ReinUsesLisp
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a0c8c16d07
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shader_header: Make local memory size getter constant
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2019-01-15 17:54:49 -03:00 |
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ReinUsesLisp
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0ab17ab406
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gl_shader_cache: Use dirty flags for shaders
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2019-01-07 16:13:12 -03:00 |
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ReinUsesLisp
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aaa0e6c346
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shader_bytecode: Fixup TEXS.F16 encoding
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2018-12-26 01:35:44 -03:00 |
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David Marcec
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fdd649e2ef
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Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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2018-12-19 12:52:32 +11:00 |
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ReinUsesLisp
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ef061481c5
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shader_bytecode: Fixup half float's operator B encoding
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2018-12-18 04:28:50 -03:00 |
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heapo
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72599cc667
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Implement postfactor multiplication/division for fmul instructions
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2018-12-17 07:56:25 -08:00 |
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ReinUsesLisp
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59a8df1b14
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gl_shader_decompiler: Implement TEXS.F16
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2018-12-05 02:06:34 -03:00 |
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ReinUsesLisp
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2908d30274
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gl_rasterizer: Enable clip distances when set in register and in shader
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2018-11-29 16:58:20 -03:00 |
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bunnei
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5a9a84994a
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Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
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2018-11-28 17:47:28 -05:00 |
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bunnei
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3fe8ab0d99
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Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
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2018-11-28 17:46:55 -05:00 |
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bunnei
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6f849887c9
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Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
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2018-11-28 10:12:37 -05:00 |
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bunnei
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881f5ad70f
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Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
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2018-11-27 19:21:17 -05:00 |
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bunnei
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abea6fa90c
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gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
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2018-11-26 23:14:01 -05:00 |
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Rodolfo Bogado
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dfdbfa69e5
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Implement depth clamp
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2018-11-26 20:56:32 -03:00 |
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Rodolfo Bogado
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8e971f5062
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Add support for Clip Distance enabled register
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2018-11-26 20:45:21 -03:00 |
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bunnei
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1856d0ee8a
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Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
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2018-11-26 18:34:09 -05:00 |
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bunnei
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67a154e23d
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Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
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2018-11-26 18:33:22 -05:00 |
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Marcos
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cb8d51e37e
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GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
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2018-11-26 18:31:44 -05:00 |
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bunnei
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a41943dc55
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Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
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2018-11-26 18:25:42 -05:00 |
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FernandoS27
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ddfbe0b58d
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Implemented Tile Width Spacing
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2018-11-26 09:05:12 -04:00 |
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bunnei
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f9a211220c
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Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
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2018-11-25 23:04:57 -05:00 |
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bunnei
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d7d1ab15b6
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Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
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2018-11-25 22:38:42 -05:00 |
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bunnei
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8ce90a4f0b
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Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
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2018-11-25 22:35:30 -05:00 |
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ReinUsesLisp
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924e834b8f
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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2018-11-25 04:37:29 -03:00 |
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Rodolfo Bogado
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13f6a603c2
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Add support for viewport_transfom_enable register
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2018-11-24 13:17:48 -03:00 |
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bunnei
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e23543918b
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Merge pull request #1785 from Tinob/master
Add support for clear_flags register
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2018-11-23 23:55:56 -05:00 |
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bunnei
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b6b78203cc
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Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
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2018-11-23 23:31:04 -05:00 |
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Rodolfo Bogado
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54c2a4cafc
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Add support for clear_flags register
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2018-11-24 00:16:33 -03:00 |
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Hexagon12
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3135dbc29c
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Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
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2018-11-23 08:51:32 -08:00 |
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ReinUsesLisp
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b3853403b7
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gl_shader_decompiler: Implement clip distances
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2018-11-23 02:14:43 -03:00 |
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bunnei
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0e6a608245
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maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
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2018-11-22 00:51:01 -05:00 |
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ReinUsesLisp
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8a5e6fce07
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gl_shader_decompiler: Rename control codes to condition codes
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2018-11-21 22:31:16 -03:00 |
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ReinUsesLisp
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642dfeda2a
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gl_shader_decompiler: Implement BFI_IMM_R
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2018-11-21 16:12:30 -03:00 |
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ReinUsesLisp
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d92afc7493
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gl_shader_decompiler: Implement R2P_IMM
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2018-11-21 04:56:00 -03:00 |
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bunnei
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1a543723ab
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maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
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2018-11-20 19:58:06 -05:00 |
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Rodolfo Bogado
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5297495c87
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small fix for alphaToOne bit location
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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e69eb3c760
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fix for gcc compilation
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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53b4a1af0f
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add AlphaToCoverage and AlphaToOne
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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8ed7e1af2c
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add support for fragment_color_clamp
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2018-11-17 19:59:33 -03:00 |
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Rodolfo Bogado
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6a2aa6dbdb
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set default value for point size register
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2018-11-17 19:59:33 -03:00 |
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Rodolfo Bogado
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1881e86c43
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fix viewport and scissor behavior
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2018-11-17 19:59:32 -03:00 |
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Markus Wick
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97f5c4ffd3
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gl_rasterizer: Skip VB upload if the state is clean.
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2018-11-17 14:28:54 +01:00 |
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Frederic L
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ab362aa7e5
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gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
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2018-11-13 14:07:23 +01:00 |
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Rodolfo Bogado
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4a6eff3b7b
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Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
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2018-11-11 16:31:00 -03:00 |
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bunnei
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8ea6261547
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Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
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2018-11-11 08:17:57 -08:00 |
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Markus Wick
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359db6a673
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gl_rasterizer: Skip VAO binding if the state is clean.
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2018-11-06 22:31:33 +01:00 |
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Rodolfo Bogado
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19038db489
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Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
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2018-11-05 00:24:19 -03:00 |
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Rodolfo Bogado
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145ae36963
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Implement multi-target viewports and blending
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2018-11-04 20:49:48 -03:00 |
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bunnei
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9afcbba8e4
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Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
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2018-11-01 00:34:56 -04:00 |
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bunnei
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de0ab806df
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maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
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2018-10-31 23:29:21 -04:00 |
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