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A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
43 lines
1,004 B
C++
43 lines
1,004 B
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <QDialog>
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class QGroupBox;
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class QSpinBox;
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namespace Ui {
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class ConfigureVibration;
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}
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class ConfigureVibration : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureVibration(QWidget* parent);
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~ConfigureVibration() override;
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void ApplyConfiguration();
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static void SetVibrationDevices(std::size_t player_index);
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static void SetAllVibrationDevices();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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std::unique_ptr<Ui::ConfigureVibration> ui;
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static constexpr std::size_t NUM_PLAYERS = 8;
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// Groupboxes encapsulating the vibration strength spinbox.
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std::array<QGroupBox*, NUM_PLAYERS> vibration_groupboxes;
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// Spinboxes representing the vibration strength percentage.
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std::array<QSpinBox*, NUM_PLAYERS> vibration_spinboxes;
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};
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