ReinUsesLisp
78f3e8a757
gl_shader_cache: Implement locker variants invalidation
2019-10-25 09:01:32 -04:00
ReinUsesLisp
ec85648af3
gl_shader_disk_cache: Store and load fast BRX
2019-10-25 09:01:31 -04:00
ReinUsesLisp
fa2c297f3e
const_buffer_locker: Minor style changes
2019-10-25 09:01:31 -04:00
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
1244f2d368
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
a05120ec0b
Shader_IR: Correct typo in Consistent method.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
33fcec3502
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
8909f52166
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
acd6441134
Shader_Cache: setup connection of ConstBufferLocker
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
2ef696c85a
Shader_IR: Implement BRX tracking.
2019-10-25 09:01:29 -04:00
James Rowe
5ee4fb6e12
Merge pull request #3029 from jroweboy/revert
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Revert "ci: Add build name to archive root folder"
2019-10-24 12:53:30 -06:00
James Rowe
969f0afa4e
Revert "ci: Add build name to archive root folder"
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This reverts commit 5e553a6c26
.
2019-10-24 12:46:15 -06:00
Rodrigo Locatti
5062728669
Merge pull request #3028 from lioncash/constexpr
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shader_bytecode: Make Matcher constexpr capable
2019-10-24 15:10:40 -03:00
Lioncash
7fdf991097
shader_bytecode: Make Matcher constexpr capable
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Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
2019-10-24 01:10:10 -04:00
Rodrigo Locatti
5328d570df
Merge pull request #3024 from lioncash/shadow
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video_core/shader: Resolve instances of variable shadowing
2019-10-24 00:45:23 -03:00
Lioncash
1f5401c89c
video_core/shader: Resolve instances of variable shadowing
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Silences a few -Wshadow warnings.
2019-10-23 23:00:31 -04:00
bunnei
012d7f5233
Merge pull request #3022 from DarkLordZach/azure-folder-rename
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ci: Add build name to archive root folder
2019-10-23 15:52:37 -04:00
Zach Hilman
5e553a6c26
ci: Add build name to archive root folder
2019-10-23 15:23:43 -04:00
bunnei
6fe89acf0d
Merge pull request #2991 from lioncash/npad
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hid/npad: Minor cleanup
2019-10-22 19:51:24 -04:00
Fernando Sahmkow
c4a0aa9207
Merge pull request #2995 from ReinUsesLisp/ignore-gmem
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shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 13:22:43 -04:00
Fernando Sahmkow
7ecf9f7228
Merge pull request #2983 from lioncash/fallthrough
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gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
ReinUsesLisp
1ea07954fb
shader_ir/memory: Ignore global memory when tracking fails
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Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
2019-10-22 02:49:17 -03:00
David
1572fb9bf2
Merge pull request #3003 from ReinUsesLisp/flush-mme-trace
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maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 21:12:11 +11:00
ReinUsesLisp
e3107788e6
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 03:43:17 -03:00
bunnei
dd2e96b362
Merge pull request #3001 from bunnei/fix-clang-error
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core: Fix clang-format errors.
2019-10-19 14:52:19 -04:00
bunnei
a86a88109a
core: Fix clang-format errors.
2019-10-19 14:47:18 -04:00
bunnei
8d009a7aae
Merge pull request #2998 from cociorbaandrei/fix_null_pderef
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Fix null pointer dereference.
2019-10-18 10:50:01 -04:00
Nicolae-Andrei Cociorba
20521da259
Fix null pointer deref.
2019-10-18 14:12:12 +00:00
Rodrigo Locatti
dc5eedef71
Merge pull request #2994 from lioncash/fmt
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video_core/shader/ast: Minor changes to ASTPrinter
2019-10-18 01:05:25 -03:00
Lioncash
074b38b7a9
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
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These can also trivially be made const member functions, with the
addition of a few consts.
2019-10-17 20:59:48 -04:00
Lioncash
222f4b45eb
video_core/shader/ast: Make ASTManager::Print a const member function
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Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
2019-10-17 20:56:39 -04:00
Rodrigo Locatti
fd922ddb01
Merge pull request #2993 from lioncash/vulkan-expr
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vk_shader_decompiler: Mark operator() function parameters as const references
2019-10-17 21:46:49 -03:00
Lioncash
7831e86c34
video_core/shader/ast: Make ExprPrinter members private
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This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash
a2eccbf075
video_core/shader/ast: Make Indent() return a string_view
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The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash
15d177a6ac
video_core/shader/ast: Make Indent() private
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It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash
7f6a8a33d4
video_core/shader/ast: Rename Ident() to Indent()
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This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash
081530686c
video_core/shader/ast: Make use of fmt where applicable
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Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
bunnei
d1713ad451
Merge pull request #2992 from lioncash/dmnt
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dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
2019-10-17 19:52:24 -04:00
Lioncash
c6bec9aa10
vk_shader_decompiler: Mark operator() function parameters as const references
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These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Lioncash
2c34d8aabb
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
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Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
2019-10-17 18:49:39 -04:00
Rodrigo Locatti
219fdcb9d9
Merge pull request #2966 from FernandoS27/astc-formats
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Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti
a21b88ef8f
Merge pull request #2979 from lioncash/macro
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video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Rodrigo Locatti
7cf091bb20
Merge pull request #2989 from lioncash/apm
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service/apm/controller: Minor interface changes
2019-10-17 19:20:14 -03:00
Lioncash
8d8e495248
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
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We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Rodrigo Locatti
7398466c33
Merge pull request #2990 from lioncash/warn
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core: Resolve -Wreorder warnings
2019-10-17 19:18:52 -03:00
Lioncash
d076466f26
hid/npad: Add missing break in default case
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While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash
26c84718c8
hid/npad: Replace std::for_each with ranged for loops
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Performs the same behavior, but is built into the core language itself.
No functional change.
2019-10-17 18:16:36 -04:00
Lioncash
e433e99191
hid/npad: Remove redundant non-const variant of IsControllerSupported()
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The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash
a71e8066a1
hid/npad: Move function declarations
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Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00