ReinUsesLisp
d110a371bb
gl_state: Use bool instead of GLboolean
...
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
bunnei
e972016456
Merge pull request #3298 from Simek/missing_hotkeys
...
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
bunnei
278264b9e5
Merge pull request #3314 from degasus/physical_mem
...
core/hle/kernel: Simplify PhysicalMemory usages.
2020-01-18 03:03:48 -05:00
Markus Wick
56672b8c98
core/memory: Create a special MapMemoryRegion for physical memory.
...
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
55103da066
core/hle: Simplify PhysicalMemory usage in vm_manager.
2020-01-18 08:29:19 +01:00
Markus Wick
7e94e544f4
core/loaders: Simplify PhysicalMemory usage.
...
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei
9bf4850f74
Merge pull request #3305 from ReinUsesLisp/point-size-program
...
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
15163edaaa
Merge pull request #3312 from ReinUsesLisp/atoms-u32
...
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
bunnei
3cce5056ff
Merge pull request #3318 from jroweboy/remove-cpu-vendor
...
Remove unused CPU Vendor string and telemtry field
2020-01-17 22:24:52 -05:00
James Rowe
4512a6bbfc
Remove unused CPU Vendor string and telemtry field
...
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
bunnei
530a761e7a
Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
...
Add headbar icon on Linux
2020-01-17 19:04:10 -05:00
TotalCaesar659
dd74fd014b
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
bunnei
48863afb65
Merge pull request #3306 from ReinUsesLisp/gl-texture
...
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
657b3a366e
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
...
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
bunnei
e041f33569
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
...
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
f09cd52980
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
ReinUsesLisp
63ba41a26d
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
ReinUsesLisp
0caab54b5d
format_lookup_table: Fix ZF32_X24S8 component types
...
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
82e1285c1e
vk_texture_cache: Fix typo in commentary
...
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
30faf6a964
Merge pull request #3308 from lioncash/private
...
maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
d23869811d
Merge pull request #3304 from lioncash/fwd-decl
...
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
bunnei
a43ac8c79e
Merge pull request #3307 from jroweboy/fix-git
...
Fix git version in scm_rev.cpp
2020-01-16 10:00:43 -05:00
Lioncash
9e874898f5
maxwell_3d: Make dirty_pointers private
...
This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
b429095b61
Fix git version in scm_rev.cpp
2020-01-16 00:12:50 -07:00
ReinUsesLisp
c375d735e6
gl_state: Implement PROGRAM_POINT_SIZE
...
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
7af56dfa76
renderer_opengl/utils: Remove unused header inclusions
...
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
06d30fbcca
renderer_opengl/utils: Forward declare private structs
...
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp
66a1c777c9
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
cdb00546f0
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
2d09467f6f
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
ReinUsesLisp
02624c35ec
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
Rodrigo Locatti
64cd46579b
Merge pull request #3303 from lioncash/reorder
...
control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
81e9e229fa
Merge pull request #3302 from lioncash/unused-var
...
gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
a1eee1749e
control_flow: Silence -Wreorder warning for CFGRebuildState
...
Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
a83e28b237
Merge pull request #3296 from Simek/hotkeys_resize
...
GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
f10ea944e0
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
...
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
4cd5ad90f3
gl_shader_cache: std::move entries in CachedShader constructor
...
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15a6840e7a
gl_shader_cache: Remove unused entries variable in BuildShader()
...
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
55f95e7f26
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
...
shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
15788ffcde
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
...
shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
6985eea519
Merge pull request #3290 from ReinUsesLisp/gl-clamp
...
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
e749f17257
Merge pull request #3292 from degasus/heap_space_fix
...
core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
09e17fbb0f
vk_texture_cache: Implement generic texture cache on Vulkan
...
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
2b2712fa95
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
da3049aa74
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
Bartosz Kaszubowski
6726e8b784
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
Fernando Sahmkow
43fc793439
Merge pull request #3283 from ReinUsesLisp/vk-compute-pass
...
vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-12 11:14:59 -04:00
Markus Wick
c76ffa5019
core/kernel: Fix GetTotalPhysicalMemoryUsed.
...
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
b1138e5ea1
vk_compute_pass: Address feedback
...
Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
3d46709b7f
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
...
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00