suyu/src/video_core/renderer_opengl
ReinUsesLisp 9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
..
gl_buffer_cache.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_buffer_cache.h gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_global_cache.cpp gl_global_cache: Add dummy global cache manager 2019-01-08 17:47:45 -03:00
gl_global_cache.h gl_global_cache: Add dummy global cache manager 2019-01-08 17:47:45 -03:00
gl_primitive_assembler.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer.cpp maxwell_3d: Set rt_separate_frag_data to 1 by default 2019-01-22 04:14:29 -03:00
gl_rasterizer.h Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers 2019-01-20 14:06:26 -05:00
gl_rasterizer_cache.cpp Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers 2019-01-20 14:06:26 -05:00
gl_rasterizer_cache.h gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
gl_resource_manager.cpp gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
gl_resource_manager.h gl_resource_manager: Split implementations in .cpp file. 2018-11-06 14:40:39 +01:00
gl_shader_cache.cpp gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 -03:00
gl_shader_cache.h gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 -03:00
gl_shader_decompiler.cpp Add missing uintBitsToFloat to SetRegisterToHalfFloat 2018-12-27 14:39:10 -03:00
gl_shader_decompiler.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
gl_shader_gen.cpp Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
gl_shader_gen.h Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
gl_shader_manager.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_manager.h gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_state.cpp gl_rasterizer: Workaround Intel VAO DSA bug 2019-01-09 02:40:19 -03:00
gl_state.h gl_rasterizer: Workaround Intel VAO DSA bug 2019-01-09 02:40:19 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
renderer_opengl.h renderer_opengl: Correct forward declaration of FramebufferLayout 2018-12-26 17:32:32 -05:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00