
yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
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This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash
cfb59aad3f
yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
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We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash
49e3a6e924
yuzu/bootmanager: Remove unnecessary pointer casts
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We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
ReinUsesLisp
0935c2d97b
gl_shader_decompiler: Remove guest "position" varying
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"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
Lioncash
e70f16fff7
input_common/sdl/sdl_impl: Silence sign conversion warnings
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Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash
1edf018319
common/math_util: Provide a template deduction guide for Common::Rectangle
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Allows for things such as:
auto rect = Common::Rectangle{0, 0, 0, 0};
as opposed to being required to explicitly write out the underlying
type, such as:
auto rect = Common::Rectangle<int>{0, 0, 0, 0};
The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
Lioncash
d0d97de1e4
game_list_worker: Use QFile over our own IOFile instance or std streams
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Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
2019-05-30 22:15:13 -04:00
Lioncash
de2533d389
game_list_worker: Remove template specializations
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This is equivalent to specifying two separate functions, so we can just
do that.
2019-05-30 18:56:06 -04:00
bunnei
ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
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mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei
75561d190a
Merge pull request #2431 from DarkLordZach/game-list-cache
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yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
ReinUsesLisp
e72b9044a0
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
ReinUsesLisp
ad321564ed
gl_shader_cache: Add commentaries explaining the intention in shaders creation
2019-05-30 13:58:38 -03:00
ReinUsesLisp
838b6d2ff8
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
2019-05-30 13:56:03 -03:00
ReinUsesLisp
6ac4490751
gl_buffer_cache: Remove unused ReserveMemory method
2019-05-30 13:21:01 -03:00
ReinUsesLisp
a89cc0bafc
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
2019-05-30 13:21:01 -03:00
ReinUsesLisp
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00
ReinUsesLisp
7259f7a733
rasterizer_opengl: Remove OpenGL core profile
2019-05-30 13:21:00 -03:00
Zach Hilman
9b2d38582f
main: Remove extraneous comment
2019-05-30 10:47:56 -04:00
ShalokShalom
e9772a2539
Remove outdated info about compability
2019-05-30 05:38:27 +02:00
ReinUsesLisp
3f11d1c821
qt: Silence name collision warnings
2019-05-29 21:35:05 -03:00