Lioncash
677a8b208d
video_core: Resolve more variable shadowing scenarios
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Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
bunnei
fad38ec6e8
Merge pull request #5064 from lioncash/node-shadow
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node: Eliminate variable shadowing
2020-12-04 00:45:33 -08:00
Lioncash
edd8208779
node: Mark member functions as [[nodiscard]] where applicable
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Prevents logic bugs from accidentally ignoring the return value.
2020-12-03 16:03:34 -05:00
Lioncash
7cf34c3637
node: Eliminate variable shadowing
2020-12-03 15:59:38 -05:00
Lioncash
cf9767c608
vp9/vic: Resolve pessimizing moves
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Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
2020-12-03 12:33:07 -05:00
bunnei
9abb23cd27
Merge pull request #5002 from ameerj/nvdec-frameskip
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nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-02 15:55:15 -08:00
bunnei
7b4a213603
Merge pull request #5013 from ReinUsesLisp/vk-early-z
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vk_shader_decompiler: Implement force early fragment tests
2020-11-30 11:11:07 -08:00
comex
4681e1ea9e
codec: Fix pragma GCC diagnostic pop
missing corresponding push
2020-11-26 16:35:42 -05:00
ReinUsesLisp
2ccf85a910
vk_shader_decompiler: Implement force early fragment tests
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Force early fragment tests when the 3D method is enabled.
The established pipeline cache takes care of recompiling if needed.
This is implemented only on Vulkan to avoid invalidating the shader
cache on OpenGL.
2020-11-26 17:52:26 -03:00
ameerj
979b602738
Limit queue size to 10 frames
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Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
2020-11-26 14:04:06 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
ameerj
c9e3abe206
Address PR feedback
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remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-26 00:18:26 -05:00
Rodrigo Locatti
0e15c68f54
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
ameerj
eab041866b
Queue decoded frames, cleanup decoders
2020-11-25 17:10:44 -05:00
ameerj
d52ee6d0a7
cleanup unneeded comments and newlines
2020-11-25 14:46:08 -05:00
ameerj
e87670ee48
Refactor MaxwellToSpirvComparison. Use Common::BitCast
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj
1dbf71ceb3
Address PR feedback from Rein
2020-11-24 22:46:45 -05:00
ameerj
9014861858
vulkan_renderer: Alpha Test Culling Implementation
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Used by various textures in many titles, e.g. SSBU menu.
2020-11-24 22:46:45 -05:00
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
fbda5e9ec9
Merge pull request #3681 from lioncash/component
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decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
comex
994f497781
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
Morph
e13a91fa9b
Merge pull request #4954 from lioncash/compare
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gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei
5502f39125
Merge pull request #4955 from lioncash/move3
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async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
LC
d88baa746b
Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
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gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp
acc14d233f
gl_rasterizer: Remove warning of untested alpha test
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Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei
b00f4abe36
Merge pull request #4953 from lioncash/shader-shadow
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shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
Lioncash
01db5cf203
async_shaders: emplace threads into the worker thread vector
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Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash
ba3916fc67
async_shaders: Simplify implementation of GetCompletedWork()
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This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash
3fcc98e11a
async_shaders: Simplify moving data into the pending queue
2020-11-20 04:41:29 -05:00
Lioncash
5b441fa25d
async_shaders: std::move data within QueueVulkanShader()
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Same behavior, but avoids redundant copies.
While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash
8469b76630
gl_rasterizer: Make floating-point literal a float
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Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash
b7cd5d742e
shader_bytecode: Make use of [[nodiscard]] where applicable
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Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash
56ecafc204
shader_bytecode: Eliminate variable shadowing
2020-11-20 02:13:45 -05:00
Rodrigo Locatti
1889b641d9
Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
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maxwell_3d: Move code to separate functions and insert instead of push_back
2020-11-20 01:57:22 -03:00
Lioncash
70812ec57b
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
Lioncash
a78021580d
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
Lioncash
b928fca114
gpu: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:09 -05:00
ReinUsesLisp
622830f4e1
maxwell_3d: Use insert instead of loop push_back
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This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
ReinUsesLisp
9ea8cffe35
maxwell_3d: Move code to separate functions
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Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
2020-11-11 19:52:19 -03:00
bunnei
dc5396a466
video_core: dma_pusher: Remove integrity check on command lists.
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- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
91a45834fd
Merge pull request #4891 from lioncash/clang2
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General: Fix clang build
2020-11-06 10:33:13 -08:00
bunnei
a111a9ae2c
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
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shader: Partially implement texture cube array shadow
2020-11-05 16:25:00 -08:00
Lioncash
6f006d051e
General: Fix clang build
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Allows building on clang to work again
2020-11-05 10:07:16 -05:00
bunnei
087f52e872
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Chloe
6bbbbe8f85
Merge pull request #4869 from bunnei/improve-gpu-sync
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Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
bunnei
4bfa411ddc
Merge pull request #4874 from lioncash/nodiscard2
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nvdec: Make use of [[nodiscard]] where applicable
2020-11-03 16:34:07 -08:00
Lioncash
4f0f481f63
nvdec: Make use of [[nodiscard]] where applicable
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Prevents bugs from occurring where the results of a function are
accidentally discarded
2020-11-02 02:45:15 -05:00
bunnei
1089d76736
Merge pull request #4865 from ameerj/async-threadcount
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async_shaders: Increase Async worker thread count for >8 thread cpus
2020-11-01 01:54:01 -07:00
bunnei
c6e1c46ac7
video_core: dma_pusher: Add support for integrity checks.
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- Log corrupted command lists, rather than crash.
2020-11-01 01:52:38 -07:00
bunnei
c64545d07a
video_core: dma_pusher: Add support for prefetched command lists.
2020-11-01 01:52:38 -07:00
bunnei
6053b95552
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
2020-11-01 01:52:37 -07:00
bunnei
98f68d06f1
Merge pull request #4853 from ReinUsesLisp/fcmp-imm
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shader/arithmetic: Implement FCMP immediate + register variant
2020-10-31 01:25:02 -07:00
Lioncash
12eeffcb7c
vp9: Be explicit with copy and move operators
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It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
2020-10-29 22:57:35 -04:00
Lioncash
0d713cf8eb
vp9: Mark functions with [[nodiscard]] where applicable
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Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
2020-10-29 22:57:32 -04:00
Lioncash
badea3b301
vp9: Provide a default initializer for "hidden" member
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The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.
Instead, we can initialize this to a deterministic value to prevent that
from occurring.
2020-10-29 22:35:55 -04:00
Lioncash
f8543249f0
vp9: Make some member functions internally linked
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These helper functions don't directly modify any member state and can be
hidden from view.
2020-10-29 22:34:46 -04:00
Lioncash
5553bd3ba2
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei
ef29bf4515
Merge pull request #4837 from lioncash/nvdec-2
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nvdec: Minor tidying up
2020-10-29 12:28:07 -07:00
ameerj
3620206136
async_shaders: Increase Async worker thread count for 8+ thread cpus
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Adds 1 async worker thread for every 2 available threads above 8
2020-10-29 14:16:45 -04:00
bunnei
c6d001c94f
Merge pull request #4838 from lioncash/syncmgr
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sync_manager: Amend parameter order of calls to SyncptIncr constructor
2020-10-28 22:49:22 -07:00
bunnei
94eca09cf6
video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.
2020-10-28 16:47:08 -07:00
ReinUsesLisp
657771bdcb
shader: Partially implement texture cube array shadow
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This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.
Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
2020-10-28 17:12:40 -03:00
ReinUsesLisp
44b552be71
shader/arithmetic: Implement FCMP immediate + register variant
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Trivially add the encoding for this.
2020-10-28 17:05:41 -03:00
LC
978e7897a3
Merge pull request #4848 from ReinUsesLisp/type-limits
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video_core: Enforce -Werror=type-limits
2020-10-28 03:16:10 -04:00
ReinUsesLisp
79da90cea8
video_core: Enforce -Wredundant-move and -Wpessimizing-move
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Silence three warnings and make them errors to avoid introducing more in the future.
2020-10-28 02:44:50 -03:00
ReinUsesLisp
4a451e5849
video_core: Enforce -Werror=type-limits
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Silences one warning and avoids introducing more in the future.
2020-10-28 02:37:47 -03:00
Lioncash
047e77e2f0
sync_manager: Amend parameter order of calls to SyncptIncr constructor
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Corrects some cases where the arguments would be incorrectly swapped.
2020-10-27 03:22:57 -04:00
Lioncash
cce14b4cd7
h264: Make WriteUe take a u32
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Enforces the type of the desired value in calling code.
2020-10-27 03:21:53 -04:00
Lioncash
6291975731
vp9: std::move buffer within ComposeFrameHeader()
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We can move the buffer here to avoid a heap reallocation
2020-10-27 02:27:31 -04:00
Lioncash
00decfbb07
vp9: Remove dead code
2020-10-27 02:26:17 -04:00
Lioncash
111802bbbb
vp9: Join declarations with assignments
2020-10-27 02:26:03 -04:00
Lioncash
3b5d5fa86f
vp9: Remove pessimizing moves
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The move will already occur without std::move.
2020-10-27 02:21:40 -04:00
Lioncash
dcc26c54a5
vp9: Resolve variable shadowing
2020-10-27 02:20:17 -04:00
Lioncash
c04203b786
nvdec: Tidy up header includes
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Prevents a few unnecessary inclusions.
2020-10-27 02:16:42 -04:00
ameerj
eb67a45ca8
video_core: NVDEC Implementation
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
3e46934442
Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders
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video_core: Fix instances where msbuild always regenerated host shaders
2020-10-23 10:01:16 -07:00
Lioncash
678d012c2c
video_core: Conditially activate relevant compiler warnings
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These compiler flags aren't shared with clang, so specifying these flags
unconditionally can lead to a bit of warning spam.
While we're in the area, we can also enable -Wunused-but-set-parameter
given this is almost always a bug.
2020-10-20 20:28:25 -04:00
ReinUsesLisp
f21a189148
gl_arb_decompiler: Implement robust buffer operations
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This emulates the behavior we get on GLSL with regular SSBOs with a
pointer + length pair. It aims to be consistent with the crashes we
might get.
Out of bounds stores are ignored. Atomics are ignored and return zero.
Reads return zero.
2020-10-20 03:34:32 -03:00
bunnei
f1ead11df7
Merge pull request #4204 from ReinUsesLisp/vulkan-1.0
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renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
2020-10-19 14:18:54 -07:00
bunnei
743fe1aea3
Merge pull request #4782 from ReinUsesLisp/remove-dyn-primitive
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vk_graphics_pipeline: Manage primitive topology as fixed state
2020-10-17 22:14:17 -07:00
bunnei
d47ac3ce09
Merge pull request #4772 from goldenx86/block-rdna
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vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
2020-10-14 17:51:39 -07:00
ReinUsesLisp
e4e0abc418
vk_graphics_pipeline: Manage primitive topology as fixed state
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Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.
- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
Houses.
2020-10-13 04:08:33 -03:00
bunnei
4c348f4069
Merge pull request #4766 from ReinUsesLisp/tmml-cube
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shader/texture: Implement CUBE texture type for TMML and fix arrays
2020-10-12 12:53:57 -07:00
ReinUsesLisp
e1600b0962
video_core: Enforce -Wclass-memaccess
2020-10-09 16:46:11 -03:00
LC
61b246a3a9
Merge pull request #4771 from ReinUsesLisp/warn-unused-var
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video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-08 21:10:31 -04:00
goldenx86
0120e5b1d9
vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
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RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in
the latest 20.9.2 proprietary Windows drivers. As a workaround, for now
we block device names corresponding to current RDNA released products.
2020-10-08 21:27:49 -03:00
ReinUsesLisp
dffaffaac1
shader/texture: Implement CUBE texture type for TMML and fix arrays
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TMML takes an array argument that has no known meaning, this one appears
as the first component in gpr8 followed by s, t and r. Skip this
component when arrays are being used. Also implement CUBE texture types.
- Used by Pikmin 3: Deluxe Demo.
2020-10-07 23:17:46 -03:00
ReinUsesLisp
cd3e959f23
renderer_vulkan/wrapper: Fix physical device sorting
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The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).
This sorts devices as expected and fixes a debug assert on MSVC.
2020-10-07 17:13:22 -03:00
ReinUsesLisp
2a24b1c973
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-02 21:19:35 -03:00
Matías Locatti
d7843b8ef2
Remove ext_extended_dynamic_state blacklist
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Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
2020-09-30 03:13:38 -03:00
Rodrigo Locatti
e5a1e0a76d
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
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vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei
442096298e
Merge pull request #4703 from lioncash/desig7
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shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
lat9nq
ca26fd0f42
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash
940d85241b
vk_command_pool: Move definition of Pool into the cpp file
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Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash
4ed4bba305
vk_command_pool: Make use of override on destructor
2020-09-25 00:14:10 -04:00
Lioncash
e0f2db4376
vk_command_pool: Add missing header guard
2020-09-25 00:12:45 -04:00
Levi Behunin
bc69cc1511
More forgetting... duh
2020-09-24 22:12:13 -06:00
bunnei
2634e3c6eb
Merge pull request #4711 from lioncash/move5
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arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
Levi Behunin
24c1bb3842
Forgot to apply suggestion here as well
2020-09-24 21:58:51 -06:00
Levi Behunin
a19dc3bf00
Address Comments
2020-09-24 21:52:23 -06:00
Levi Behunin
d53b79ff5c
Start of Integer flags implementation
2020-09-24 16:40:06 -06:00
Lioncash
e3a615a616
arithmetic_integer_immediate: Make use of std::move where applicable
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Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
ReinUsesLisp
67af0323f0
video_core: Fix instances where msbuild always regenerated host shaders
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When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
2020-09-23 22:27:17 -03:00
bunnei
d66b897a6d
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
Lioncash
77532ebde3
shader/registry: Silence a -Wshadow warning
2020-09-23 15:10:25 -04:00
Lioncash
cd6f4f7eed
shader/registry: Remove unnecessary namespace qualifiers
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Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Lioncash
ffeb4ef83e
shader/registry: Make use of designated initializers where applicable
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Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash
0dc6967ff1
control_flow: emplace elements in place within TryQuery()
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Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash
fcd0145eb5
control_flow: Make use of std::move in InsertBranch()
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Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
ReinUsesLisp
7003090187
renderer_opengl: Remove emulated mailbox presentation
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Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
ReinUsesLisp
4f5bbe56ba
vk_query_cache: Hack counter destructor to avoid reserving queries
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This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.
For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp
58b0ae84b5
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
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This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.
Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.
Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.
This greatly simplifies resource management code and the free status of
resources should have less false negatives.
To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
Lioncash
91bca9eb0b
fermi_2d: Make use of designated initializers
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Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Rodrigo Locatti
31461589c5
Merge pull request #4672 from lioncash/narrowing
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decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Lioncash
4944d48ee8
decode/image: Eliminate switch fallthrough in DecodeImage()
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Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash
ffc66f089d
decoder/texture: Eliminate narrowing conversion in GetTldCode()
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The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
ReinUsesLisp
eb914b6c50
video_core: Enforce -Werror=switch
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This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
ReinUsesLisp
9e87193725
video_core: Remove all Core::System references in renderer
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Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
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externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei
39319f09d8
Merge pull request #4575 from lioncash/async
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async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp
c573920c01
vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
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'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.
The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash
a5dcccfdd2
externals: Update Xbyak to 5.96
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I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.
This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
ReinUsesLisp
fe90c4fd7b
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
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Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei
9864da7d43
Merge pull request #4524 from lioncash/memory-log
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shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei
1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
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video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
bunnei
1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
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vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash
7b50c48df7
memory_manager: Make use of [[nodiscard]] in the interface
2020-08-26 20:15:03 -04:00
Lioncash
d12d59f62a
memory_manager: Make operator+ const qualified
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This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
bunnei
902bf6d37d
Merge pull request #4574 from lioncash/const-fn
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memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei
bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
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video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
Lioncash
bafef3d1c9
async_shaders: Mark getters as const member functions
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While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash
5bce81c3d6
memory_manager: Mark IsGranularRange() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash
bae4e6c2f5
gl_texture_cache: Take std::string by reference in DecorateViewName()
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LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash
f3bb52c0a9
video_core/fence_manager: Remove unnecessary includes
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Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
ReinUsesLisp
91df2beee3
video_core/host_shaders: Add CMake integration for string shaders
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Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp
0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
ReinUsesLisp
da53bcee60
video_core: Initialize renderer with a GPU
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Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei
baff9ffcac
Merge pull request #4521 from lioncash/optionalcache
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gl_shader_disk_cache: Make use of std::nullopt where applicable
2020-08-21 23:56:55 -04:00
bunnei
53fbf8e206
Merge pull request #4523 from lioncash/self-assign
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macro-interpreter: Resolve -Wself-assign-field warning
2020-08-21 18:25:53 -04:00
ReinUsesLisp
aed6011d7c
vk_state_tracker: Fix primitive topology
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State track the current primitive topology with a regular comparison
instead of using dirty flags.
This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
2020-08-20 23:07:30 -03:00
ReinUsesLisp
c5a78f4480
vk_device: Use Vulkan 1.0 properly
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Enable the required capabilities to use Vulkan 1.0 without validation
errors and disable those that are not compatible with it.
2020-08-20 16:55:22 -03:00
ReinUsesLisp
29a0ca2391
renderer_vulkan: Create a Vulkan 1.0 instance when 1.1 is not available
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This commit doesn't make yuzu compatible with Vulkan 1.0 yet, it only
creates an 1.0 instance.
2020-08-20 16:55:22 -03:00
bunnei
3ea3de4ecd
Merge pull request #4546 from lioncash/telemetry
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common/telemetry: Migrate namespace into the Common namespace
2020-08-20 14:29:13 -04:00
bunnei
2d2e235bcf
Merge pull request #4522 from lioncash/vulk-copy
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vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
2020-08-18 19:31:35 -04:00
Lioncash
f6bb905182
common/telemetry: Migrate namespace into the Common namespace
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei
56c6a5def8
Merge pull request #4535 from lioncash/fileutil
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common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
David
cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
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vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
David
a91acd5365
Merge pull request #4520 from lioncash/pessimize
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async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj
fde8102a41
Remove unneeded newlines, optional Registry in shader params
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Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J
f49ffdd648
Morph: Update worker allocation comment
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj
1b829fbd7a
move thread 1/4 count computation into allocate workers method
2020-08-16 12:02:22 -04:00
ameerj
31a76410e8
Address feedback, add shader compile notifier, update setting text
2020-08-16 12:02:22 -04:00
ameerj
c02464f64e
Vk Async Worker directly emplace in cache
2020-08-16 12:02:22 -04:00
ameerj
4539073ce1
Address feedback. Bruteforce delete duplicates
2020-08-16 12:02:22 -04:00
ameerj
6ac97405df
Vk Async pipeline compilation
2020-08-16 12:02:22 -04:00
Lioncash
c4ed791164
common/fileutil: Convert namespace to Common::FS
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
2020-08-16 06:52:40 -04:00
bunnei
db96034ea4
Merge pull request #4528 from lioncash/discard
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common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei
404362e1b0
Merge pull request #4519 from lioncash/semi
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maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
Lioncash
1ee060ca0d
common/compression: Roll back std::span changes
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Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
bunnei
feb243b08d
Merge pull request #4416 from lioncash/span
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lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei
2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
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textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash
dcc5562cd5
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
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We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
2020-08-14 08:38:37 -04:00
Lioncash
34ec64233a
macro-interpreter: Resolve -Wself-assign-field warning
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This was assigning the field to itself, which is a no-op. The size
doesn't change between its initial assignment and this one, so this is a
safe change to make.
2020-08-14 08:26:50 -04:00
Lioncash
167d36ec3c
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
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Given this is implicitly creating a std::optional, we can move the
vector into it.
2020-08-14 08:23:49 -04:00
Lioncash
c8135b3c18
gl_shader_disk_cache: Make use of std::nullopt where applicable
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Allows the compiler to avoid unnecessarily zeroing out the internal
buffer of std::optional on some implementations.
2020-08-14 08:20:44 -04:00
Lioncash
6b13d08822
async_shaders: Resolve -Wpessimizing-move warning
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Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash
83d8bf9af9
maxwell_3d: Resolve -Wextra-semi warning
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Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
bunnei
a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
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gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
Lioncash
b724a4d90c
General: Tidy up clang-format warnings part 2
2020-08-13 14:19:08 -04:00
Morph
e0ff98dd34
gl_shader_cache: Use std::max() for determining num_workers
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Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
ReinUsesLisp
f00641459e
textures/decoders: Fix block linear to pitch copies
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There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.
The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.
- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei
5429ea0e69
Merge pull request #4389 from ogniK5377/redundant-format-type
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video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00
bunnei
f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
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hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
bunnei
efd1b57d03
Merge pull request #4445 from Morph1984/async-threads
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renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04 18:43:42 -04:00
bunnei
0ae267bf77
Merge pull request #4469 from lioncash/missing
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vk_texture_cache: Silence -Wmissing-field-initializer warnings
2020-08-04 06:59:51 -07:00
Lioncash
06809ad7bc
vulkan: Silence more -Wmissing-field-initializer warnings
2020-08-03 12:28:57 -04:00
Lioncash
b249e4e0ce
yuzu: Resolve C++20 deprecation warnings related to lambda captures
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C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David
0c262f8ac2
Merge pull request #4392 from lioncash/guard
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compatible_formats: Add missing header guard
2020-07-31 01:08:56 +10:00
bunnei
4c0f6f1bc8
Merge pull request #4396 from lioncash/comma
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surface_params: Replace questionable usages of the comma operator with semicolons
2020-07-29 19:55:44 -04:00
Morph
e8f22730d1
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-07-28 05:08:27 -04:00
bunnei
6b35317ff3
Merge pull request #4419 from lioncash/initializer
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vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-27 15:52:03 -07:00
Billy Laws
f490b4545d
video_core/gpu: Correct the size of the puller registers
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The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
2020-07-26 22:26:29 +01:00
bunnei
05def61398
hle: nvdrv: Rewrite of GPU memory management.
2020-07-26 00:49:43 -04:00
Lioncash
80eedff9e1
vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-25 03:50:18 -04:00
Lioncash
c5bdccfecb
zstd_compression: Make use of std::span in interfaces
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Allows condensing the data and size parameters into a single argument.
2020-07-25 03:11:56 -04:00
bunnei
dc2d31b1b2
Merge pull request #4393 from lioncash/unused5
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vk_rasterizer: Remove unused variable in Clear()
2020-07-24 20:33:58 -07:00
bunnei
d488cb843e
Merge pull request #4388 from lioncash/written
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buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-24 11:29:37 -07:00
bunnei
f650cf8a9a
Merge pull request #4391 from lioncash/nrvo
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video_core: Allow copy elision to take place where applicable
2020-07-24 06:33:09 -07:00
bunnei
1d7de0a8ee
Merge pull request #4394 from lioncash/unused6
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video_core: Remove unused variables
2020-07-23 19:54:59 -07:00
Rodrigo Locatti
7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti
721e6015a8
Merge pull request #4360 from ReinUsesLisp/glasm-bar
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gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti
9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
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decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
Lioncash
82b7e5c8ee
surface_params: Make use of designated initializers where applicable
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Provides a convenient way to avoid unnecessary zero initializing.
2020-07-21 02:27:22 -04:00
Lioncash
bd9545a3a8
surface_params: Remove redundant assignment
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This is a redundant assignment that can be removed.
2020-07-21 02:26:49 -04:00
Lioncash
c705a1db96
surface_params: Replace questionable usages of the comma operator with semicolons
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These are bugs waiting to happen.
2020-07-21 02:26:48 -04:00
Lioncash
e17fb5ee97
video_core: Remove unused variables
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Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash
4b369126c4
vk_rasterizer: Remove unused variable in Clear()
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The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash
059305a6bf
compatible_formats: Add missing header guard
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Prevents potential inclusion issues from occurring.
2020-07-21 00:42:19 -04:00
Lioncash
6adc824d9d
video_core: Allow copy elision to take place where applicable
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Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00