Fernando Sahmkow
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8f407adeeb
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Merge pull request #2954 from ReinUsesLisp/fix-invalidation
gl_shader_disk_cache: Properly ignore existing cache
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2019-10-06 17:48:14 -04:00 |
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ReinUsesLisp
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58b597c5ec
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gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
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2019-10-06 18:00:20 -03:00 |
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bunnei
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123c0580b4
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Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
qt: Fix game name format error
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2019-10-06 15:13:57 -04:00 |
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Zach Hilman
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81fff7aec0
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qt: Fix game name format error
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2019-10-06 15:07:04 -04:00 |
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bunnei
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deecd7f074
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Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
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2019-10-05 20:41:20 -04:00 |
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bunnei
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6f511c8006
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Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
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2019-10-05 19:29:35 -04:00 |
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Fernando Sahmkow
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47ccfabe18
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Merge pull request #2944 from lioncash/ast
video_core/shader: Minor changes
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2019-10-05 12:02:51 -04:00 |
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Lioncash
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f883cd4f0e
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video_core/control_flow: Eliminate variable shadowing warnings
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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25702b6256
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video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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d82b181d44
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video_core/ast: Unindent most of IsFullyDecompiled() by one level
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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6c41d1cd7e
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video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
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2019-10-05 09:14:27 -04:00 |
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Lioncash
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3c54edae24
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video_core/ast: Eliminate variable shadowing warnings
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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5a0a9c7449
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video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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3a20d9734f
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video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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43503a69bf
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video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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50ad745585
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video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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8eb1398f8d
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video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
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2019-10-05 09:14:23 -04:00 |
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Lioncash
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8e0c80f269
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video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
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2019-10-05 08:22:03 -04:00 |
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David
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3728bbc22a
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Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
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2019-10-05 21:52:20 +10:00 |
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Zach Hilman
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57fe7fdec0
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qt: Change titlebar formatting
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2019-10-05 00:10:04 -04:00 |
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Zach Hilman
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3d4a0b94e3
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common: Add additional SCM revision fields
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2019-10-05 00:09:49 -04:00 |
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Zach Hilman
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d45ad75404
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ci: Add version counter variable
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2019-10-05 00:09:11 -04:00 |
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bunnei
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0a662d009b
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Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
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2019-10-04 20:12:01 -04:00 |
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ReinUsesLisp
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25ee892d5e
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audio/audout_u: Change formatting for old clang-format versions
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2019-10-04 23:51:56 +00:00 |
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ReinUsesLisp
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e1afeec76d
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yuzu/game_list_worker: Silence warnings
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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f297e9ff22
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yuzu/game_list: Silence -Wswitch and -Wunused-variable
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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2b9b695fa7
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yuzu/configure_service: Silence -Wswitch
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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e03f46fb0e
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yuzu_tester: Remove unused variable
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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8d0b1a957e
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service/nvdrv: Silence -Wswitch
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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5c907f85fc
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service/nfp: Silence -Wunused and -Wswitch
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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0759df0aff
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service/hid: Silence -Wunused and -Wswitch
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2019-10-04 23:41:22 +00:00 |
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ReinUsesLisp
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ab6f8d8a1e
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service/am: Silence -Wreorder
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2019-10-04 23:41:21 +00:00 |
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ReinUsesLisp
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634c6e24b0
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service/hid: Remove unused system reference
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2019-10-04 23:41:21 +00:00 |
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ReinUsesLisp
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1dbd22e695
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service/friend: Remove unused field
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2019-10-04 23:41:21 +00:00 |
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ReinUsesLisp
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99db7d23dd
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service/filesystem: Silence -Wunused-variable
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2019-10-04 23:41:21 +00:00 |
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ReinUsesLisp
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8566096794
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service/bcat: Silence -Wreorder and -Wunused
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2019-10-04 23:41:21 +00:00 |
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ReinUsesLisp
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87e7cc2d5a
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service/audio: Silence -Wunused
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2019-10-04 23:28:34 +00:00 |
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ReinUsesLisp
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aacb473aa2
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service/apm: Silence -Wunused and -Wreorder
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2019-10-04 23:28:34 +00:00 |
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ReinUsesLisp
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f4417eab8f
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common/file_util: Silence -Wswitch
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2019-10-04 23:28:34 +00:00 |
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Fernando Sahmkow
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ab47a660c8
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Texture_Cache: Blit Deduction corrections and simplifications.
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2019-10-04 18:53:47 -04:00 |
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Fernando Sahmkow
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2036504a82
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TextureCache: Add the ability to deduce if two textures are depth on blit.
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2019-10-04 18:53:46 -04:00 |
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Fernando Sahmkow
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e6eae4b815
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Shader_ir: Address feedback
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2019-10-04 18:52:57 -04:00 |
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Fernando Sahmkow
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3c09d9abe6
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Shader_Ir: Address Feedback and clang format.
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2019-10-04 18:52:57 -04:00 |
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Fernando Sahmkow
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507a9c6a40
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vk_shader_decompiler: Correct Branches inside conditionals.
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2019-10-04 18:52:56 -04:00 |
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Fernando Sahmkow
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000ad558dd
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vk_shader_decompiler: Clean code and be const correct.
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2019-10-04 18:52:55 -04:00 |
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Fernando Sahmkow
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7c756baa77
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Shader_IR: clean up AST handling and add documentation.
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2019-10-04 18:52:55 -04:00 |
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Fernando Sahmkow
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5ea740beb5
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Shader_IR: Correct OutwardMoves for Ifs
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2019-10-04 18:52:54 -04:00 |
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Fernando Sahmkow
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100a4bd988
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vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
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2019-10-04 18:52:54 -04:00 |
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Fernando Sahmkow
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189a50bc2a
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gl_shader_decompiler: Refactor and address feedback.
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2019-10-04 18:52:53 -04:00 |
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Fernando Sahmkow
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b3c46d6948
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Shader_IR: corrections and clang-format
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2019-10-04 18:52:53 -04:00 |
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